The balance issue with multi-gunned vehicles - PlanetSide Universe
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Old 2011-07-30, 05:32 PM   [Ignore Me] #1
CutterJohn
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Re: The balance issue with multi-gunned vehicles


Originally Posted by Headrattle View Post
FPS players like to shoot stuff. Allowing passengers the ability to shoot stuff (even if mostly ineffective) will increase the usage of a transport. Using a type of weapon that would be on par with something they would have anyway if they were running from point A to point B would make a lot of sense.
A fair point.

Though I still don't understand why you think they'd be running...
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Old 2011-07-31, 05:39 AM   [Ignore Me] #2
exLupo
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Re: The balance issue with multi-gunned vehicles


Originally Posted by CutterJohn View Post
Though I still don't understand why you think they'd be running...
Coming from any other wide-field FPS, the assumption is pretty natural. Limited transport that's more ground focused. New players are gonna be in for a shock if PS2 is like PS1.
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