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2011-07-25, 08:31 AM | [Ignore Me] #2 | ||
Sergeant
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The only real way to keep people from mastering it all i think is to make it so there is so much to learn and it take so long to learn that its impossible. Much like EVE just to be a proficient miner it takes probably six months time to learn all those skills and then there is still many more mining skills to learn after that. I think SOE took a close look at how EVE did their skill learning set up, we should be ok.
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2011-07-25, 08:48 AM | [Ignore Me] #3 | |||
First Sergeant
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2011-07-25, 09:00 AM | [Ignore Me] #4 | |||
Sergeant
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__________________
I want it to be Planetside:Next not Planetside HD |
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2011-07-25, 11:37 AM | [Ignore Me] #5 | |||||
Colonel
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From how they describe it, You'll be 75% as effective day one at a role in PS2. Maybe missing some sidegrade options that increase your versatility or weapon choices, but you can do the job.
"You drive lots of vehicles, so we're going to make you suck when you step out of them" "You like infantry, so you're going to be farmed by vehicles outside" PS balance was making you dominate in one area so you could suck in another. It twisted the certs into a rock paper scissors game, where you got to 'win' only part of the time, due to greatly superior equipment options, and put you at a disadvantage the rest of the time. Thats silly. Its bad balance. Every armor, every vehicle, every weapon should have a role. No single combination should dominate in every situation to the point where thats what everyone picks. There should be a reason to bring MA to a base fight over HA. A reason to bring AV out into the field over a tank. TF2 has 9 different classes. Do teams always pick just one class? Is there one or two classes that are clearly the best in 95% of the situations? Nope. Everything has a job, and people pick all the classes. Some more than others, sure, and it definitely depends on the environment, but there is always a healthy representation due to usefulness and personal preference. If classes are balanced, class representation will be balanced. It won't matter if you can switch, because everyone else is switching too. To different stuff, all the time. Your worry that people can switch is a direct result of PSs lack of balance. You assume they will switch to the rexo/av/ha/med/eng class, or the AI max class, because those were clearly dominant in fights indoors, because in PS1, they are totally imbalanced vs any other infantry choice. Last edited by CutterJohn; 2011-07-25 at 12:07 PM. |
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2011-07-25, 12:11 PM | [Ignore Me] #6 | ||
Lieutenant General
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I remember Higby saying jump jets will only be available to a lightly armored class.
But to the OP, I think we can still be close to a jack of all trades. Like in one class you can pick up a ground vech, air, a specialized weapon tree, some support skills. But you won't be able to advance deep into every tree? I'm fine with regular infantry being able to get med engi, but those advanced down those support trees will heal/repair much faster, adv med, stuff like that. |
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2011-07-25, 03:27 PM | [Ignore Me] #7 | |||||
This isn't TF2, so that is a bad example. Classes in TF2 would not work well in a MMOFPS because in PS2 the types of battles will be more varied. Not the same essentially close range grudge fights that TF2 has.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-25, 03:32 PM | [Ignore Me] #8 | |||
Contributor PlanetSide 2
Game Designer |
I don't think the old system is the correct solution, it would need some modification but the core ideas are sound. Of course at this point they've probably invested so much into the new design that completely revamping it may not be practical. It was one of the two big hightlights of the fanfaire...the new cert system & the resource/territory control changes. Going back on that would take a lot of convincing and would require some fundamental flaws that cannot be resolved by tweaking that system. I think that is quite unlikely. The new system is very likely going to stay, so the question is the nuances of it as opposed to the fundamentals. Last edited by Malorn; 2011-07-25 at 03:33 PM. |
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2011-07-25, 03:49 PM | [Ignore Me] #9 | ||||
I think that getting the cert so you can choose the class in the first place would be good, but only after so much time has passed so you can know what you want to do.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-25, 04:03 PM | [Ignore Me] #10 | |||
Colonel
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2011-07-25, 06:52 PM | [Ignore Me] #11 | |||
Contributor Major
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Sure, in an indoor fight, everybody will be in the HA role or whatever. But only 4 people out of 20 will be heavily invested in it. So you've got 16 people grunting around at 100-105%, and 4 people grunting around at 115-120%. I'll take that. Especially when you consider that it'll be 4 people grunting at 115%+ HA, 3 people Medicing at 115%+, 2 people Engineering at 115%+, one or two people Commanding at 115%+, 2 people in MAX suits at 115%+, and then the remaining 8 people (who are heavily invested in vehicles and piloting) HA grunting at 105%. Honestly? I like this better than a restrictive number of certs in old-school PS1 days. Because now, my whole two-squad platoon is working together inside, instead of the tank driver(s) and his gunners sitting in the courtyard while the reaver pilot(s) just roam all over the damn place because they weren't certed for indoor combat. Last edited by kaffis; 2011-07-25 at 06:55 PM. |
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2011-07-25, 05:31 PM | [Ignore Me] #12 | |||
Corporal
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__________________
RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-26, 03:38 AM | [Ignore Me] #13 | |||
First Sergeant
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To me this is more balanced than it is now, with free REXO / 3 implant slots / etc... I love the fact that a BR1 can engage and possible win against a BR40, I don't think the devs will mess with that success chance very much. |
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2011-07-26, 11:31 AM | [Ignore Me] #14 | |||
Corporal
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Additionally, In PS1 you could play for 6months and get br25 pretty easy. In PS2 I fear that no matter how long I play, if i started a year behind you I will always be a year behind you in skills.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-26, 03:48 AM | [Ignore Me] #15 | |||
Colonel
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Vet: I had Personal Shield, defenseless newbie. It drains my stamina instead of my mortality, so that I might survive to fight another day! Newb: How might I obtain such a mighty tool, oh distinguished Veteran of war? Vet: From the depositories that imbue super powers at battle ranks 6, 12 and 18! Last edited by Vancha; 2011-07-26 at 03:52 AM. |
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