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View Poll Results: Your opinion on Empire Themes | |||
Take them off,I want empires to have mixes in attributes | 5 | 12.20% | |
Keep them exactly the same but don't make a huge deal like in PS1(marketing) | 9 | 21.95% | |
Keep them exactly the same | 14 | 34.15% | |
Keep them but the difference should be slight | 10 | 24.39% | |
Every Empire should have the same weapons | 3 | 7.32% | |
Voters: 41. You may not vote on this poll |
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2011-07-23, 07:14 AM | [Ignore Me] #1 | |||
Colonel
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I don't wanna be a VS-wannabe with my tech! |
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2011-07-23, 07:47 AM | [Ignore Me] #2 | ||
Major General
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i would like to see them really try some stuff like the VS have no AA max, but infantry can pull an AA weapon. really give the empires some differences. or an emoire could not have a buggy but be able to pull a 2 seater lighter tank from not teched bases, this would be countered by the other 2 empires having stronger infantry AV weapons.
just brainstorming, and there is no bad ideas in brainstorming. |
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2011-07-23, 08:20 AM | [Ignore Me] #3 | |||
Colonel
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I don't know whether you said what you said because you knew what a gauss gun should be and still felt it was too close to the VS, or because the guass rifle in PS gave you the wrong impression as to what a gauss gun actually was. Either way, I'm not sure technology we had in 1934 could be considered too advanced for the NC. Edit: Ugh, I keep changing my mind. It really does depend on whether NC equipment is simply low-tech/efficiently made, or Minmatar-style deathtraps. To be honest, thinking back to the Vanguard we've seen and the MAX concept art, they really could have come from the NC of two separate realities. If the NC can make such clean looking tanks, what the hell's up with their MAX? Last edited by Vancha; 2011-07-23 at 08:28 AM. |
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2011-07-23, 08:25 AM | [Ignore Me] #4 | |||
Colonel
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It's understandable that a weapon using such mechanics (In short the way I understand the concept is that the projectile is given velocity through some magnetic stuff or something) wouldnt sound alike to a basic gas operating firearms, and this was my main concern, really. I just don't want the weapon to feel too "high tech" in terms of looks or sounds On that note, most of the PS weapon sounds were quite weird, but I guess we can blame that on it being such an old game. TLDR: What I would like for NC is basic gas-operated projectile weapons that sound and feel like they should. Weapons don't sound manly without some gunpowder going off! Would also imo fit the NC-lore better, who necessarily dont have the resources for any fancy tech, so they have to do it old school. While the "gauss tech" would be from 1934, making a reliable, functioning assault rifle using that tech is still a thing for the future, really Also, current infantry weapon technology has barely changed at all in 100 years. Most of the mechanisms used in current weapons were basically invented by John Moses Browning 100 years ago (see Colt 1911). Last edited by Coreldan; 2011-07-23 at 08:32 AM. |
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2011-07-23, 08:55 AM | [Ignore Me] #5 | |||
Major General
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2011-07-23, 09:03 AM | [Ignore Me] #6 | |||
Colonel
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I might still wanna further explain myself. I don't mind if lorewise the weapons use the gauss-principle. Perhaps even so that they are gas operated, but the velocity is boosted by the magnetic stuff, thus giving a single round more power but lowering rate of fire or something. This could be used as a reason for the "high damage, but lower rof" in comparison to TR having "high RoF, lower damage". All that really matters to me is that the weapon would sound, feel and look good, and for me that includes a "bang" and I suppose with no gas discharging, there's really no "bang" in there All this being said, in the PS2 trailer the NC rifle does eject cartridges and make a fancy muzzle flash, so I guess my concerns arn't too relevant. I just hope they make a less annoying sound than the Gauss rifle in current Planetside, but as I mentioned, I believe the sounds of PS2 will overall be worlds apart from PS to begin with. |
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2011-07-23, 09:12 AM | [Ignore Me] #7 | |||
Major General
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2011-07-23, 09:15 AM | [Ignore Me] #8 | ||||
Colonel
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Naturally, not everything can happen for the sake of "realism" due to gameplay balance. EDIT: Finally found it (at work so cant play). The current Gauss rifle isn't a pure gauss-thingie either. Like I "suggested" earlier, it uses the usual combustion/gas based mechanisms, but the velocity is just boosted by the gauss mechanic. So technically the weapon in the video can still be the "new Gauss rifle", supposing it combines the two mechanisms.
Last edited by Coreldan; 2011-07-23 at 09:22 AM. |
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2011-07-23, 11:08 AM | [Ignore Me] #10 | ||
Major
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I think overall the empires should be different, otherwise what's the point of choosing a faction if it behaves exactly like every other one but at the same time it shouldn't be too extreme to the point where it raises balance issues like what we had with the Prowler and the Jackhammer.
Every empire should have a theme to theme to them but it shouldn't get too carried away. |
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2011-07-23, 11:16 AM | [Ignore Me] #11 | |||
I think too many people get butt hurt over the JH. I cannot tell you how many times I have died in a long hallway against MCGs or getting spammed to death by Lashers. Each weapon has its own unique abilities while be roughly the same. If you cannot stand the wall humpers just nade the corner if you think someone is there. JH if it is in PS2 will not nearly be as effective now due to not having third person anyway. Takes out the whole camping element that made it godly to some people. Besides a weapon is only as good the user wielding it.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-24, 01:29 AM | [Ignore Me] #12 | ||
First Lieutenant
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Its kinda hard for the VS, its like the middle child.
TR are the fast shooters with high RoF. And the NC are slow but powerful shots. But the VS is advance technology with versatility......there is no specific thing for that. Tho advance tech more versatile to me sounds like it would be the most powerful but can't for obv balance reasons. So what do you do in gameplay because looks only go so far. The VS really need a defined style of play. Personally I think the devs have this probably figured out but if they need ideas I suggest looking at the Tau from Warhammer40k universe. Read the codex book for the models, there are plenty of tech and themes that could fit the Vanu. Low Armor, Long Fire range, High mobility, Shields, Portabale tech. Its good stuff |
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2011-07-24, 01:41 AM | [Ignore Me] #13 | |||
First Sergeant
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2011-07-24, 02:57 AM | [Ignore Me] #14 | |||
Colonel
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NC go fast (fast and hard). TR are slow but durable (slow and steady) VS are the most mobile (...vanu) |
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2011-07-24, 03:01 AM | [Ignore Me] #15 | |||
First Lieutenant
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A fun vehicle weapon besides lancer could be the speeding up as you mention. For first 50m it moves little slow then jumps in speed 3 times that for rest of duration. It would take skill to aim because whatever your shooting must be in its trajectory just before it speeds up. Leading the target will take some practice |
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