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View Poll Results: Is the resource limit needed?
No, the resource income rates will balance it. 29 42.03%
Yes, because there will be "resourceless" playstyles. 40 57.97%
Voters: 69. You may not vote on this poll

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This is the last VIP post in this thread.   Old 2012-04-19, 03:39 PM   [Ignore Me] #1
Malorn
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Re: Balancing Factor: Resource Storage Limit


Originally Posted by NewSith View Post
The question of the cap is rather simple - AFK farmers or not.

Because AFK farmers are not bad at all, especially considering we will most likely not have means to transfer resources between players, if they do not affect anything but their own resource gain.

HOWEVER... it is assumed that without the sancs to be afk in, those AFK farmers, putting something heavy on "move forward" button will not let people who actually wanna play in.
Thank you for illustrating my point that lack of understanding leads to erroneous conclusions.

It's far more than just AFK farmers. You can read my previous posts in this thread and Sirisian's for more details.
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Old 2012-04-19, 05:39 PM   [Ignore Me] #2
NewSith
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Re: Balancing Factor: Resource Storage Limit


Originally Posted by Malorn View Post
Thank you for illustrating my point that lack of understanding leads to erroneous conclusions.

It's far more than just AFK farmers. You can read my previous posts in this thread and Sirisian's for more details.
We know that you accumulate resources over time (over time as in time passes and you get it, not exactly 2auraxium per second, for that is still rather unclear), independently of your activities. This means you can go afk and still gain resources. That's not lacking knowledge nor understanding. Everything else is, sure.

Also, I assure you that I read every post in a thread I create, so please, refrain from aggressive "goreaditordontpost" comments.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2012-04-19 at 05:46 PM.
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Old 2012-04-19, 05:42 PM   [Ignore Me] #3
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Re: Balancing Factor: Resource Storage Limit


I've been keeping track of resource stuff and I think that there's some misinformation from everybody.

A glaring omission that I'm seeing in this thread is the lack of talk of resources being used to further character development, which was an early feature of the information we received about resources. My understanding was character development could be progressed for a one time, high cost expenditure for unlimited, free use of any specific sidegrade. If you don't go that route, then you spend a very small amount each time you spawn with that sidegrade.

So my comments were in the context of that system being something that would be considered by a person who was determining what to spend their resources on next. That system is also (as I understand) the reason why Higby would say that you will never be in the position as to have so many resources you don't know what to do with them.

As for illegal RMT, give the community tools to self-police themselves or at least make it easy to report any sort of ingame advertising, punish the buyer and the seller. SOE is taking cues from EVE Online with the skill system, they could stand to learn from EVE Online when it come to combatting RMT.

Every single piece of Auraxium that a player buys from a gold farmer is equivalent to a portion of a station buck, they're going to care a whole lot more about illegitimate trading than other (non-F2P) MMO studios.
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