Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where everyone can have implants.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-08, 06:04 AM | [Ignore Me] #46 | |||
Private
|
But you're right, in the long run those who manage to keep their hacks well hidden are going to be a huge issue as well. Take for example something like a radar hack (not saying that will happen in PS2). The best way to use it is not acting on it in an obvious way, but rather take that extra information and use it for better positioning, faster reaction, etc. Hard to prove and not something that will show up as obvious in the metrics. Personally I hate hackers with a passion and if there is a ingame way for the players to be able to deal with them, it is something I have keen interest in. Maybe I'll even see if it is viable to create an outfit dedicated to identifying and hunting down hackers... |
|||
|
2012-04-08, 06:27 AM | [Ignore Me] #47 | ||
Lieutenant Colonel
|
Unfortunately I'm sure will see our fair share of hackers come PS2. We can only hope that SOE has prepared accordingly for whats to come and not put all their cards on the table with PB. I'm not to worried about the above mentioned mass murder hacks. They would be identified and kicked immediately. What I am worried about is the aim bot hackers who will do it subtly so as not to be found. Or the the radar hackers as mentioned above. Those are going to be the biggest problem we will run into.
Since this is a F2P game I hope SOE adopts some sort of Check and balance system that requires players to log their Phone# or card regardless of whether they are going to use it or not. That way when the player is caught the account can be banned permanently thus removing the hacker for good. |
||
|
2012-04-08, 06:49 AM | [Ignore Me] #49 | ||
Colonel
|
I don't understand the mentality of the havoc-wreaking cheaters.
I can understand people trying to use an aimbot/wallhack on the sly, to appear better than they are, but to want to purposely try and kill games' population until it becomes a ghost town? Surely that's counter-productive in the long run? |
||
|
2012-04-08, 07:50 AM | [Ignore Me] #50 | ||
Colonel
|
Pretty sure there will be GMs on constantly so at least obvious/extreme hacks can be banned quickfast.
Non obvious hacks are more difficult, but also to be perfectly honest, somewhat less dangerous to the game community. People who feel they died to a really good player are far less pissed off than people who died to an obvious hacker. Doesn't mean it shouldn't be taken care of, or that it has zero effect on the game, just that the effect is a bit more manageable. |
||
|
2012-04-08, 08:00 AM | [Ignore Me] #51 | ||
Ok. To address a few suggestions here, given that I chill in these communities, have used hacks back in competitive cs days to help observe organised scrims for hacking and have a fair bit of experience with what goes on in the software.
Phone numbers aren't a solution, there's no way to secure against that and anyone can get a new phone number any time they want, it's really not going to change anything other than hurt legitimate users that want to change accounts. It's a draconian DRM measure that hurts legit customers and doesn't do anything to hackers, someone will write a 5 step guide on what to do and then it's just an extra few minutes on them getting a new account, no effect at all. GMs are a solution to ludicrous hacking, they're not a solution to legitimate appearance hacking, and neither is any community solution. Players can not be trusted with any power against hackers at all, votekicks falsely boot legit players all the time, I play competitively, I've racked up at least 100 bans from BF servers on hackusations as a result. People don't self admit to failings, they blame hacks. As a result any community system will be inundated with false flags. GM moderation of said system solves that but it's not really a solution, the GMs can deal with it based on automated flagging of the obvious anyway. GMs don't solve the more important problem though as I've mentioned repeatedly, appearing legitimate, there's no way to distinguish a legitimate looking hacker from simply a very good player. These people HAVE to be caught automatically before they get into the game, if they get into the game everybody loses. As for bans and F2P remaking accounts, I see no way to prevent this at all, any method only hurts legitimate customers and would be circumnavigated by the hackers. Again, this is no different to the pointless war on piracy that can never be won, DRM isn't a solution to anything at all. Firstly, to stop massmurder, provided they can't just do things clientside there need to be RANDOM checksums, if they're predictable in any way hackers will build the hack around the predictable checks and they'll switch off automatically, this in combination with screenshots and the GMs would go a ways towards stopping most hacking that's not picked up before they get in game. Provided the system isn't predictable the hacks can't switch off unnoticably for the instant the checksum/screenshot occurs. A checksum would catch any