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2015-03-05, 08:36 AM | [Ignore Me] #1 | |||
Colonel
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Also, why can't these cut-down servers be done same as Battlefield and located offsite/around the world where players are? Do Battlefield server owners not actually pay enough to make that system work? Last edited by Stardouser; 2015-03-05 at 08:39 AM. |
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2015-03-05, 08:45 AM | [Ignore Me] #2 | |||
Second Lieutenant
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They don't have very many players in the PS4 version and already players are complaining about frame rates when in large battles. From what I have been reading these "large" battles aren't close to what the PC sees so I don't know how this is going to turn out. Maybe this hex instancing model would work better for consoles but it would redefine the gameplay substantially. |
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2015-03-05, 09:17 AM | [Ignore Me] #4 | ||
Colonel
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I can only assume you disagree; surely you don't think persistence fulfills its purpose simply by existing? It needs to exist as an underlying mechanic to make other mechanics work well. Just because a fight can stop dead cold and territory will sit as it was until others come back doesn't mean much. It is regularly undermined by alerts when the winner is granted huge areas they didn't hold and didn't have to fight for. It is regularly cheapened by base design, where the winner between large forces is the one that doesn't have to log for bed.
No, persistence is an underlying thing that makes what lies above it better. But what lies above it in this game remains undone. No attrition mechanics, poor layout, so on. |
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2015-03-05, 10:43 AM | [Ignore Me] #5 | |||
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