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PSU: the game where aerobics arent needed.
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2012-07-23, 12:53 PM | [Ignore Me] #2 | ||
Yep, making artillery a pain in the ass and unenjoyable is not the solution. Making it more 'realistic' doesn't address the standing gameplay issues that people have with artillery. The problem is that its indirect combat with a low skill ceiling that has the potential to deny large groups of players in an area from engaging in actual skilled gameplay. We need to address that first.
Last edited by OutlawDr; 2012-07-23 at 12:55 PM. |
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2012-07-27, 02:47 AM | [Ignore Me] #3 | ||||
Sergeant Major
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The SPG Flail was overpowered...because it was self propelled. |
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2012-08-01, 01:55 PM | [Ignore Me] #4 | ||
Private
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It'd be cool to have a way to spec a MAX unit into a arty role. Maybe have it be able to go into a fixed position and have a mortar mounted onto its back. It would be able to load automatically but would be vulnerable to enemy fire when in a fixed position. Don't know if they had anything like that in ps1 but it'd be a more usable artillery system for people who want to get into the combat.
Last edited by lastus; 2012-08-01 at 01:59 PM. |
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2012-08-01, 03:31 PM | [Ignore Me] #5 | ||
Corporal
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You can program the AI to do that, then. I'll program the AI that does the more skilled job, "E" holding.
There is no need for crew anywhere in the firing process. That's why I think that there should be no crew at all for artillery. The only necessary player is the one doing line-of-sight targeting. I'm not sure the point of having non-self-propelled artillery. It doesn't make any sense in the context of the game, either. It would just make it unfriendly to use, and logistically idiotic. Making gameplay a PITA isn't a way to balance, IMO. |
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2012-08-02, 11:03 AM | [Ignore Me] #6 | |||
Sergeant Major
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If the artillery is mobile and easily soloable than it will be nerfed into uselessness or not even exist at all. |
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2012-08-02, 05:27 PM | [Ignore Me] #7 | |||
Corporal
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If artillery is slightly mobile (deploy-to-fire), almost-uselessly soloable (who would defend it?), requires LOS targeting, and needs to be actively defended to be of substantial use... I think it can be both balanced and fun to play. |
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2013-02-03, 05:58 AM | [Ignore Me] #8 | |||
Private
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I'd love the idea of artillery being in the game from a realism point of view, but I would hate the idea of people just running around and then exploding because someone 4km away fired a shell randomly at an area. (In PS1 they were generally used to fire at a vehicle terminal over and over and over.....exciting stuff ). There is nothing players can do against that, so until that bit is fixed I think the idea is dead from a gameplay perspective. On the same note as artillery PS1's orbital strike is also sucky for the same reasons. With that there is no warning, no Star wars 1 style graphics of the bad guy's spaceship lining up its shot to an area, no increasing drama of the mega weapon about to be used, just a column of light and blat your gone. |
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