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View Poll Results: Outfit Airships or Outfit Ground Bases?
I prefer the Airships 121 73.33%
I prefer the Ground Bases 44 26.67%
Voters: 165. You may not vote on this poll

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Old 2012-03-27, 12:34 AM   [Ignore Me] #31
ShockNC
Sergeant
 
Re: Outfit Airships or Outfit Ground Bases


An Airship needs to be destructible in PS2. otherwise, it's just a mobile base that can stage an invasion and fly off without any risk.
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Old 2012-03-27, 12:37 AM   [Ignore Me] #32
cellinaire
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Bittermen View Post
Why can't I haz both?
Would love to have both.


Anyway, obligatory SC joke here comes...

"Smedley : Aye, then. We will make that nice-looking outfit desert base an SC exclusive, and the price will be around....umm... 2000 Station Cash. Neat, huh?"

"??? : Awesome, boss. Just don't forget to make several additional layouts based on that base for Marketplace, though."

" All in unison : /evil grin "
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Old 2012-03-27, 04:48 AM   [Ignore Me] #33
Shogun
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Re: Outfit Airships or Outfit Ground Bases


i am for both...

outfits will need to get their airship first, and this thing isn´t only a flying spawnpoint, it´s a factory and if fed with enough ressources it can drop baseparts to the ground.

but i am not sure how to balance and secure these things.
i would say the outfit leader gets full control over the titan. he can spawn it, he says where it will go, and what it will drop. and he can order it to go back to orbit where it is safe. because it would suck, if big outfits go hunting for titans at night when their owners are all offline.
the outfit leader can also bind the titan controls to another outfit rank, so some other officers can command the thing while the leader is offline.

this way outfits would not lose their airship while they are offline, but the bases they dropped to the ground are up to conquest or destruction at all times
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Old 2012-03-27, 05:08 AM   [Ignore Me] #34
Figment
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Re: Outfit Airships or Outfit Ground Bases


I miss the option "neither".
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Old 2012-03-27, 06:29 AM   [Ignore Me] #35
cellinaire
Captain
 
Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Figment View Post
I miss the option "neither".
So, apparently you rather want a palatial residence, don't you?


(or Outfit.....cave. Oh, snap. Should've thought that many PS veterans don't like the word 'cave'.. hehe)


What about a stalactite cave, then?
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Old 2012-03-27, 07:29 AM   [Ignore Me] #36
DaddyTickles
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Re: Outfit Airships or Outfit Ground Bases


Given the sheer number of ego outfits that are likely to spawn in the first year or two, how large or small should these airships be? Particularly in view of the size limitation of the sky that hangs over the 8kmx8km maps?

I mean are we talking about a wicker basket or a floating palace?
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Old 2012-03-27, 07:30 AM   [Ignore Me] #37
Figment
Lieutenant General
 
Re: Outfit Airships or Outfit Ground Bases


Originally Posted by cellinaire View Post
So, apparently you rather want a palatial residence, don't you?


(or Outfit.....cave. Oh, snap. Should've thought that many PS veterans don't like the word 'cave'.. hehe)


What about a stalactite cave, then?
Just none would do.
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Old 2012-03-27, 07:38 AM   [Ignore Me] #38
Shogun
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by DaddyTickles View Post
Given the sheer number of ego outfits that are likely to spawn in the first year or two, how large or small should these airships be? Particularly in view of the size limitation of the sky that hangs over the 8kmx8km maps?

I mean are we talking about a wicker basket or a floating palace?
we are talking about palaces but we are also talking about very large amounts of ressources or other limiting factors like a minimum membercount for outfits to spawn such a thing.
if every lonewulf and his dog could make an ego outfit and spawn such a thing it would be stupid.

but if such a thing needs ressources one player would have to pilestock for over a year, only larger outfits with enough res-donating members will be able to spawn those things.

maybe make it a cooperation, so more than one outfit can use the thing.

also it would be possible to limit the conts to only support one or two of those things per faction. with a launch queue or some sort of timetable booking for outfit-events.
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Last edited by Shogun; 2012-03-27 at 07:40 AM.
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Old 2012-03-27, 07:47 AM   [Ignore Me] #39
Skitrel
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Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Garem View Post
There's an option for both- don't vote at all. This is a preference question.
No there isn't and saying this is ridiculous.

If this were the case you might as well say, well there are 13,070 forum members, clearly 13,000 people want both.

Polls need to include ALL options people will want, this includes both and none. Otherwise it appears completely biased and misleads people into incorrect groupthink with incomplete information - that either of these are the actual popular opinion, or not.

Without complete data on all options, polls are utterly useless.
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Old 2012-03-27, 08:13 AM   [Ignore Me] #40
OptimusPrime
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Thumbs up Re: Outfit Airships or Outfit Ground Bases


I concur...... Skitrel
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Old 2012-03-27, 08:31 AM   [Ignore Me] #41
Bazilx
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Re: Outfit Airships or Outfit Ground Bases


I personally want airships to just be instances orbital air-ships rather than actual things that move in the in-game world.

I just want to have an instanced place to hang out with my outfit where I can look out the window and see the planet below, maybe have rooms for certain purposes and a launch-bay where you can either drop-pod down to the planet or similar things.
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Old 2012-03-27, 09:15 AM   [Ignore Me] #42
Knocky
Major
 
Re: Outfit Airships or Outfit Ground Bases


Originally Posted by Bazilx View Post
I personally want airships to just be instances orbital air-ships rather than actual things that move in the in-game world.

I just want to have an instanced place to hang out with my outfit where I can look out the window and see the planet below, maybe have rooms for certain purposes and a launch-bay where you can either drop-pod down to the planet or similar things.
You know, now that I think about it this would be a good place to recall all Outfit members for a fast redeployment.
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Old 2012-03-27, 09:28 AM   [Ignore Me] #43
Purple
Sergeant Major
 
Re: Outfit Airships or Outfit Ground Bases


i dont think we should have these at all. if you want a base to hang out with your outfit then go take one on the map. it would make you people who just want to take up map space sitting around doing nothing with your outfit usefull.
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Old 2012-03-27, 10:38 AM   [Ignore Me] #44
nomotog
Sergeant
 
Re: Outfit Airships or Outfit Ground Bases


Airships(spaceships) are clearly the better idea. It's the mobility afforded by them. Your not locked to any one place on the map, you can retreat into space if you want to. (You know when you just want to chat or move your couch.) Then you can have the best of both by letting airships land and bunker down where it basically becomes a base.
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Old 2012-03-27, 11:12 AM   [Ignore Me] #45
Sledgecrushr
Colonel
 
Re: Outfit Airships or Outfit Ground Bases


Airships all the way. I dont really see why you cant land the airship and pick up ground vehicles kind of like a galaxy does. Also I think it would be total awesomesauce if once it is landed it could be used as a sort of forward base.

Last edited by Sledgecrushr; 2012-03-27 at 03:58 PM.
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