Confirmed: 9 Sanctuaries at launch. - PlanetSide Universe
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View Poll Results: 9sanc v 3sanc
3 empire footholds per continent 33 23.24%
1 empire foothold per continent 109 76.76%
Voters: 142. You may not vote on this poll

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Old 2012-03-27, 12:50 PM   [Ignore Me] #1
Lonehunter
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by acosmo View Post
Only one empire foothold per continent with the other empires only having transit gates.
So much logic and problem solving in those 14 words, beautiful
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Old 2012-03-27, 12:57 PM   [Ignore Me] #2
acosmo
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Lonehunter View Post
So much logic and problem solving in those 14 words, beautiful
Thanks. I knew I couldn't be the only one who thinks it would be so much more fun than the proposed design.

From what I know of PS2 and what the dev's are doing, it seems as if their approach to beta is one of slowing down. What I mean is that they're going to release beta and it's going to be faster than it should be, even by their opinion. The faster speed and gameplay will bring out balance issues and gameplay flaws much faster than a slower game. Slowly, as the game becomes more polished, the devs will transition from a mindlessly contested and unmanageably volatile battle to something a little less twitch paced.

So this design, hopefully, is only for testing purposes.
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Old 2012-03-27, 01:00 PM   [Ignore Me] #3
Vancha
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by acosmo View Post
Thanks. I knew I couldn't be the only one who thinks it would be so much more fun than the proposed design.

From what I know of PS2 and what the dev's are doing, it seems as if their approach to beta is one of slowing down. What I mean is that they're going to release beta and it's going to be faster than it should be, even by their opinion. The faster speed and gameplay will bring out balance issues and gameplay flaws much faster than a slower game. Slowly, as the game becomes more polished, the devs will transition from a mindlessly contested and unmanageably volatile battle to something a little less twitch paced.

So this design, hopefully, is only for testing purposes.
Pretty sure he was being sarcastic.

There are alternatives to their current system, but giving each empire one foothold on one continent when there's three continents in total is a horrible idea.
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Old 2012-03-27, 01:05 PM   [Ignore Me] #4
acosmo
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Vancha View Post
Pretty sure he was being sarcastic.

There are alternatives to their current system, but giving each empire one foothold on one continent when there's three continents in total is a horrible idea.
Actually, I think it is the best idea. One warpsanc per cont in a game with three empires, however, doesn't scale intuitively on a battlefield with more than 3 continents. You then run into the PS1 problem of too much unused space and off limits playfields.
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Old 2012-03-27, 01:11 PM   [Ignore Me] #5
Vancha
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by acosmo View Post
One warpsanc per cont in a game with three empires, however, doesn't scale intuitively on a battlefield with more than 3 continents.
"Warpsanc"? Sorry, maybe I misunderstood your concept. Lets say the VS and NC push TR back into their home continent's foothold...Where else can TR fight other than forcing their way out of said foothold?
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Old 2012-03-27, 01:20 PM   [Ignore Me] #6
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Vancha View Post
"Warpsanc"? Sorry, maybe I misunderstood your concept. Lets say the VS and NC push TR back into their home continent's foothold...Where else can TR fight other than forcing their way out of said foothold?
Or, lets say the VS cap one cont, NC one, TR one and all 3 are fighting out of a gate?
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Old 2012-03-27, 01:25 PM   [Ignore Me] #7
Arius
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Skittles View Post
Or, lets say the VS cap one cont, NC one, TR one and all 3 are fighting out of a gate?
That remembers me of somekind of MMO space game, with warpgates. *shudders*
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Old 2012-03-27, 01:03 PM   [Ignore Me] #8
Mightymouser
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Re: Confirmed: 9 Sanctuaries at launch.


Under your implementation; what happens to an empire that doesn't have a foothold on any continent? Where do they rally? How do they pull vehicles? They're already at a big disadvantage in that they own little to no resources, how can they ever recover without a safe zone?

I'd prefer there to be a dedicated sanctuary for each empire, but short of that; there needs to be a safe zone for each empire so they can be assured a chance to recover, should the worst happen...

Edit: Ah, I misunderstood, I thought you meant there would be a capturable 'safe zone' on each cont, (akin to PS1's capitols). I see you actually mean, each empire would have their own dedicated "Sanctuary" but only on one cont. With only three count's though, I'd think it's likely that we are going to see constant fighting on all three conts, which somewhat defeats the purpose of this. After all if you can warp from one sanc to any other cont; what's the point of not having a second sanc there... If you cannot warp directly from the sanc, that not rather defeats the dev's goal of "quick action" as it also creates a problem where people cannot rally and get to their target without first flying across a massive cont...
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Last edited by Mightymouser; 2012-03-27 at 01:26 PM.
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