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2012-03-24, 10:09 AM | [Ignore Me] #1 | |||
Colonel
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2012-03-24, 10:29 AM | [Ignore Me] #2 | |||
Staff Sergeant
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__________________
Future Crew The Overlords |
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2012-03-24, 10:35 AM | [Ignore Me] #3 | ||||
Sergeant Major
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Remember - PS2 much like PS1 is a game that's only as fun as the amount of people playing it. The higher the population the more fun the game is, if it's an exclusive good ole' boys club the ship will sink before it even sails.
Last edited by BuzzCutPsycho; 2012-03-24 at 10:37 AM. |
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2012-03-24, 10:33 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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A: PlanetsideTV. We will be exploring every nook and cranny of the new world of Auraxis. Just like we are still doing with Planetside 1.
And that's the point to try and get the word out there! (regardless of what a few may think, that is the point in PTV) |
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2012-03-24, 10:39 AM | [Ignore Me] #5 | |||
Colonel
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One of my ideas for "victory" conditions was not a victory condition per se, but simply, news sites could follow the battles and report on major victories over a continent, that kind of thing. Pick out a few outstanding commanders and players, etc. Although, if the game has multiple "shards", I don't know how you could focus on all of them at once... Still, is something like that part of your plans? The fact that you could earn a mention on a news site for your efforts could bring new players in. KDR is one thing, public glory is another Last edited by Stardouser; 2012-03-24 at 10:40 AM. |
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2012-03-27, 11:21 PM | [Ignore Me] #6 | ||
Major
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it can be good if your site is accesible but i talk mostly about In game elitist people who have to act as leaders and teachers more than just people dissing saying go back to COD etc.. cod is a simple game planetside isnt for people who dont have experienced in thats sort of game whith multiple objective etc.. its complex and hard to get in the first week or so !
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2012-03-24, 01:24 PM | [Ignore Me] #8 | ||
It's not the outfits and its short sighted for people to think this. Outfit (guild/clan) play is one facet of gaming that people enjoy but the vast majority of people are solo players or play in their small cliques of friends, often those that they actually know.
If Planetside only focuses on the community and over tips the game towards outfits then it will ultimately alienate the majority of people. The key is to allow all people with all styles of play the ability to enjoy themselves. Tapatalk. |
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2012-03-25, 05:03 AM | [Ignore Me] #9 | |||
Contributor General
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Some random squads did do a little tactical play but without compare to that done by the organised outfits. I do however agree that there should be scope for all play-styles. I know my outfit will be taking in new players and doing our best to get them up to speed and to provide fun for all. Some will not find us to their taste but some will. |
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2012-03-24, 01:44 PM | [Ignore Me] #10 | ||
Sergeant Major
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I think that the lead by example will be the only method to encourage teamwork. They will either be wtfpwnd by an organized group or they will see that these organized effort save the day, make the breakthrough, turn the tide of the battle, whatever.
They will either join an outfit or get fed up with it and quit. There are some outfits who has always worked with large numbers and lot's of recruits. They mean a lot to the game and the playerbase. With helping the recruits learn the ropes they help maintaining the population. These outfits are often left behind and their "students" join another, generally more skilled outfit (without the ballast of the recruits), and these outfits are often disrespected for their lower average skill (though the core is at least in par with any hardcore outfit). And we should not forget, that we will be a minority, so we will need inter-outfit coordination. When 400 vs 400 are zerging somewhere and you take your 20 man platoon into the meatgrinder, it won't make a difference. But 4-5 outfits bringing 20-20 man will make an impact. Last edited by Trolltaxi; 2012-03-24 at 01:49 PM. |
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2012-03-25, 02:15 AM | [Ignore Me] #11 | |||
First Sergeant
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Or 20 AV all firing at the same target. Or 20 tanks all heading the same way, firing on the same target. Choosing a primary and picking them off 1 by 1 is a very powerful ability. |
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2012-03-24, 01:49 PM | [Ignore Me] #12 | ||
Colonel
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Is it actually known that that many people are not outfit players?
As for Battlefield players, since there is no direct link between clan and squad, it's hard to say, but speaking only of squads, what many people do is play casually when their friends are not online, but when their friends are online, they play as a tight squad. I don't know but I guess it's similar in PS? When your regular friends/outfit aren't on, you just jump in with the zerg? |
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2012-03-24, 02:53 PM | [Ignore Me] #13 | |||
Staff Sergeant
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2012-03-24, 02:59 PM | [Ignore Me] #14 | ||
Corporal
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Helping new players in no way means more teamwork. I've seen it a lot in all the Battlefield games. No matter how much teamwork helps you, they'll refuse to work with anyone else.
I'll go out my way and take the time to help new people if they arent total douchebags. |
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2012-03-24, 03:11 PM | [Ignore Me] #15 | ||
Master Sergeant
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I do not think it will be too large of a problem AS LONG AS teamwork will almost always prevail over solo.
Players will adapt on incentives, as long as there are incentives to work as a team and have tactics, we do not have to worry too much about kill whoring. In games such as BF or CoD it might still be true that teamwork there is better than solo work and you are likely to lose if you're fighting with a solo-team against a team that works together. HOWEVER, that is only IF you are fighting against an enemy that works as one unit. As all fights are separate rounds fought on separate servers, the likelihood of you fighting against a clan is quite low. In Planetside 2 there will ALWAYS be some outfits that are carrying out their tactics, resulting in total slaughter of strategic-less players. So in order for the solo-players to stand a chance against well organized teams, they have to organize as well, thus creating teamwork. So again, the devs have to make sure that there are enough incentives to work as a team instead of playing as a lone wolf. |
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