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2012-07-30, 06:06 PM | [Ignore Me] #16 | ||
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Im against longrange-healing. This isnt WoW.
And Healers destroyed PvP in the later run. Because Blizz made them imbalanced so that the whiners would shut up. Cant say it nice since it wasnt nice. It ruined the balance. This game is less fantasy and more realism-focussed. What means that a healer has to be nearly in Melee-Range to do the job. And it should stay like this. I dont want to see cowards healing out of nowwhere and be annoying like hell. Just play good enough, then you will live long enough to heal and even reanimate your dead comrades. |
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2012-07-31, 10:34 PM | [Ignore Me] #17 | ||
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I think Planetside 2 is already going to have a low powered AoE heal or single target high powered heal.
For increasing range I'd more suggest giving ACU's in the grenade slots so they could deploy 'Spitfire Turrets' which could be 'charged'/temporarily progrommed to be Heal Turrets (basically same 'Damage'/Heal as a spitfire which isn't all that much) {First post, haven't posted any of a number of idea's I have about Support classes and defender's gameplay, I also preferred using MAX's even at BR26+ in PS1 - liked customisation of the BFR's when I tried it during the free month and didn't mind to weak points/vulnerabilities but didn't particularly care for BFR's, another player described it as 'powerful but clunky' and I felt it was OP and with harsh timers for people preferring that style [similar to MAX's] but too little for the power as well as clunky[movement].} Other idea's I have about Medic's:
Last edited by Psyche; 2012-07-31 at 10:36 PM. |
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2012-08-01, 01:48 AM | [Ignore Me] #18 | ||
Corporal
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Let's go there
---------------- Healing mortar Rez trebuchet Anthrax cannon E-bolas (bolas with Ebola virus) Arthrillery - AoE arthritis to slow down enemies Canned Chicken Soup ( removes effects of anthrax and e-bolas) Last edited by Arcticus; 2012-08-01 at 01:50 AM. |
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