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View Poll Results: What kind of damage indicator do you prefer? | |||
I love the jelly all over my screen, it's realistic | 20 | 12.82% | |
I would prefer to have a flash when you take damage but it disappears afterwards | 84 | 53.85% | |
No red crap on my screen at all, please! | 40 | 25.64% | |
Other? Post a comment | 12 | 7.69% | |
Voters: 156. You may not vote on this poll |
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2012-06-05, 07:58 PM | [Ignore Me] #18 | ||
modern game design 101. If your making the player take his eye off what hes shooting to make him aware he has low health, you arnt doing your job. This is another system you wont get rid of, if Peter Molyneux realised its versatile enough to be used in a frigging 3rd person RPG. Then its here to stay.
The most responsive and reliable health indicator ive used is in Gears of War. Youre always away of your health and its regeneration rate, without having your damage output interfeared with. I dare say making a near death person less effective is more realistic, but with respawns anyway i dont think making someone suffer with 1 health. When he can die and reapear with more health is reasonable.
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2012-06-05, 07:59 PM | [Ignore Me] #19 | ||
Staff Sergeant
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I would definitely like some sort of on screen indicator of damage. But make it seem like its a function of the HUD on the persons visor/goggles instead of the jam, the jam is kinda cheesy. I mean there is already a full blown HUD on there so just add that function to it, no need to fall back on gaming cliches.
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2012-06-05, 08:00 PM | [Ignore Me] #21 | |||
Lieutenant General
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Jelly is just stupid and higby admits it. |
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2012-06-05, 08:01 PM | [Ignore Me] #23 | ||
Lieutenant General
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Just a feeling of impact and directional damage indicator should do.
I'd make the health and shield bars just a bit more noticable though. Wonder if you can change the HUD so they're in the spot where you want them to be. I'd say it will be, but who knows. |
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2012-06-05, 08:05 PM | [Ignore Me] #24 | |||
Private
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Also after taking a critical hit you should be at a disadvantage. For example, limited FOV by the "jelly". Last edited by GunslingerX; 2012-06-05 at 08:08 PM. |
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2012-06-05, 08:24 PM | [Ignore Me] #28 | ||
Staff Sergeant
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I didn't see any jelly, which makes the poll choices misleading. It's just a red tint around e edge of your screen to let you know you have low health. I'm all for that.
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2012-06-05, 08:26 PM | [Ignore Me] #29 | ||
Well the point is the blood has come to replace it, Doom was entirely reliant on the GIANT numbers and the little face animation down the bottom to inform you of your health. All which still require you to look away from what you were shooting. Not that turning left and right while a large enemy runs at you down a tiny corridor wasnt challenging mind you....COUGH!!!
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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