Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We blow stuff up for a living. -Smokejumper
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 | 49 | 39.52% | |
Power advancement is necessary in PlanetSide 2 | 53 | 42.74% | |
Indifferent | 22 | 17.74% | |
Voters: 124. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
|
2011-07-30, 01:31 PM | [Ignore Me] #1 | |||
Contributor PlanetSide 2
Creative Director |
Using some back of the napkin math on a hugely simplified example. A first session player would pick up a gun that did 10 damage per shot and start blasting at a guy with full health, assuming he hit every shot and didn't get any headshots (he's a noob, afterall!), it would take 10 shots to kill his enemy: Shot # damage done health remaining 1 10 90 2 20 80 3 30 70 4 40 60 5 50 50 6 60 40 7 70 30 8 80 20 9 90 10 10 100 0 Imagine we were talking about a straight 10% damage increase, what does this look like? Shot # damage done life remaining 1 11 89 2 22 78 3 33 67 4 44 56 5 55 45 6 66 34 7 77 23 8 88 12 9 99 1 10 110 -10 Would you look at that... still takes 10 shots to kill. What about 20%, surely that is an insane TTK decrease... Shot # damage done life remaining 1 12 88 2 24 76 3 36 64 4 48 52 5 60 40 6 72 28 7 84 16 8 96 4 9 108 -8 1 less shot to kill, not exactly curb-stomping and face-blasting noobs off the map. And, this is already an out of bounds scenario because we're not going to have a 20% increase on damage to begin with. |
|||
|
2011-07-30, 01:36 PM | [Ignore Me] #2 | |||
Master Sergeant
|
[LOGIC] crits for 99999999999999 It's super effective! |
|||
|
2011-07-30, 01:45 PM | [Ignore Me] #3 | ||
Major
|
The bigger concern to me in regards to progression is I heard examples given that it could take over a year to max out a class. Now it might be premature to have a fit over this not knowing what the class trees look like. An what weapons/mods will be available to the new guy versus the 1 year veteran. But it does strike me as something that could very easily be screwed up.
If 1 year vets get an uber weapon mod or something that everyone knows is just way better. I don't see people sticking around for a year at a disadvantage to try to earn that. Games like Battlefield/CoD may have stuff like this but it certainly doesn't take a year to level up. Of course I do understand what they are trying to do. They recognize that PS1 was weak on the progression side of the things an that a lot of people left once they hit BR 20 an got tired of fighting over the same bases. Some MMO players seem to only play for progression an nothing else. So they are trying to give them that. But it could cause a lot of problems I think. Especially do to inevitable inflation where eventually some one maxes his class an wants even more toys to break the game balance. |
||
|
2011-07-30, 02:23 PM | [Ignore Me] #4 | |||
@ The people who say gets blown out of proportion. What else do you expect to happen based on the info we have attained, since its release a few weeks ago? Please do not say there is no point in discussing due to the limited info, if that was the case we should not have have a dedicated PS2 forum. EDIT: Nevermind you already responded to that. I could of sworn I hit the VIP tracker this morning, guess not lol.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-30 at 02:29 PM. |
||||
|
2011-07-30, 02:29 PM | [Ignore Me] #5 | |||
And I assume that its early enough that a difference can be made (or, from my biased point of view... not made). |
||||
|
2011-07-30, 02:33 PM | [Ignore Me] #6 | |||
Master Sergeant
|
For instance: Say the Jackhammer does 40 Dmg a hit, thus against a target with 100 hp: 3 shots to kill. (40 + 40 + 40 = 120) Now with a 20% modifier to dmg the JH now does 48 dmg per shot. Math again with new mod: Shot # // Dmg // Health remaining 0 - 0 - 100 1 - 48 - 52 2 - 96 - 4 3 - 134 - -44 So even with this dmg modifier of 20% you still require 3 shots to kill someone at full health. |
|||
|
2011-07-30, 03:05 PM | [Ignore Me] #7 | |||
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-30 at 03:08 PM. |
||||
|
2011-07-30, 04:02 PM | [Ignore Me] #8 | |||
Private
|
