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2012-06-06, 11:29 AM | [Ignore Me] #1 | ||
Sergeant
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If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.
I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with. |
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2012-06-06, 11:32 AM | [Ignore Me] #2 | |||
Sergeant
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2012-06-06, 11:42 AM | [Ignore Me] #3 | |||
Master Sergeant
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----------------------- Back on topic: I think the real issue is if the tracer round is going to go away, finding a different sacrifice is necessary. As a sniper, we still want the range and damage, but I think I can speak for the rest of us when we say we'd happily sacrifice time instead. Give us back the targeting reticule or put in a mechanic where we have to take the time to set up a steady shot, without us being able to move even the crosshairs too much. That makes it so that we can't easily involve ourselves in a normal firefight from such great distance and we'd pretty much have to focus on finding a stationary target. Would there be a way to make it so that the tracer started halfway through the shot instead of going all the way to the sniper rifle? Or three quarters the way, that way people will still know the direction of the sniper, just not the actual area. |
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2012-06-06, 11:36 AM | [Ignore Me] #4 | |||
Colonel
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If you're worried about giving your position away to air and cloakers, and don't like repositioning, I might recommend making friends with an AA max and an engineer with cloak detection. If you just want to be lone wolf sniper from the same spot constantly, I'm not sure what to tell you. Last edited by CutterJohn; 2012-06-06 at 11:38 AM. |
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2012-06-06, 11:42 AM | [Ignore Me] #5 | |||
Brigadier General
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I am very much in favor of snipers. In the first Planetsides prime, snipers were often a valuable part of tower and bridge fights, and occasionally even base fights. But Snipers should never be primarily about counter sniping. That should be one of their roles, but if it's their primary role, the concept is broken. This isn't a reality simulator, this is a game. You don't put something into the game to counter itself. That's just stupid. 2 snipers per squad? So let's see, we've got 2 engi's, 2 medics, 2 snipers... That leaves 4 players to divide between MAXes, Heavy Assault, Light Assault (gotta have at least one LA if they have the ammo boxes), and non sniping infiltrators. Get real. A squad should maybe have 1 sniper maximum if their squad isn't focused on ranged combat, if even that many. Snipers are not a waste, certainly not in a free form game like Planetside, but snipers who only focus on shooting other snipers are useless even in Planetside. Last edited by Xyntech; 2012-06-06 at 11:44 AM. |
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