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2013-07-18, 05:38 PM | [Ignore Me] #17 | |||
Lieutenant Colonel
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You will NEVER kill a tank by rushing it. You either have to flank and sneak up in cover. Or find an idiot driver who parks beside building(just like RL going close to building you dont control is crazy dangerous in a tank.) It actually is takes some skill to sneak up on a tank and even then you die instead of the tank more often than not(like 3 out 4 times.) Good tank crews who work in pairs or squads essentially never die to C4.
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2013-07-18, 05:55 PM | [Ignore Me] #18 | |||
Master Sergeant
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I don't see why C4 should be changed at all.
Edit:
Last edited by phungus; 2013-07-18 at 06:03 PM. |
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2013-07-18, 06:00 PM | [Ignore Me] #19 | ||
Corporal
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I am fine either way with the current or proposed change. 2 bricks on the test server at the time put an MBT into the red, like a sunderer. You'd have to be patient and hide or look for a wounded MBT. This would make it harder, but C4'ing a tank in the middle of a fight, even if you didn't destroy it, is seriously crippling and makes a difference.
I think the real problem is drop pods, with people landing on tanks and planting c4 before there's time to react (or even having the drop podder render!). |
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2013-07-18, 06:13 PM | [Ignore Me] #20 | ||
Master Sergeant
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Ugh, drop pods. They are also the bain of liberators. And yeah, the ability to kill a tank before you render by using a pod is arguably broken. Did you know ESFs can stop drop pods dead though? Just a couple ESFs can completely stop a platoons' worth of drop pods, I've seen a few battles won this way but surprisingly very few outfits or pilots themselves know how to or bother to use the ESF as a drop pod interceptor.
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2013-07-18, 06:14 PM | [Ignore Me] #21 | ||
Major
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i read on the official forums that on the test server MTB's and lightnings had their health buffed again, so putting 2 C4 on an MBT will just set it on fire, and putting it on a lightning will set it on fire with only 5 seconds to get out to repair it or something. i haven't tried it myself because i cant be fucked downloading 6 gb with of updates on the test server, so yeah, hop on the test to confirm this.
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2013-07-18, 09:22 PM | [Ignore Me] #22 | ||
Sergeant Major
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LOL.
Has the current cheese tactic of beacons being dropped and squads podding down and C4'ing entire armor groups not made it to your server, yet? If not... consider yourselves lucky. No amount of this magical AWARENESS you think people in tanks just lack is going to save you from this. |
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2013-07-19, 12:26 AM | [Ignore Me] #24 | ||
Private
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The extra speed is from a possible slot. But it only increases speed by a marginal amount only when sprinting that's really only noticeable when travelling long distance. Most people use Nanoweave or Flak instead.
P.S. I also forgot the recent changes to drifter jets that increases LA speed, but if their using that then they can't fly over the tank from the ground. |
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2013-07-19, 12:44 AM | [Ignore Me] #25 | ||
Private
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No C4 nerf please. That would take a lot excitement and a little skill out of the game in my opinion. Also, what's going to stop tank zergs if TRG can't pull a platoon of light assaults to stop an NC tank column at the Traverse?? Answer is NO ONE.
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2013-07-19, 04:00 AM | [Ignore Me] #26 | ||
Second Lieutenant
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ITT: SHOULD C4 be nerfed.
This thread got kinda hijacked in that direction. Should C4 be nerfed? Hell no. If you're sitting still, you're farming (tank) or deployed (Sunderer). There are certs that make C4 next to useless (Blockade armor for Sunderer, Composite for Harasser, as examples) and tanks should stay away from buildings anyway. I like using C4 to blow up stationary targets. If they're moving, it quickly becomes impossible, and I have to pull a HA instead. |
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2013-07-19, 07:38 AM | [Ignore Me] #28 | |||
Corporal
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I don't have a problem with C4, I use it myself quite a lot. But I don't see the point in keep on pretending that it's difficult to blow MBT's up with it. Sure, there are some times when it's a very silly thing to try, but more often than not I find that I have the advantage over vehicles unless it's out in the big wide open field. C4 needs to stay as it is because it's pretty much the only hard counter to MBT's and without it the tank zergs would be even worse than they are now. But it is pleasingly simple and very rewarding exp wise to use against them and not as tricky as some people would like others to believe. |
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2013-07-19, 09:48 AM | [Ignore Me] #29 | |||
Corporal
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Also, I agree that C4 is not the problem, it can be the go to counter for most of the what people might consider the most imbalanced things in the game. It high cost especially with the resource changes, make using effectively, even more important. |
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2013-07-19, 01:47 PM | [Ignore Me] #30 | ||
First Sergeant
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It doesn't need a nerd, just needs to be removed from light assault. Its far to easy for LA to get cheep infantry kills which are detrimental to even the most coordinated defenses at little effort.
I'd really like to see LA get a complete overhaul. As it stands they are nothing more than a solo class that breaks down the competitive aspects of the game via shotgun/c4/jumpjet combo. Not that I'm against a strong solo class, but it would be great to see them get some utility and be less of a crutch class for picking up easy kills. But yea, I think c4 is fine asside from LAs. |
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