I could kinda understand what you're saying if it were a one on one situation where if player 1 had lower health than player 2, and player 2's gun did more damage it's more likely that player 2 would kill player 1, but player 1 is already at a disadvantage because whether player 2's gun does more damage or not he still has more health and is more likely to win. But what you're talking about isn't even close to that, what you're saying is that you're concerned with the fact that in big base battles a guy with a higher damage weapon is going to do (in the case of the example given earlier on this page) 8 more damage to a guy who isn't at full health and might kill said guy in 2 shots instead of 3. In that case it sounds like the guy with less health should try to find a medic instead of trying to fight people who are at full health with slightly more powerful guns. I'm sorry but I just don't see how this is a big enough concern to worry about. |
|||
|
2011-07-30, 05:42 PM | [Ignore Me] #9 | ||
Higby already explained it so it doesn't matter anymore. I thought originally it was going to be along the lines what Higby originally said possibility. Though I didn't see any of that and got caught up in the current discussion. With how everyone was talking it looked like Higby didn't even mention anything prior to those posts.
__________________
SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-30 at 05:43 PM. |
|||
|
2011-07-30, 02:35 PM | [Ignore Me] #10 | |||
Brigadier General
|
|
|||
|
2011-07-30, 04:34 PM | [Ignore Me] #11 | |||
Captain
|
Matt, now that you've become an Internets Hero over here and pretty much made a /thread , can I take advantage of your attention and direct it here? All of you worrying about straight power advancement, in fast TTK games it's all down to skill anyway. Even if your opponent can drop you 0,2s quicker, if he got the drop on you you, those 0,2s won't help you much. They won't help him much if you got the drop on him, and if he's got more armor and can take one hit more. In APB Reloaded you've got weapon upgrades that translate into sheer power, up to 7% more RoF and roughly 20% reduced Cone of Fire bloom. Regardless, you don't really feel the difference, unless your opponent is using an item shop weapon that does offer a true, significant advantage (like tighter spread that you couldn't ever achieve through upgrades). Now let's take BFBC2 for example. Many unlockable weapons give you an advantage with no real tradeoff. There's so much happening and TTK is so short that it doesn't really matter. There aren't that many 1v1 fights, and there will probably be even less in PS2. The most important thing is situational awareness - getting the drop on an enemy before he gets a drop on you. In my opinion the 20% is just something to keep the more simplistic players playing the game. Some people just need progression in order to give some meaning to the time they spend in the game. |
|||
|
2011-08-01, 11:48 AM | [Ignore Me] #12 | |||
Contributor PlanetSide 2
Game Designer |
|
|||
|
2011-08-01, 11:59 AM | [Ignore Me] #13 | ||
Brigadier General
|
My guess is that it will make a difference, just a very slight difference, and anybody who is competative will likely want to have any advantage they can, no matter how slight that advantage is. (i.e. like using implants, or cave benefits in PS1)
|
||
|
2011-08-01, 12:01 PM | [Ignore Me] #14 | |||
Captain
|
I guess I could answer that like you were being a sarcastic ass and that your choice of phrasing was just accidental. Three reasons I can think of off the top of my head. 1) To give the player base an idea that their time is not put to waste, that there is character advancement and to reward players that play a lot while not leaving the casual gamer in the dust. 2) This is an MMO, there will be more than just 2 people shooting at each other and not all of them will have only 100hp. 3) That information was purposefully designed to show a specific point and should not be taken as concrete data. Last edited by Kran De Loy; 2011-08-01 at 12:06 PM. |
|||
|
2011-08-01, 02:25 PM | [Ignore Me] #15 | ||||||
Contributor PlanetSide 2
Game Designer |
The numbers are not interesting, the reasons for having it in the game at all are far more relevant and are the root of the issue. |
||||||
|
|
Bookmarks |
|
|