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2013-07-27, 12:59 PM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
There are many ways it can be cheaper to destroy something than to create it. Heavy assault, a turret, in the case of ESFs , harassers, and flashes small arms can destroy them.
It isn't a zero sum system and it doesn't need to be. |
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2013-07-27, 01:46 PM | [Ignore Me] #2 | |||
PSU Admin
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Here's a rundown of the interview last night by the way, thanks to tinnedwaffles over on Reddit
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-07-27 at 01:50 PM. |
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2013-07-27, 05:25 PM | [Ignore Me] #3 | |||
Private
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Have to say though, the bit about not accruing res while in a vehicle is going to be a massive problem. If it's "vehicle deployed", that really punishes people rolling sundies or engineers who drive. If it's "riding in vehicle" people are just going to have to watch the timer like a hawk and hop out every 5 min. I know for one that I will not be able to afford to pull my sundy for the use of others as a reserve spawn at big fights for 50 min to an hour if it means I'm not going to get any res back during that time! Hell, keeping that thing alive often costs me a few thousand (yes, thousand) res in land-mines to keep harassers from just mowing my spawners for easy xp. Long-story-short, this means that the people collecting res or or defending miners are being quite selfless, as they won't be seeing any of the resources they're collecting. "/re Need DEF on ANT!" "/re NOT GIVING YOU MY RES GETTING KILLS THX LOL" |
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2013-07-27, 02:37 PM | [Ignore Me] #4 | |||
Basically what I'm implying is that vehicles and "consumables" should use different resources, but maybe its just me spoiled by the current system. Last edited by NewSith; 2013-07-27 at 02:41 PM. |
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