The Issue of the 10%-20% Power Differentiation - PlanetSide Universe
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

 
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Old 2011-08-07, 04:28 PM   [Ignore Me] #35
EASyEightyEight
Sergeant Major
 
Re: The Issue of the 10%-20% Power Differentiation


But that's PS1. PS2 battlerank seems to only hinder the amount of skill you can train within trees, basically ensuring you're at least playing a little.

And reading Malorn's last few comments: our bickering was a misunderstanding?

That's mostly what I've been arguing for this whole time. No straight up personal increases. No dump 5 points here, get 15% more damage back. I've always supported "you can have this active, but you can't have this active as well." I mean, that's what I mean by weapon and armor mods!

I'm not for simply gain this, lose that though. Everyone starts at 0. Within a week, they should be able to get to 1 easy, and everything should be balanced around that. A player could upgrade to 2 or 3, but those too would be balanced around 1, they just would offer more extreme benefits at the cost of drawbacks:

0= Nothing.
1= +1 damage.
2= +2 damage -1 accuracy.
3= +3 damage -1 accuracy -1 RoF.

Just random ass-pull examples.

4 and 5 should be squad lead and outfit influenced, and are balanced around 1 as well, but together with personal benefits, up it to 2. Get in a squad and find a like minded outfit to match up.

But I prefer soloing
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