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2003-11-28, 11:50 PM | [Ignore Me] #17 | ||
I was a Pounder operator and Prowler gunner for weeks, and during all that time my grief never got above 130. Ever.
If a person kills the same friendly more than three times within a two-hour period, they should get an instant weapons lock. The odds of killing the same friendly three times within two hours by genuine accident are more remote than winning the daily number. I kill a friendly on average of once every six or seven days and I'm an avid plasma Thumper user and vehicle gunner. If I can gun a Prowler and operate a Pounder simultaneously and not get grief, the fault lies not with the grief system.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-11-29, 05:46 AM | [Ignore Me] #19 | ||
But what if one of them would live to hack the tower, but since he's dead, the tower goes unhacked and the capture fails?
Life and death is too big a subject for a soldier. You are no use to your empire with a weapons lock.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-11-29, 11:22 AM | [Ignore Me] #20 | ||
First Sergeant
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If the soldier that is going to hack the tower doesn't survive to hack the tower, how is he SUPPOSED to survive. If you wanted him to survive, then you would not have shot. If the explosion of the vehicle killed him, and if you shot the bullet, you shouldn't have shot.
Sameway, if he was GOING to die anyways, how would you stop that? Not shoot. It is your decision if you want to kill all those people or not. You get the grief for doing it, but if the vehicle you wanted to kill was so vital, then there is nothing to be done. |
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2003-11-29, 10:54 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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I'm the same. My grief RAREly goes over 200. I have an instinctive ability from MOHAA that sort of allows me to know when NOT to fire. However, I sometimes fire anyways. Usually because I get pissed off with idiots running in front of me. If they want to run at the enemy, stay to one fricking side of the corridor, or at least away from me. But usually I can check my fire. And I usually don't grief on purpose to piss people off. Just occassionally. Usually when I come back to the game, all my grief is gone. |
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2003-11-30, 11:25 AM | [Ignore Me] #24 | ||
Sergeant
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well the greif is annoying. a story: so i was in the pounder TR max i was trying to enter a hallway full of friendlys and sitting right there where no one sees him but me is this lone cloaker and hes just shooting random people and everyone is turned away and i am the only one to see him. but pounder max is so explosive so i had to scream "help!" until someone finally looked around and shot the guy.
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2003-12-02, 11:42 AM | [Ignore Me] #26 | |||
Sergeant
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2003-12-02, 02:33 PM | [Ignore Me] #27 | ||
First Sergeant
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U should only get grief if u directly hit an ally, maybe a little more if u kill him, if a splash attacks lands closer to an enemy, u should get very little or no grief, if the explosion of an enemy kills or hurts an ally, you should get very little or no grief, i think its too strict, seeing as being the occasionaly reaver pilot, its hard for a stry cluster missile not to hit an ally, as long as its not the closest target to the missile.
wow, i never realized that 2, is reqular font size
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In times of light, darkness will rise In times of darkness, light will shine through In times of evil, hope will prevail In times of life, death will come Those who face their fate will know of its return, those who face it's destiny are for the evil to turn. |
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2003-12-02, 06:02 PM | [Ignore Me] #28 | |||
Corporal
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I get grief when someone runs me over....that should be fixed(not big, but a bug) and splash damage. you kill a magmower that is running down your army and get grief because 3 people of the next 10 that are going to be run down by it. But don't forget that if you do that twice you are in the "excessive grief mode". in other words you take massive grief from just 1 bullet so remaining in the tank after you do this 2 or 3 times WILL weapons lock you. |
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2003-12-02, 06:49 PM | [Ignore Me] #29 | ||
First Sergeant
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They need to tweak grief a bit. I should not take 50 Grief because some dumb@$$ mossy driver decides to mid air collide with my Gal. There is no way that was any of my fault (unless you say Gals shouldn't be allowed to fly).
Also, why is it the zerg tries to swarm my tank for gunner spots (even though they are filled) and all I get are two choices: Sit quitetly for 5 minutes until they all get a clue and leave, or run a few over to get back into action. Hmm, which would you choose? Collison Grief should be a SHARED event. That way both parties will learn from the event. KIAsan |
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