Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Got ANT?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-09-29, 10:34 AM | [Ignore Me] #16 | |||
Second Lieutenant
|
The raider is devestating when its fully manned with a good squad or group that works together. The Prowler, Tank vs. Tank it owns. Tank vs two tanks, well you need some good gunners and a good driver. Otherwise your just slowing them down. But once again, teamwork is needed. But I have seen and been part of teams of Prowlers with devestating results. Outfits need to be more that just a bunch of guys looking for a squad. When a member of our Outfit pulls out a flail, I'm grabing my Inf suit and lazer to pick out targerts (FYI, the fact your enemy can see the lazer as your aquiring a target is just 100% bullshit). People in outfits need to sacrifice for others. I didn't get any kills, but the outfit mate in the Flail was racking plenty (plus my deaths were up quite a bit). However, other days he's driving a prowler and I'm on the main gun racking up the kills. Its a trade off. Also, just because an outfit is disorganized doesn't mean you should abandon it in search of a new one...you may be part of the problem. At least try to help organize, you may be surprised. Our example, we were once a well oiled killing and land grabbing machine. As people started to hit BR20, they started to leave (for other games or other empires) and thier positions weren't replaced. The outfit almost collapsed. So spam invites occured and most of our squads were rather unorganized. Now that we got a good player base going (those that stayed and wanted to really get things going), organization is starting to take shape. Still a lot of work ahead, but were miles from the low we were at. Hopefully soon, we will re-earn our reputation. My point is, dont hop from one outfit to the next looking for organization, your not going to find it and chances are if they are organized, they don't recruit often (its a pain). Get into an active group and start building. Its not easy and its not painless, but it will pay off. |
|||
|
2004-09-29, 01:12 PM | [Ignore Me] #17 | ||
The DragonWolves pride themselves on our ability to roll Prowlers and coordinated Galaxy Drops. I doubt that there is another TR outfit that is as effective Tank v Tank.
__________________
Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
|||
|
2004-09-29, 03:21 PM | [Ignore Me] #19 | ||
Private
|
Actually, I don't think the problems are CR 5's or n00bs. The problem is everyone : nobody listens to CR 5's instructions and so finally TR-E find themselves fighting on 3 or sometimes 5 different planets...
My main character is on Werner and there, we always try to pop lock a planet. People do what the CR 5's say and so it works out alright. Usually, there's one main and one secondary target so we can gather people to have some real good fights.
__________________
MrComando
BR 17 CR 2 Tartan Terran |
||
|
2004-09-29, 04:35 PM | [Ignore Me] #20 | |||
Second Lieutenant
|
Thats what usually happens on Markov. CR5's state a primary and a secondary. Primary usually gets pop locked fast. Secondary...somewhat gets populated, depending on the population. Some squads will go on thier own and just wreak havoc for the enemy in general...and sometimes set up the next invasion. Edit: Once again, its a teamwork issue. |
|||
|
2004-09-29, 09:59 PM | [Ignore Me] #22 | ||
yeah markov relay doesn't seem to have the horribly unballenced problems anymore. Though after BWG's came out, it was funy to see all red one day all blue the next and all purple the day after that. but it evened out eventualy. Normaly continents go tic for tac
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2004-09-29 at 10:01 PM. |
|||
|
2004-09-29, 11:13 PM | [Ignore Me] #24 | |||
Lieutenant General
|
|
|||
|
2004-09-30, 03:48 AM | [Ignore Me] #25 | ||
Sergeant Major
|
Heh, for an outfit like the one I'm in
Auroras, while not good against air, do make for a potent Purple Jackhammer spamcannon of AV Doom. We'd never ever stop driving Raiders if we had access to em. While a worse tank, it's a far superior troop transport. But yeah that gets down to it. TR equipment is NOT weak. It simply requires a higher level of teamwork. In the absence of Teamwork, your screwed.
__________________
-GreyFlcn |
||
|
2004-09-30, 10:05 AM | [Ignore Me] #27 | |||
|
||||
|
2004-10-01, 04:09 PM | [Ignore Me] #28 | ||
Private
|
The problem with the TR:
Chaingun stinks compared to other weapons. I wont mention the lasher..the pulsar puts the chaingun to shame. I recall a long time ago the chaingun had amazing range and was very strong, it was nerfed. As for organization, I have to say I havent been overly impressed with the TR organization. Vanu dont need much with their weapon superiority. The NC has some solid organizations. I used to be in Liberty, which was always very strong. TR needs an organization with some CR5s what work in concert. How many times do you have to yell 'Move the AMS!' cause the enemy knows where it is, but its never moved. Where we have a fight where we have no armor or no air support...why bother fighting if we are going to lose? We need to pick our fights better. Organization weapons skillz |
||
|
2004-10-03, 04:32 PM | [Ignore Me] #29 | ||
First Lieutenant
|
TR has fewer good tactical outfits than the VS or NC have.
Where NC and VS have about 5-6 active tactical and spec ops outfits each, the TR only have 2 or 3. While the tactical elements of the TR's army do a fine job, there just aren't enough of them to go around for the whole campaign. |
||
|
2004-10-04, 03:23 PM | [Ignore Me] #30 | |||
Private
|
The weapons of the TR aren't the problem, actully i think that the MCG is the best HA, and the striker is the best AV. The jackhammer is balanced, i dont care whatever you say. It is only affective at very close range, and a long range they suck. Where as the gauss rife is good long range, and generally sucks close range. As for the VS, the pulsar is overpowered for just basic weaponry. And i had used the lasher many times, and i dont find it very affective. |
|||
|
|
Bookmarks |
|
|