Should terrain and trees have a kill count? - PlanetSide Universe
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Old 2012-04-19, 06:04 PM   [Ignore Me] #1
Talek Krell
Lieutenant Colonel
 
Re: Should terrain and trees have a kill count?


Originally Posted by Atheosim View Post
Yes, yes, yes, yes, yes, yes, yes. So much awesome.
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
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Old 2012-04-19, 07:58 PM   [Ignore Me] #2
Blackwolf
First Lieutenant
 
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Re: Should terrain and trees have a kill count?


Originally Posted by Talek Krell View Post
^This is an accurate summary of my feeling on this subject.

They should also have XP, and whenever they level it makes a little trumpet noise and light show.
I want to see the rock say "ding" with a chat bubble and everything.

I think it would be awesome if the DEVs or GMs kept an eye on those statistics, and named certain regions/trees/rocks/slopes that cause a set number of deaths within a given time frame.

Could you imagine having an actual deadman's curve in the game? So named because a tank battle was fought at a bend in the road next to a cliff and several tanks fell off?
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