change to game data while screens can be reviewed by GMs to catch wallhacks. As for aimbots, spectating is part of a solution here, aimbots don't actually help a huge amount when they're being used to appear legitimate, they only work on a small area surrounding the cross hair to avoid being noticable and really anyone with a bit of practice gets to that kind of precision, anyone not doing it this way is OBVIOUS when spectating them and as such easily caught. Legitimate looking aimbots are negligible unless they're only aiming at the head, that kind of discrepancy will show up statistically though, automated measures banning them for impossible stats are simple. Situational awareness is FAR superior to aimbots, wallhacking is a bigger deal than aimbotting. There should also be a public reviewable banned list, informing players of the number of banned accounts discourages it's occurrence, people won't take the risk if they're heavily discouraged. |
|||
|
2012-04-08, 08:21 AM | [Ignore Me] #52 | |||
Colonel
|
__________________
|
|||
|
2012-04-08, 08:26 AM | [Ignore Me] #53 | |||
Lieutenant Colonel
|
I also agree with what Skitrel posted above. I think a wall of shame would be a good way to go to help discourage people from hacking. List their name then put the total number players banned so far are ??? Last edited by Hmr85; 2012-04-08 at 08:28 AM. |
|||
|
2012-04-08, 08:28 AM | [Ignore Me] #54 | |||||
Colonel
|
|
|||||
|
2012-04-08, 08:30 AM | [Ignore Me] #55 | ||
Colonel
|
Well wtf, I've been reading the thread all along and posting too, I guess I somehow accidently went to page 1 instead of last page and thought that was a recent message
__________________
|
||
|
2012-04-08, 08:31 AM | [Ignore Me] #56 | |||
Colonel
|
As for the others, oh well. APB does this and can't say it really does anything.
__________________
|
|||
|
2012-04-08, 08:52 AM | [Ignore Me] #57 | |||
Private
|
The best thing SOE can do to prevent this issue from being a great one is to simply prevent the more blatant things like massmurder or nospread, while keeping an eye out for any subtler hackers. As long as the game exists, unfortunately, people will want to play it illegitimately. |
|||
|
2012-04-08, 08:56 AM | [Ignore Me] #58 | ||
Sergeant
|
I don't understand why this thing is getting discussed over and over again. Comparing to games such as COD/BF3 and using fancy bell curves to explain newb-to-pro ratios just doesn't add anything new.
PS2 is server-side, BF3/CoD hacks won't work BF3 / CoD has one layer of protection, PS2 has three PS2 will have an active GM-structure, BF3/CoD does not PS2 is dependant on continous usage, it's in the developers best interest to keep the game running. This is not the issue with BF3/CoD The bell curve will always look like a bell curve, no matter how much the numbers change in one direction. The problem of newbs getting stomped by the top 5% will always exist, hacking or not hacking. We can speculate all we want, but we will never get any confirmation from the developers on how it's supposed to work other than a confirmation that anti-hack software exists within the game. Random checksums doesn't exist and doesn't work. A hacker appearing legitimate won't cause issues, he will just appear in the top 5%. A hacker killing everyone on the continent will cause issues, but will instantly get banned (if such a hack is even remotely possible). TL;DR : Statistics never lie. Anti-hack is in the client. Game is server side. STOP WORRYING AND STOP COMPARING TO NON-TRIPLE A-MMO GAMES |
||
|
2012-04-08, 09:06 AM | [Ignore Me] #59 | |||
Right now we're caring, not whining and posting "goodbye" messages on these boards. However if the problem is not looked into properly, then the amount of crying and rageabandoning will reach a critical mass. With the result being a dead most promising game in the genre. EDIT: if you're angry with comparisons to BF3, replace any BF3 mention with APB, for example. Last edited by NewSith; 2012-04-08 at 09:10 AM. |
||||
|
2012-04-08, 09:18 AM | [Ignore Me] #60 | ||||
SOE have stated, repeatedly, that the game is a mix of client and server side checks. This is STANDARD. There is nothing new or different here. This is how it's been done for years now. MW3 has multiple layers of protection; VAC, client side check, host machine checks(in place of server checks), stat checks and auto stat bans and a dedicated team that does things unknown with tools unknown. BF3 has multiple layers of protection; punkbuster, client side check, server side checks(that have proven to be ineffective compared with other games), and periodic auto stat bans, as well as community stat mods. PS2, as far as we're aware has; punkbuster, client side check, server side checks, HOPEFULLY their own in client anti cheat system and a GM team that will work in game and out of game - probably much like MW3s teams. Get your facts straight before suggesting that SOE are doing something magical and drastically different with their mechanics that's going to make everything hunky dorey perfect land, they're not.
Last edited by Skitrel; 2012-04-08 at 09:19 AM. |
|||||
|
|
Bookmarks |
|
|