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Old 2014-02-22, 03:30 AM   [Ignore Me] #1
Mordelicius
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Amerish 2.0 Feedback thread


Post your feedback on the reconstructed and latticed Amerish.

Some preliminary impressions:

Negatives:
- Pre-patch concerns about Magriders humping Amerish hills weren't addressed. Either they should reduce Magrider's ability to easily ride steep slopes or make more alterations to the bases.

- Instant action spawn logic not updated to reflect the lattice. Getting put to bases that can't be captured or worse, instant action to another continent? Now add the frustration of redeploying to bases you didn't pick or WORSE, respawning to another base after dying on another (what?), it's not a good experience, especially for newbies.

- Aircraft dominates due to the lack of towers(and hence AA Turrets). They have to add AA turrets to bases. Players just stack ESFs or Libs to blow up Sunderers. They also need to add AV turrets on bases as well. VS has a huge advantage with the magrider sticking on slopes and shooting on a wide range of angles that is hard to counter with just infantry.

- The lattice links need some tweaking. The Indar lattice link is EXCELLENT. Esamir linking is good except on the NE and inner SE side (exactly, that great skydock base in the middle of nowhere is wasted; nobody ever comes there, much less fight). Amerish links are all over the place.

Example: They didn't mixed up the Biolabs and Tech plants. Two Biolabs are close together and two Techplants are close together. These bases are chokepoints. You have major chokepoints close to each other. Traffic will be gnarled and blocked back and forth killing any kind of flow. While in the north, there is a free flowing mix of zerg back capping or major fights on the lanes.

The underlying problem here is the actual continental geography. These mountainous regions just aren't for pvping. Magriders just glide and flank on the mountains. TR and NC has to go through roads uphill getting smashed by VS Max AV and Lancers.

VS heavily favored by the new bases - VS is still the EZ mode faction (best guns, best tanks, best ESF, best Max, best special gun Lasher). The VS has many OP stuff that the only thing they've complained about up to now are their beamer. Apparently their pistols are the only non OP thing. And watch out for the Reddit circlejerk on buffing the Magrider for omnidirection boost. (translation: give the VS an immortal tank).

With Amerish they are getting more advantage because their equipment is heavily favored with the terrain and the new bases.

Scythe hover, dump and instant accelerate (with no AA turrets). Lashers are instant supression fire. Lashers need a major nerf. You can't just shoot on a door or a cave opening and stop a dozen players from even peeking. Magriders glide through terrain and dominate like hell because they can overlook bases, flank sunderers/vehicles and easily used to dominate infantry areas. Vanu stuff are OP in high elevations. You got long ranged Maxes, Lancers that can decimate the enemy before we can even counter. Then they got the Magriders on the side of the mountains. Why do the devs keep rebuffing the Magriders. Their abilities was fixed along time ago. They keep putting back what's broken in the first place. How long are the developers going to treat the VS as the faction that is too important to fail? Eight months of turning a blind eye on an utterly broken ZOE wasn't enough. They have best guns since launch (no downsides). The VS has won pretty much all events. They need to be levelled with the NC and TR.

Positives:

- They fixed as much tangled, snaking roads as much as they can. Amerish roads and pathways are still lightyears away from Esamir (much less Indar). The problem is many of the roads cut through mountains. Zergs get destroyed before they can even get close.

- Many the new bases are well designed. There were alot of 'ooohs and aahhs' reaction to the new base designs. Unfortunately there aren't many fights. Many players are tangled up the dual Biolab and dual Tech plant choke points, playing zerg ping pong to even reach around the map.

Currently, the negatives outweigh the positives. So much so, that getting back to Indar and Esamir feels like a breath of fresh air. First, they have to fix the flow from region to region in Amerish. What use is a good base if nobody fights in it? Like I said earlier, that Skydock base in SE Esamir was well done and well praised. Goodluck finding a good fight in there EVER .
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