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2004-02-07, 08:45 PM | [Ignore Me] #5 | ||
Planetside Idea Lab has updated the Concept Art page and the Wishful Patch Notes section with some info and graphics on NTU changes, respawn improvements, and the often-asked-for grenade holster. As always, feedback is welcome so I can continue to refine the concepts. Thank you.
Sample concept image: |
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2004-02-08, 09:56 PM | [Ignore Me] #9 | ||
Thanks, guys.
What do you say to Planetside versions of those US Army Field Manuals that have those interesting illustrations? e.g. http://www.globalsecurity.org/milita...fm/7-7/toc.htm Hmm. And now what do you say to flash animated versions of these illustrations? Well, that will be another special feature of Planetside Idea Lab. Thankfully there are hundreds of these graphics that the army created and little limit to the choices of tactical graphics I can make. I hope someone finds it useful. And even if they don't, I'll still have fun making them. |
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2004-02-12, 10:28 AM | [Ignore Me] #11 | ||
I've made two new concept screens for attitude indicators for aircraft. Found in the Interfaces:Vehicle HUD section of the Wishful Patch Notes.
The first example clones the altitude meter on the left side. Between them is the attitude/horizon line. The crosshairs act as the aircraft orientation point. The second example has a seperate horizon line and aircraft orientation point. Whichever one is chosen could of course be flipped on or off with a toggle key or in options window. Any suggestions, revisions, or ideas to improve this? Remember that it has to be very simple in design so it doesn't clutter up the screen and so that info is gained at a glance even by someone who has never seen a flight sim before. Also of note are some new screens for a Rear-view camera pane for vehicles (ground and air). Found here. |
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2004-02-16, 09:39 PM | [Ignore Me] #13 | ||
Man keep up the good work!
on your hud things i though of something interesting that Enhanced targeting can do, it stays the same as its gona be after the next patch(test server now) but you can activate with j or whatever a targeter that drains stamina like it used to(when activated) when hold your COF over a target it lock and shows you were you need to shoot to hit that target(small circle were your cof need to go to hit the thing, person vech, max whatever it is), so it acctualy enhances targeting instead of just making target selection a bit easier. It also take into acout the Balistic arc of shells.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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