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PSU: Freedom is not for the feint of heart
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2013-02-05, 11:24 AM | [Ignore Me] #1 | ||
I just thought I'd take a moment out of the morning grind to affirm the following preference:
I prefer a game that is situationally unfair. I don't mind that rounding the corner into a ScatMAX is a statistical death sentence. I didn't mind the hail of CARV fire. I certainly don't mind the Magrider's stand-off superiority. Homogenization is for milk. Keep scissors sharp, rocks hard, and paper thin. |
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2013-02-05, 11:36 AM | [Ignore Me] #5 | ||
Staff Sergeant
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I'm fairly sure any one disagreeing with this is only afraid of having their favourite toy taken away.
However, in a game like Planetside, where you also have the stapler, rubber band and pencil sharpener in the mix, you need to figure out a decent place for the rock, paper and scissors in relation to their un-intended prey or hunter, without diminishing their original role. |
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2013-02-05, 11:52 AM | [Ignore Me] #8 | ||
Major
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I disagree completely. I prefer a game where skill counts, not what unit you just happen to run into. Some units should have an advantage over others, but no unit should simply beat another by default.
Intransivity doesn't have to be absolute in order to work, if you make it absolute you cheat people out of their ability to apply skill to the game, because winning against the units they can beat is easy, and winning against the units they can't beat is impossible. There is no need to "homogenize" the entire game in order to give people good fights. A unit can have an advantage over another unit without winning automatically. Also what units you can easily kill and what units can easily kill you isn't the only thing that differentiates units. It's just absurd to say a helicopter and a tank would be the same thing if they could fight each other with either one being able to win. After all, all infantry classes can kill each other and nobody would claim that they are all the same as a result. Rock Paper Scissors is a game of luck, not a game of skill. Last edited by Rothnang; 2013-02-05 at 12:03 PM. |
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2013-02-05, 12:00 PM | [Ignore Me] #9 | ||
Contributor General
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Well I agree, but it depends on the degree.
At the very least when you round the corner, youshould have a chance to see that scat and quickly run away and hide and not instantly fall over dead. Disclaimer: this might be a by-product of the latest patch. |
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2013-02-05, 12:02 PM | [Ignore Me] #10 | ||
Private
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There are 2 levels of skill.
You mean the direct skill....aiming and something. If you want this, play Quake or CoD. The second level of skill is tactics and uses much more than one player with good aiming. This has nothing to do with luck...planing is important and dieing once is irrelevant. To KNOW the strengh and weaknesses is the key to win, not a good aiming and good reflex. I prefer the second one...and this needs clear rock, paper, scissors... If we would be all the same (same MAXes, same tanks, same weapons, same everthing) tactics would be irrelevant and the only thing that matters is numbers. This would be CoD in a much larger scale -> extremly BORING! |
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2013-02-05, 12:06 PM | [Ignore Me] #11 | ||
You've clearly never played someone who's good at it, then. Unless you don't consider fast-reading and psychology "skills", in which case I don't have anything worthwhile to say to you - enjoy your world.
More to the point - no one said anything about "winning automatically". A good squaddie can get the drop on a MAX, or with luck, even a group of MAXes. A good Lightning jockey and take an MBT one-on-one, sometimes even head-on. Statistically, however, that shouldn't happen. Last edited by maradine; 2013-02-05 at 12:39 PM. |
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2013-02-05, 12:19 PM | [Ignore Me] #14 | ||
Contributor Major
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I agree if it's limited to one game of Rock Paper Scissors. However, when you add in multiple games/matches(series of games) it becomes a game of skill. Similar to PS2 when you add in thousands of rock, paper, scissors and multiple matches of each.
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