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2013-11-18, 11:20 AM | [Ignore Me] #3 | ||
Captain
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I think the tut is really good, a couple of buddies are looking to try again after I told them about the tut. They said when they first played the game they just dropped into a fight and died. This left a bad taste in there mouth.
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2013-11-18, 12:13 PM | [Ignore Me] #4 | ||
Major
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I havn't seen it yet but i think it's great you've made a good new tutorial Malorn. I know a few poeple who were still unsure what to do after the other one and didn't really understand the game, niceone
Last edited by PredatorFour; 2013-11-18 at 12:14 PM. |
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2013-11-18, 04:18 PM | [Ignore Me] #5 | ||
Contributor PlanetSide 2
Game Designer |
That's currently planned, but postponed for performance work. We'll get it in as soon as is feasible.
Also, for clarity the current Tutorial has been in for months, but got a significant extension back in GU12 where jump pads, tanks, generators, and vehicle driving was added. Last edited by Malorn; 2013-11-18 at 04:20 PM. |
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2013-11-19, 10:09 AM | [Ignore Me] #6 | |||
Captain
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I hadn't made a character in ages and untill i saw it a few days ago i thought people still get droppodded to their doom (or spawn squadded in a random base). And since we as the community tend to be vocal about the games shortcomings and misdesigns, i think it's also important to point out when something has been done right and works very good. That's why i was surprised i haven't seen a thread about this. With the tutorial and performance set, i would even go as far and say that the "shooter" part of this game is pretty much complete now (call-of-duty-ish and "deathmatchy" though it may be). So hopefully, aside from the usual balancing stuff, we can now finally, please, get the darn planetside concept into this beast. PA-LEASE. |
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