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View Poll Results: What kind of damage indicator do you prefer?
I love the jelly all over my screen, it's realistic 20 12.82%
I would prefer to have a flash when you take damage but it disappears afterwards 84 53.85%
No red crap on my screen at all, please! 40 25.64%
Other? Post a comment 12 7.69%
Voters: 156. You may not vote on this poll

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Old 2012-06-05, 07:51 PM   [Ignore Me] #16
Tatwi
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Re: Do you like the jelly?


So real...

<-- not a fan of screen flash or coloration. I don't have a health bar for nothing, eh.
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Old 2012-06-05, 07:55 PM   [Ignore Me] #17
captainkapautz
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Re: Do you like the jelly?


Originally Posted by Stardouser View Post
Also, in anticipation of such a development - no suppression plz.
Gotta say, totally add suppression.
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Old 2012-06-05, 07:58 PM   [Ignore Me] #18
Cosmical
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Re: Do you like the jelly?


modern game design 101. If your making the player take his eye off what hes shooting to make him aware he has low health, you arnt doing your job. This is another system you wont get rid of, if Peter Molyneux realised its versatile enough to be used in a frigging 3rd person RPG. Then its here to stay.

The most responsive and reliable health indicator ive used is in Gears of War. Youre always away of your health and its regeneration rate, without having your damage output interfeared with. I dare say making a near death person less effective is more realistic, but with respawns anyway i dont think making someone suffer with 1 health. When he can die and reapear with more health is reasonable.
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Old 2012-06-05, 07:59 PM   [Ignore Me] #19
lolroflroflcake
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Re: Do you like the jelly?


I would definitely like some sort of on screen indicator of damage. But make it seem like its a function of the HUD on the persons visor/goggles instead of the jam, the jam is kinda cheesy. I mean there is already a full blown HUD on there so just add that function to it, no need to fall back on gaming cliches.
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Old 2012-06-05, 08:00 PM   [Ignore Me] #20
Aurmanite
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Re: Do you like the jelly?


I just want to mention, again, that this feature has been in shooters since Doom.

Doom.

Unless you feel like 1993 is modern, it is nothing new to games.
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Old 2012-06-05, 08:00 PM   [Ignore Me] #21
Bags
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Re: Do you like the jelly?


Originally Posted by Cosmical View Post
modern game design 101. If your making the player take his eye off what hes shooting to make him aware he has low health, you arnt doing your job. This is another system you wont get rid of, if Peter Molyneux realised its versatile enough to be used in a frigging 3rd person RPG. Then its here to stay.

The most responsive and reliable health indicator ive used is in Gears of War. Youre always away of your health and its regeneration rate, without having your damage output interfeared with. I dare say making a near death person less effective is more realistic, but with respawns anyway i dont think making someone suffer with 1 health. When he can die and reapear with more health is reasonable.
In the videos some people had their health display under their xhair which is much better.

Jelly is just stupid and higby admits it.
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Old 2012-06-05, 08:00 PM   [Ignore Me] #22
Stardouser
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Re: Do you like the jelly?


Originally Posted by captainkapautz View Post
Gotta say, totally add suppression.
Didn't we have a suppression thread with poll? I can't find it, someone double check and make one?
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Old 2012-06-05, 08:01 PM   [Ignore Me] #23
Figment
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Re: Do you like the jelly?


Just a feeling of impact and directional damage indicator should do.

I'd make the health and shield bars just a bit more noticable though. Wonder if you can change the HUD so they're in the spot where you want them to be. I'd say it will be, but who knows.
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Old 2012-06-05, 08:05 PM   [Ignore Me] #24
GunslingerX
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Re: Do you like the jelly?


Originally Posted by NewSith View Post
... it's about simplicity to see when you've taken critical damage. I have no problem with that, I assure you...
This.

Also after taking a critical hit you should be at a disadvantage. For example, limited FOV by the "jelly".

Last edited by GunslingerX; 2012-06-05 at 08:08 PM.
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Old 2012-06-05, 08:10 PM   [Ignore Me] #25
GreatMazinkaise
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Re: Do you like the jelly?


No to suppression and no to disabling.

It's hard enough to get the zerg to charge into a room as is.
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Old 2012-06-05, 08:17 PM   [Ignore Me] #26
Red Beard
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Re: Do you like the jelly?


No jelly smear please; just flashing.

Last edited by Red Beard; 2012-06-05 at 08:18 PM.
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Old 2012-06-05, 08:21 PM   [Ignore Me] #27
IMMentat
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Re: Do you like the jelly?


I'll be happy with a half life 2 style central HUD. health on left of cross hairs, ammo on right. enemy in the middle.
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Old 2012-06-05, 08:24 PM   [Ignore Me] #28
CuddlyChud
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Re: Do you like the jelly?


I didn't see any jelly, which makes the poll choices misleading. It's just a red tint around e edge of your screen to let you know you have low health. I'm all for that.
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Old 2012-06-05, 08:26 PM   [Ignore Me] #29
Cosmical
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Re: Do you like the jelly?


Originally Posted by Aurmanite View Post
I just want to mention, again, that this feature has been in shooters since Doom.

Doom.

Unless you feel like 1993 is modern, it is nothing new to games.
Well the point is the blood has come to replace it, Doom was entirely reliant on the GIANT numbers and the little face animation down the bottom to inform you of your health. All which still require you to look away from what you were shooting. Not that turning left and right while a large enemy runs at you down a tiny corridor wasnt challenging mind you....COUGH!!!
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Old 2012-06-05, 09:21 PM   [Ignore Me] #30
Zulthus
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Re: Do you like the jelly?


Originally Posted by GunslingerX View Post
This.

Also after taking a critical hit you should be at a disadvantage. For example, limited FOV by the "jelly".
Why should you be at a disadvantage? Even if they're already better than you, you should further limit their killing ability?
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