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Old 2012-12-29, 06:30 PM   [Ignore Me] #1
NewSith
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An Unorthodox Solution To Buff AA.


Skylance Turret.

Make it a weapon instead of furniture.

Skylance Turret Timelapse I skipped it to the final overview for you, oh lazy arses.


Characteristics:

Degree of Fire:
180° horizontal, 70° vertical.
HP:
Indestructable.
Countermeasures:
Destroying a generator.
TTK:
Galaxy: 3 Shots.
Liberator: 2 Shots.
ESF: 1 Shot. 2 Shots if composite Armor is installed.
(Damage to ground vehicles equal to that of a default g2g Missile Launcher)
Projectile Speed:
Nearly Hit-Scan
Range:
1500 meters
Distinction:
Fires wide rays of Red/Yellow/Cyan awesome.
Sound of shots:
That of a taking off spacecraft.
Placement:
All Bases, Some Towers, Few Outposts.

Now that with redesign of all the facilities to be defensible, and God save any Lib that comes its way.


EDIT: I forgot sound

PS:
Originally Posted by NewSith
Originally Posted by Ghoest9 View Post
Everyone is trying to solve air the completely wrong way.

The answer is not powerful AA.

The answer is modest but much more common AA.
This weapon is not actually a weapon of destroying Air Units. This one forces aircraft to get in range of enemy flak. Reasonable?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-12-29 at 07:05 PM.
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Old 2012-12-29, 06:39 PM   [Ignore Me] #2
Sledgecrushr
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Re: An Unorthodox Solution To Buff AA.


I love it. To see this op bad boy in action would be a wonder.
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Old 2012-12-29, 06:50 PM   [Ignore Me] #3
Vashyo
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Re: An Unorthodox Solution To Buff AA.


Woudl love seeing a base build around this turret, maybe make it so that u have to use infantry to disable it. So it would be a very meaningful base to have under control.
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Old 2012-12-29, 06:57 PM   [Ignore Me] #4
bpostal
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Re: An Unorthodox Solution To Buff AA.


Awesome! I'll need one to put on the back of my Harasser though
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Old 2012-12-29, 06:58 PM   [Ignore Me] #5
NewSith
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Vashyo View Post
Woudl love seeing a base build around this turret, maybe make it so that u have to use infantry to disable it. So it would be a very meaningful base to have under control.
Why so complicated? You place this anti-son-of-a-bitch machine (in words of great Sergeant Johnson) on a Tech Plant Airpad, 3 of these on Biolab Satellite Bases, one inside AMP Station Courtyard, plus, The Stronghold(s), The Crown, The Pit, and some other bases and there you have it. Any aircraft wishing to farm will have to get in range of Flak. There's only the pilot's skill there.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-12-29 at 07:00 PM.
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Old 2012-12-29, 07:01 PM   [Ignore Me] #6
Ghoest9
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Re: An Unorthodox Solution To Buff AA.


Everyone is trying to solve air the completely wrong way.

The answer is not powerful AA.

The answer is modest but much more common AA.
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Old 2012-12-29, 07:03 PM   [Ignore Me] #7
NewSith
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Ghoest9 View Post
Everyone is trying to solve air the completely wrong way.

The answer is not powerful AA.

The answer is modest but much more common AA.
This weapon is not actually a weapon of destroying Air Units. This one forces aircraft to get in range of enemy flak. Reasonable?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-12-29 at 07:05 PM.
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Old 2012-12-29, 07:22 PM   [Ignore Me] #8
Mooseay
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Re: An Unorthodox Solution To Buff AA.


won't this just give the defending team complete air dominance and make it hell for attacking infantry subjecting them to swarms of Liberators and ESF rocket-pods.
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Old 2012-12-29, 07:26 PM   [Ignore Me] #9
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Re: An Unorthodox Solution To Buff AA.


Originally Posted by Mooseay View Post
won't this just give the defending team complete air dominance and make it hell for attacking infantry subjecting them to swarms of Liberators and ESF rocket-pods.
2 words:
Defensible Design.

Of course it is a feature of rather Last Resort, but I, personally, don't rule it out as a solution to some current gameplay problems. I guess the man who said, that there's no better problem solution, than a .45, wasn't that wrong after all.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-12-29, 07:53 PM   [Ignore Me] #10
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Re: An Unorthodox Solution To Buff AA.


All of my YES!
...Unless we are going to need Orbital Defenses for whatever reason...
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Old 2014-02-28, 01:10 PM   [Ignore Me] #11
HereticusXZ
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Re: An Unorthodox Solution To Buff AA.


Well if it has a slow turret rotation, Slow enough fire rate, but reasonably high velocity and damage, then yes, This base-defense turret would play to the Rock-Paper-Scissors theme of PS2. ESF's could dance around this thing all day long easily where Galaxies and Liberators would have to be cautious.


So no, this is not OP or a unreasonable request of AA at all. It's rock-paper-scissors and still bound by line-of-sight that pilots take advantage of already. It breaks up the blanketed opinion of Air is the only hardcounter to air.


Skyguard, Burster, Lock-Ons only serve as a deterrent. ESF Hard-Counter ESF and lightly deter Libs, varrying on the skill-level of pilots.

Skylance Battery hard-counters Galaxy and Liberators. It also creates a priority target for Daltons, MBT's and even promotes the relevance of Infiltrators to keep the Skylance disabled. The importance of the Skylance is to deny the enemy the Galaxy spawn-drops.

As long as this weapon is only lightly dotted around the continent and NOT at every single facility, maybe restricted to only Satellites or main-facilities then it sounds like a perfectly reasonable addition to the game.


Alternatively they could make Continent captures significantly more relevant and say that all main facilities of the controlling faction would only gain the Skylance if your Empire controls X continent.


My only issue is the proposed stats and mechanics New-Sith proposes are.... No... If it's indestructible and generator required then yeah it would need it's own facility designed around it, especially given it's size.

Make it destructible just like any other turret, given it's size just buff it's health/armor. Give it a very slow fire-rate and slow turret rotation but with a high-damage and high-velocity then you have a decent Hard-Counter to Galaxies added to the game.

Last edited by HereticusXZ; 2014-02-28 at 01:26 PM.
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Old 2014-02-28, 09:18 PM   [Ignore Me] #12
Baneblade
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Re: An Unorthodox Solution To Buff AA.


If it is easier to aim than my Vanguard main gun, it needs to do less damage.
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Old 2014-02-28, 10:07 PM   [Ignore Me] #13
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Re: An Unorthodox Solution To Buff AA.


I think I'd love it a lot more if the projectile speed was 'very' slow and there was more of them around the world. That way you'd see these giant arcs of light getting lobbed at you and attempting to get air into a base would feel like you're doing evasive maneuvers and what not.
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Old 2014-03-01, 12:15 AM   [Ignore Me] #14
HereticusXZ
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Re: An Unorthodox Solution To Buff AA.


Ohh, I like Kestros suggestion!
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Old 2014-03-01, 04:17 AM   [Ignore Me] #15
Obstruction
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Re: An Unorthodox Solution To Buff AA.


troll better you guys.

my suggestion would be just to make flying spawn rooms so the Burster MAX and Lock-On Heavies can get better angles from inside the shields. but then you'd have to have someone fly it, and they'd just slam it into the nearest tree.
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