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Old 2014-06-22, 05:44 AM   [Ignore Me] #1
ringring
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Re: Higby's "Expedition" Continents


Originally Posted by Figment View Post
Tbh, they should release continents with 60% copy paste... then refine later.

Terrain variety is more important than base variety.
Didn't they imagine creating 2 new continents per year at the start? At this rate it will be one per year and this year's is Hossin.

Perhaps in the long run we'll get the continents but it's worthwhile recalling the quote from John Maynard Keynes about 'the long run'.
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Old 2014-06-22, 11:57 PM   [Ignore Me] #2
Belhade
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Re: Higby's "Expedition" Continents


Originally Posted by ringring View Post
Didn't they imagine creating 2 new continents per year at the start? At this rate it will be one per year and this year's is Hossin.

Perhaps in the long run we'll get the continents but it's worthwhile recalling the quote from John Maynard Keynes about 'the long run'.
I thought that was Don Henley...
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Old 2014-06-23, 01:56 AM   [Ignore Me] #3
Babyfark McGeez
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Re: Higby's "Expedition" Continents


Painstakingly handcrafting these continents was a really stupid idea to begin with. And 80 "or so" outposts? What? WHY? Nobody needs that many and half of them never see any action anyways. This absurd amount of unique bases is imo even bad for the gameplay (tunnel/rushlane syndrome, no space to fight) and creates so much additional balance work. I'd rather have four or five different, good base layouts that work instead of 80 that all have some annoyances, imbalances and quirks.

There is a reason PS1 relied heavily on copy+paste bases; You actually get some continents done that way, and more continents (different visuals) -> more bases (same visuals). Also you don't have to spend weeks on a design that ultimately proves to be bad and ends up eating up yet more time to be fixed.
Look, i know you SOE mappers and designers are capable to make some good looking stuff. PS2 simply is not the game for you to let it all out. It's a game "about numbers", remember?

Man, what a waste of time and to me another sign that these guys have their priorities wrong in order for a Planetside game to work and/or have no friggin' clue where they want to sail with this ship. COD clone? Original MMOFPS? Planetside? Quick buck? Identity crisis? I dunno...

So my advice because i'm a nice guy: Copy+Paste some GOOD, real BASES, and get some continents done! Put the focus on continents instead of bases and give us some original and unique enviroments instead of spending most of your time trying to arrange the same, grey props (which look the same on every continent anyways) in a different way for each base.
OR, if you really, really, insist on handcrafting every single base and can't be convinced by logic or common sense, atleast use distinctly different art styles that reflect the different continents (esamir = igloos, indar = tents, you get the idea - just check up World of Warcraft to see how it's done right).
Currently it's just the worst of both worlds.

That being ranted, i heard we get Hossin? Nice! Might have to check back in for that.

Last edited by Babyfark McGeez; 2014-06-23 at 01:58 AM.
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