Change in desine of towers - Page 2 - PlanetSide Universe
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View Poll Results: Does the towers layout need to change
Yes 25 78.13%
No 7 21.88%
Voters: 32. You may not vote on this poll

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Old 2004-03-06, 11:27 PM   [Ignore Me] #16
Rayder
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You guys have to remember these bases and towers were designed from a civilian PoV. The TR did not expect an uprising, causing their members to split to two new empires. They put guns and whatnot on the walls to suppress small rebel bands.

What PS needs is new buildings built by the 3 empires. Military buildings ment for defense.
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Old 2004-03-06, 11:29 PM   [Ignore Me] #17
SlyMarbo
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agreed
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Old 2004-03-06, 11:33 PM   [Ignore Me] #18
Jaged
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Originally Posted by Rayder
You guys have to remember these bases and towers were designed from a civilian PoV. The TR did not expect an uprising, causing their members to split to two new empires. They put guns and whatnot on the walls to suppress small rebel bands.

What PS needs is new buildings built by the 3 empires. Military buildings ment for defense.
Yeah, as true as that is, it dosen't make for fun gameplay. I personaly don't care what fits in with the story of planetside. I just want it to be fun.
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Old 2004-03-07, 12:04 AM   [Ignore Me] #19
DDSHADE
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for some reason, i think not, i like how they are, only if i saw WHAT they were going to look like is when i could really decide, untill then....no
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Old 2004-03-07, 12:16 AM   [Ignore Me] #20
LimpBIT
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Two things. 1st yes the tower layout needs to be bigger with bigger stairwells and bigger area. 2nd you need to learn how to spell design.
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Old 2004-03-07, 03:26 AM   [Ignore Me] #21
HawkEye
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i think towers are fine. just dont be a dumbass and walk by the doors so they open when a tank is shelling the tower. stay on the inside wall it works.
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Old 2004-03-07, 06:04 AM   [Ignore Me] #22
Fragmatic
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Originally Posted by Firefly
If there's Vanguards shelling, don't open the fucking doors.
Exactly... No. 1 rule of tower defense = Let them come to you!

When there are tanks outside a tower, theyr'e gonna be waiting for someone to pop their head out of the door, barrel in their face, and *boom* one less defender.

It's a test of patience, but overall, the tanks can't be effective if they have nothing to attack...


Sorry for my bad spelling/grammar/whatever(Come on, it's a damn rarity from me!), I havent slept, and I feel kinda funky...
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Old 2004-03-07, 10:59 AM   [Ignore Me] #23
hazzer2007
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But the thing is, its the people that think they can take a tank head on, opening the doors doming everyone else. The towers need a new layout so even if the doors are open, tank fire wont block the stairs.
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Old 2004-03-07, 11:30 AM   [Ignore Me] #24
GAJ VESTITE
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Yes i think they shudnt have the stair way exposed to door tank campers!
Maybe put an extra coridoor runnin round the outside so they cant
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Old 2004-03-07, 12:23 PM   [Ignore Me] #25
Eldanesh
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Seriously, what is wrong with camping a tower door/stairway in a vehicle? While doing so you are a stationary target, easy to jammer, and through pattern recognition and intelligince, can be easily avoided.

If you are trapt in a tower, decon and get tanks. If there is nowhere to get armor from, then you are probably pretty screwed anyway on that cont, recall to sanc, go to the neares cont wg, bind at the base near there and roll tanks out of the base on the other side.

If they take the tower by stratigically seperating the spawn room from the cc for long enough to hack it, then they did a good job and you did not get tanks soon enough/ you were doomed anyway.

Towers are a defensive installation, however that does not mean they should be impassible fortesses only takeable with 4 simultanious gal drops and 40-50 infantry rushing the bottom.
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Old 2004-03-07, 02:03 PM   [Ignore Me] #26
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CCs used to be in the spawn room.

It was impossible to take the towers. I'd rather not see that again.
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