The Issue of the 10%-20% Power Differentiation - PlanetSide Universe
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

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Click here to go to the next VIP post in this thread.   Old 2011-08-04, 08:07 AM   [Ignore Me] #1
Malorn
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PlanetSide 2
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by EASyEightyEight View Post
And with this post, you've pretty much just admitted the only people your argument really concerns is... you.
Is that not true for every person who posts here? Are you claiming to represent the silent majority?

Your way of play isn't good enough for a lot of other people.
Oh so you are trying to invoke the silent majority.


SOE seems set on putting in that character progression and achievements you don't care for.
Are they set on it? They talked about it. I don't see how any of us can claim to know their level of commitment to any one thing.

They haven't exactly been forthcoming in their reasons behind why they chose to do that. The only thing I saw on the subject was the idea of rewarding players for investing in one thing. Power progression need not be a reward, especially for a specialist who is by-definition is already good and experienced at what they're doing.

There are other ways to 'reward' players for devotion to specific things that don't involve power advancement.

Also power advancement purely or playing the game is dumb. We didn't earn it. Its a meaningless reward and it is rewarding us for clicking a button, not for actually achieving something. The resource system and territory control is a far better 'reward' - reward us with resources to go get cooler stuff. There's a great reward for actually accomplishing something.

I advise not partaking in that progression and those achievements if you're not interested. Problem solved.
Doesn't seem like it's an optional system. And if it were, not partaking gimps oneself. Sort of forced to partake, which is one reason why progression systems are poor ideas. The only games that need them are the ones that don't have good gameplay to keep players interested. It's what we call a "crutch."

Planetside was not one of those games, as evidenced by longterm play in spite of not having progression. Why should PS2 have it?

Yeah I'm going to say that again. Planetside is the counter-example to your claims that progression is necessary. It isn't. I don't need to invoke a silent majority to say that. The example is right there. You have no evidence to claim otherwise.
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Old 2011-08-04, 04:05 PM   [Ignore Me] #2
EASyEightyEight
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Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
Stuff
Planetside would only be the counter-example if it weren't on life support.

Yeah, I'm speaking as though for the silent majority, just like you are, on wanting what I personally want in game. You caught me being a hypocrit. Congrats. What you've seemed to miss is that they're not speaking like they're planning to add "hundreds maybe thousands" of skills to game, but that they are adding a number of skills that could number that high. They're further along than what the teaser would lead us to believe. We're looking at beta's soon even. A little late to be telling them to scrap the whole skill system.

The game will not survive on just shooting people and taking land. Accept that PS2 is NOT PS1. Personal measurable progression is the driving force behind gaming anymore, even if it shouldn't be. Territory comes and goes, but my MA skill rank being 4 is forever until I decide to untrain it.
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Click here to go to the next VIP post in this thread.   Old 2011-08-04, 06:08 PM   [Ignore Me] #3
Malorn
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PlanetSide 2
Game Designer
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by EASyEightyEight View Post
Yeah, I'm speaking as though for the silent majority, just like you are, on wanting what I personally want in game. You caught me being a hypocrit. Congrats. What you've seemed to miss is that they're not speaking like they're planning to add "hundreds maybe thousands" of skills to game, but that they are adding a number of skills that could number that high. They're further along than what the teaser would lead us to believe. We're looking at beta's soon even. A little late to be telling them to scrap the whole skill system.
Who's saying to scrap the whole skill system? Just don't include power in it. Implants upgrade options, vehicle qualifications, equipment qualifications...all still valid. The mechanics of the skill system don't need to change at all. We're only talking values here.


The game will not survive on just shooting people and taking land. Accept that PS2 is NOT PS1. Personal measurable progression is the driving force behind gaming anymore, even if it shouldn't be. Territory comes and goes, but my MA skill rank being 4 is forever until I decide to untrain it.
So say you - what evidence do you have to back up your claim? I have examples of real games to back up mine. Want another? Counter-strike. Still highly popular on the top 20 on steam. Another? Team Fortress 2. No progression, still being played and highly popular.
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