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Old 2013-07-01, 05:46 PM   [Ignore Me] #1
Ghoest9
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Re: An XP change in GU13


My ejection seat, sky taxi will infuriate people who try to kill me
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Old 2013-07-01, 05:51 PM   [Ignore Me] #2
OCNSethy
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Re: An XP change in GU13


Excellent move SOE! Sethy is a happy panda
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Old 2013-07-01, 05:52 PM   [Ignore Me] #3
Traak
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Re: An XP change in GU13


There goes the entire Chinese playerbase.
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Old 2013-07-01, 06:33 PM   [Ignore Me] #4
orbit
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Re: An XP change in GU13


Thank you soe, they're finally nerfing daddy
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Old 2013-07-01, 06:42 PM   [Ignore Me] #5
Dragonskin
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Re: An XP change in GU13


Nice change. Not only will it help keep dog fights more fair, but it will also be nice for AA in general since bailers were affecting all kill exp.
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Old 2013-07-01, 06:43 PM   [Ignore Me] #6
Phreec
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Re: An XP change in GU13


Originally Posted by Muldoon View Post
Pilot logs off after taking damage? XP and a kill for you.
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.
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Click here to go to the next VIP post in this thread.   Old 2013-07-01, 06:52 PM   [Ignore Me] #7
Muldoon
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Re: An XP change in GU13


Originally Posted by Phreec View Post
But most importantly: Will there be a death for them? It's no "anti-Daddy" patch if it doesn't mess with their statspadding.
They should get a death, too.
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Old 2013-07-01, 07:20 PM   [Ignore Me] #8
ChipMHazard
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Re: An XP change in GU13


Originally Posted by Muldoon View Post
They should get a death, too.

Truly an even more splendid change if this ends up being the case!
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Old 2013-07-01, 07:37 PM   [Ignore Me] #9
Thunderhawk
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Re: An XP change in GU13


If you're going to do this, you might as well add this:-

** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **
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Old 2013-07-01, 07:38 PM   [Ignore Me] #10
Lonehunter
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Re: An XP change in GU13


YES! Don't forget to add Redploying to that list

Originally Posted by Thunderhawk View Post
** Once ESF takes > 60% damage, you cannot exit vehicle unless it is landed **
It's a witch! BURN IT BURN! IT!

BAN HIM PLEASE!!!!!!

I'm just joking

But seriously, if that archaic PS1 design were ever implemented I would really consider busting out my old napalm recipe and take a trip to Cali to visit the SOE buildings personally.

But luckily we have better tech now, this new update would be a much better solution.
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Last edited by Lonehunter; 2013-07-01 at 07:45 PM.
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Old 2013-07-02, 04:50 AM   [Ignore Me] #11
EvilNinjadude
Second Lieutenant
 
Re: An XP change in GU13


Originally Posted by Muldoon View Post
They should get a death, too.
What about the REDEPLOY? Redeploy is meant to not affect your death stat in any way... so what if someone rolls LA, jumps out of the aircraft, lands and redeploys? Will that be an "credited kill" if you damaged his aircraft?

What if non-LA players notice they're taking damage, so they start redeploying, then exit their vehicle with one or two seconds to go... they would have died, but they redeployed, so kill credited or not?
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Old 2013-07-02, 06:45 AM   [Ignore Me] #12
EvilNinjadude
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Re: An XP change in GU13


Originally Posted by Sunrock View Post
A redeploy count down is reseted if you take damage. But if you jump out and don't die then redeploy then I can not see way it would count as a death. I can't see anything wrong with using a "ghetto parachute" to cheat the enemy out of a kill. The ESF can just "lolpod" you if he likes anyway.
I meant my whole post to go together as one argument. If/then style. My Opinion:

If you survived the fall because of LA, and the aircraft flies off, you get to live and should be able to redeploy without the enemy getting the kill.
If you survived the fall because of LA, but you redeploy before the enemy can take you down (because you activated the countdown while airborne, making you a tiny target for lolpods etc.). Do you deserve to live without enemy getting kill credit?
If you would not have survived the fall, but redeployed while airborne (dunno if that's even possible, never tried it, better things to do), then I think the enemy does deserve kill credit.

The first and last are clear opinions on my part. It's when things get sorta muddled in the middle that I'm uncertain.

PS: Does your aircraft taking damage reset the redeploy counter? What if you're quite damaged, run to a weird corner of the map waiting for the timer to count down and redeploy you?
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Old 2013-07-02, 06:51 AM   [Ignore Me] #13
Shogun
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Re: An XP change in GU13


evilninja, there would be a simple solution for this:

reset the redeploy counter whenever you move. so you have to stand still for 10 seconds befor you can redeploy.
someone who managed to stand still for 10 seconds without getting damaged deserves to redeploy without penalty.

and if someone is going to kill you, trying to pull this off would be insanely stupid because 10 seconds of sitting duck equals instant death when you are not alone.
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Old 2013-07-01, 06:44 PM   [Ignore Me] #14
Calista
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Re: An XP change in GU13


Who is Daddy? Some bailure on Miller? Wondered how he kept K/D so high.
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Old 2013-07-02, 01:31 PM   [Ignore Me] #15
Shamrock
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Re: An XP change in GU13


Originally Posted by Calista View Post
Who is Daddy? Some bailure on Miller? Wondered how he kept K/D so high.
All servers rank no2 for kills, soon to be number 1 now that Buzz has quit, he is an infamous lolpodder that hits log-off the moment his ESF takes any significant damage, he will probably switch to low flying and Light assault bailing now.
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