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Old 2003-06-23, 01:50 PM   [Ignore Me] #31
Slab
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The percent loss should be ALOT more if the imbalance is that great.

I've seen it only decrease the exp gain as 2% when the Terrans are down 15%.

It should be the difference between the highest pop/lowest pop.

If the NC have 30, TR have 34, and Vanu have 50.

50-30=20

So the Vanu should take a 20% exp hit.
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Old 2003-06-23, 04:01 PM   [Ignore Me] #32
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30+34+50 adds up to 114 percent....
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Old 2003-06-23, 06:43 PM   [Ignore Me] #33
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it's that new math they're teaching in public schools
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Old 2003-06-23, 06:46 PM   [Ignore Me] #34
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I said the population with the highest minus the population with the lowest.

That's some good reading skills you got there, chief.

Perhaps I should provide MORE examples (Population with the highest - the population with the lowest = exp hit)

If the Vanu have 34, terran have 31, and NC have 55:

That's NC (highest pop) 55 MINUS Terran (lowest pop) 31 means:

55 - 31 = 24

Therefore, the NC would take a 24% exp hit.






Still don't get it?



Let's try again:



If the Terrans have 44, NC have 31, and Vanu have 37:

That's Terrans (highest) 44 - NC (lowest) 31:

That's 44 - 31 = 13

So the terrans would take a 13% exp hit.


Please post a response if you still don't understand.
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Last edited by Slab; 2003-06-23 at 06:51 PM.
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Old 2003-06-23, 07:24 PM   [Ignore Me] #35
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If the NC have 30, TR have 34, and Vanu have 50.
30+34+50=114


If the Vanu have 34, terran have 31, and NC have 55:
34+31+55=120


typo? general over sight? hey it happens. you're still getting bent out of shape over it when it's wrong. the idea behind it is solid, exp penaly/bonus percentage does need to be beefed up to give it some more bite. the numbers you're providing are still wrong though.
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Last edited by SumYungGui; 2003-06-23 at 07:27 PM.
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Old 2003-06-23, 08:25 PM   [Ignore Me] #36
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Maybe he mean's at a base or a continet?
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Old 2003-06-23, 09:02 PM   [Ignore Me] #37
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Ok.

Now this is getting scary.

Who said anything about addition when I said the DIFFERENCE between the faction with the HIGHEST population and the one with the LOWEST?

The word "difference" denotes substraction.

For example, if the server's population is at:

Vanu: 50
NC: 30
TR: 40

You take the Vanu(50) and subtract the NC(30) to find the difference which is 20.

50 - 30 = 20

With 20 being the answer, the Vanu should take a 20% exp hit.

For the love of God, where are you getting blah + blah = higher number?
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Old 2003-06-23, 09:06 PM   [Ignore Me] #38
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Because, chief, the numbers that comprise the server population are not arbitrary units; they are percentages. Therefore, they must add up to 100.
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Last edited by Seer; 2003-06-23 at 09:11 PM.
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Old 2003-06-23, 09:08 PM   [Ignore Me] #39
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Yes, I know that but that doesn't have anything to do with the calculations I proposed, does it?

This has nothing to do with 33% + 33% + 33% =99.9% server population.

I'm just using a simple calculation using the figures of the population at the moment and it would make things a little more fair with that algorithm.

This has NOTHING to do with server's population equaling 100%, my friend.

IE:

If faction A has 50% population, faction B has 40% population, and faction C has 35% population. .. A fair way for the exp penality should be difference between the greatest and least. In this case, 50 - 35 = 15 so Faction A should take a 15% exp hit.

Heh. I feel like I'm giving out a SAT exam.
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Last edited by Slab; 2003-06-23 at 09:14 PM.
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Old 2003-06-23, 09:14 PM   [Ignore Me] #40
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They're already addressing the modifiers associated with population imbalances over to maximum health benefits for underpopulated empires. The system is changing. I would wait to see how that pans out before proposing modifications to the current system.

Nevertheless, if you know that the numbers are percentages, why do you keep posting numbers that add up to over 100 percent? The reason this is crucial is because you are proposing modifications that use these percentages to determine new variables. I see it as crucial that your examples mimic how it would work in game, and as long as you're using wacky numbers, they don't. I think that would be obvious.
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Old 2003-06-23, 09:18 PM   [Ignore Me] #41
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This has nothing to do with the server's population equaling 100%.

I already stated that. You're looking too much into percentages when I'm just using simple addition and subtraction.

Remove the idea that the server's population size must equal 100%.

At your charactor selection screen, it tells you at the bottom how much each faction has:

Vanu: 25
TR: 40
NC: 35

You take the highest (40 Terran) subtract the lowest (25 Vanu) and come up with 15.

Why? Because 40 - 25 = 15.

So, just make it that the TR take a 15% exp hit.

Let's use more realistic numbers then.

Vanu: 31
TR: 35
NC: 33

TR (35) - Vanu (31) = 4

So, TR should take a 4% exp hit.

Oy, ve.
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Last edited by Slab; 2003-06-23 at 09:20 PM.
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Old 2003-06-23, 11:27 PM   [Ignore Me] #42
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wtf? how can you remove the idea that the server population equals 100%? no matter how many people are online, 100% of them are going to be on a team. you cannot have more than 100% of the total population online at any given time on, because it will still be 100%. you just cannot do it. mathematics dude, you cannot do it.


P.S. no really, you cannot do it
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Old 2003-06-24, 05:35 AM   [Ignore Me] #43
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wrong thread.. sorry..
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Old 2003-06-24, 09:07 AM   [Ignore Me] #44
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"wtf? how can you remove the idea that the server population equals 100%? no matter how many people are online, 100% of them are going to be on a team. you cannot have more than 100% of the total population online at any given time on, because it will still be 100%. you just cannot do it. mathematics dude, you cannot do it."

I'm not going to bother with this topic anymore because you can't grasp a very simple idea.

I explained it very easily and several people have sent me private messages asking why you 2 don't understand my idea.

I've placed it out step by step and it has nothing to do with the word "percent."

I'm going to give you 1 more go at it. I'm going to remove the word and symbol of "percent."

At your charactor selection screen, near the bottom, you'll notice it says, for example:

Vanu: 30
Terran: 40
NC: 20

The current algorithm would be as follows:

(Faction with highest pop) - (Faction with lowest pop) = (exp loss for faction with highest pop)

In this case: 40 - 20 = 20

This means: Terrans should have a 20 exp loss



This really can't be that hard. I mean, I forwarded this post to people that don't play Planetside at all and they could understand my point in a second.

Now, I may not be a math major but you don't have to be to understand 2nd grade addition/subtraction.

Even if you did, one of the guys that read the article is a computer programmer at MIT.
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Old 2003-06-24, 09:09 AM   [Ignore Me] #45
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It's not that I can't do math, it's that you can't read and understand what I'm saying.

In my previous posts, I even GAVE an example where the server population equaled 100%

Reading, you cannot do it.

PS: Seriously. You can't do it.
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