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Old 2004-02-05, 02:20 PM   [Ignore Me] #1
martyr
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you should know by now that spork is everywhere and hears everything.
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Old 2004-02-05, 02:45 PM   [Ignore Me] #2
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He's like bigbrother.
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Old 2004-02-05, 08:44 PM   [Ignore Me] #3
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Originally Posted by Rbstr
He's like bigbrother.
lol

I always had something like the "Cheshire cat" in mind.
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Old 2004-02-05, 10:38 PM   [Ignore Me] #4
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Not Bad
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Old 2004-02-07, 08:45 PM   [Ignore Me] #5
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Planetside Idea Lab has updated the Concept Art page and the Wishful Patch Notes section with some info and graphics on NTU changes, respawn improvements, and the often-asked-for grenade holster. As always, feedback is welcome so I can continue to refine the concepts. Thank you.

Sample concept image:
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Old 2004-02-07, 09:06 PM   [Ignore Me] #6
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Wow, this is great stuff. Keep up the nice work.

PS: Uh, Dani, what's that pic for?
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Old 2004-02-08, 02:22 AM   [Ignore Me] #7
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Yea, very nice site. Congrats and that :>
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Old 2004-02-08, 02:29 AM   [Ignore Me] #8
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I agree with what that guy said. PS should have a catagorie for deployable weapons such as heavy machine guns, lazer platforms, and long/medium range mortars.
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Old 2004-02-08, 09:56 PM   [Ignore Me] #9
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Thanks, guys.

What do you say to Planetside versions of those US Army Field Manuals that have those interesting illustrations?
e.g.
http://www.globalsecurity.org/milita...fm/7-7/toc.htm

Hmm. And now what do you say to flash animated versions of these illustrations?

Well, that will be another special feature of Planetside Idea Lab. Thankfully there are hundreds of these graphics that the army created and little limit to the choices of tactical graphics I can make. I hope someone finds it useful. And even if they don't, I'll still have fun making them.
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Old 2004-02-09, 09:54 AM   [Ignore Me] #10
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That'd be awesome. It'd be a great tool for n00bs who need help learning the game, and it might provide a few useful tips to experienced players as well.
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Old 2004-02-12, 10:28 AM   [Ignore Me] #11
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I've made two new concept screens for attitude indicators for aircraft. Found in the Interfaces:Vehicle HUD section of the Wishful Patch Notes.

The first example clones the altitude meter on the left side. Between them is the attitude/horizon line. The crosshairs act as the aircraft orientation point.

The second example has a seperate horizon line and aircraft orientation point.

Whichever one is chosen could of course be flipped on or off with a toggle key or in options window.

Any suggestions, revisions, or ideas to improve this? Remember that it has to be very simple in design so it doesn't clutter up the screen and so that info is gained at a glance even by someone who has never seen a flight sim before.

Also of note are some new screens for a Rear-view camera pane for vehicles (ground and air). Found here.
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Old 2004-02-16, 09:24 PM   [Ignore Me] #12
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You should post this link on the PS forums so the devs get a look what we want.
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Old 2004-02-16, 09:39 PM   [Ignore Me] #13
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Man keep up the good work!

on your hud things i though of something interesting that Enhanced targeting can do, it stays the same as its gona be after the next patch(test server now) but you can activate with j or whatever a targeter that drains stamina like it used to(when activated) when hold your COF over a target it lock and shows you were you need to shoot to hit that target(small circle were your cof need to go to hit the thing, person vech, max whatever it is), so it acctualy enhances targeting instead of just making target selection a bit easier. It also take into acout the Balistic arc of shells.
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Old 2004-02-17, 12:17 PM   [Ignore Me] #14
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I love the whole Urban idea. If combined with Kaikou's lattice point idea, it could created some very interesting and complex campaigns.
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Old 2004-02-17, 01:19 PM   [Ignore Me] #15
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Defenitely make some of those little training manuals for, say a squad operating out of a Sunderer.
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