Sniper rifle trail - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Basilisk > Vanguard
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-06, 10:08 AM   [Ignore Me] #1
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: Sniper rifle trail


Snipers need to have a gameplay mechanic that keeps them on the move and makes them target only the more important targets that are on the battlefield. This will turn them into more of a recon/assassin role rather than just an infantry killer.

Right now in modern FPSs, snipers can dominate infantry fights. I don't want that to happen here. The trail of the tracer will make sure that snipers don't stay stationary for to long and it will make them pick their targets a bit more wisely. A good balance.

I don't want every other solider on the battlefield to be carrying a scoped rifle. That would just be no fun.
wasdie is offline  
Reply With Quote
Old 2012-06-06, 10:11 AM   [Ignore Me] #2
diLLa
Staff Sergeant
 
diLLa's Avatar
 
Re: Sniper rifle trail


Originally Posted by wasdie View Post
Snipers need to have a gameplay mechanic that keeps them on the move and makes them target only the more important targets that are on the battlefield. This will turn them into more of a recon/assassin role rather than just an infantry killer.

Right now in modern FPSs, snipers can dominate infantry fights. I don't want that to happen here. The trail of the tracer will make sure that snipers don't stay stationary for to long and it will make them pick their targets a bit more wisely. A good balance.

I don't want every other solider on the battlefield to be carrying a scoped rifle. That would just be no fun.
And it's not going to happen, cause believe it or not, sniping isn't exactly easy and efficient already as it is right now.

For one you have to stay covered from potential air strikes, MAXes are hardly vulnerable to sniper fire, medics can revive teammates potentially nullifying your kill, and even the more squishy targets more than often don't drop from 1 headshot.
diLLa is offline  
Reply With Quote
Old 2012-06-06, 10:22 AM   [Ignore Me] #3
MrBloodworth
Lieutenant Colonel
 
Re: Sniper rifle trail


This is another area where I prefer Planetside stay arcade-y. Dueling snipers is not fun for anyone but the snipers.
MrBloodworth is offline  
Reply With Quote
Old 2012-06-06, 10:31 AM   [Ignore Me] #4
Satexios
Sergeant
 
Re: Sniper rifle trail


Originally Posted by MrBloodworth View Post
This is another area where I prefer Planetside stay arcade-y. Dueling snipers is not fun for anyone but the snipers.
I like being a sniper because it takes patience to find the right target and shoot them through the head. I also knew that once I killed a guy I GTFO and do it all over again at a new position.

In PS1 it took a few shots to drop and you need to use the lower right dot of the rectangle to hit.

But you are simply saying "Dueling tanks is not fun for anyone but the tankers" so remove the tanks..

Are snipers strong? Yes they are.. but they can also be taken out with ease. That is the trade.
Satexios is offline  
Reply With Quote
Old 2012-06-06, 10:44 AM   [Ignore Me] #5
MrBloodworth
Lieutenant Colonel
 
Re: Sniper rifle trail


Originally Posted by Satexios View Post
I like being a sniper because it takes patience to find the right target and shoot them through the head. I also knew that once I killed a guy I GTFO and do it all over again at a new position.

In PS1 it took a few shots to drop and you need to use the lower right dot of the rectangle to hit.

But you are simply saying "Dueling tanks is not fun for anyone but the tankers" so remove the tanks..

Are snipers strong? Yes they are.. but they can also be taken out with ease. That is the trade.
"Dueling snipers" is a term to reference the over abundance of snipers in other titles. It Directly references the many games that devolve into mostly snipers on both sides shooting across the map at each other.

I like snipers in games, I do not like, nor think it makes for good game play when there are to many. Like i said, this is an area where would like Planetside to stay arcade-y.
MrBloodworth is offline  
Reply With Quote
Old 2012-06-06, 10:53 AM   [Ignore Me] #6
bullet
First Sergeant
 
Re: Sniper rifle trail


You guys seem to be forgetting this is not BF/CoD. There are hundreds of other people fighting alongside you. Hopefully you're not all using the same noob method of farming kills. So there should be snipers on your team, air, tanks, infantry, maxes, INFILTRATORS, medics, and engies.

There are tons of methods availble and different ROUTES to move around and flank. The sniper class is called infiltrator for a reason. In PS1, you can cloak and be invisible, sneak behind enemy lines and blow up/stab/shoot the camping snipers, that is another counter to the sniper. Just because they are given a sniper rifle doesnt mean that their only capable of sniping. So far I have yet to see any gameplay of actual infiltrators being infiltrators which is quite sad.
bullet is offline  
Reply With Quote
Old 2012-06-06, 10:58 AM   [Ignore Me] #7
ArcIyte
Sergeant
 
ArcIyte's Avatar
 
Re: Sniper rifle trail


The sniper kids here would have you believe that they serve as some great scout for their "outfit" or that they only take out key elements like vanguard drivers (lol).

In reality, they did none of these, and spent all their time shooting afkers, noobs, and generally irritating people who were actually playing the game.

Snipers are fine in realistic or sim games like Arma and Red Orchestra, because there are realistic downsides to using a scoped rifle. Modern arcade-style "sniper rifles" take those downsides away and we're left with a bunch of pussies with railguns. And just for laughs the OP wants to be virtually undetectable by removing tracers from sniper rounds. What a joke.
__________________


WWW.ENCLAVEOILRIG.COM

Last edited by ArcIyte; 2012-06-06 at 11:02 AM.
ArcIyte is offline  
Reply With Quote
Old 2012-06-06, 11:11 AM   [Ignore Me] #8
Redshift
Major
 
Redshift's Avatar
 
Re: Sniper rifle trail


Originally Posted by ArcIyte View Post
The sniper kids here would have you believe that they serve as some great scout for their "outfit" or that they only take out key elements like vanguard drivers (lol)
I was pointing out that sniping is far from useless, but please do tell us what you spent your time doing that was so much more worthwhile? because honestly, unless you were the infil sticking the router pad in the gen of the red alert interlink, then you were just as worthless as everyone else.
__________________
Redshift is offline  
Reply With Quote
Old 2012-06-06, 11:12 AM   [Ignore Me] #9
RodenyC
Master Sergeant
 
RodenyC's Avatar
 
Re: Sniper rifle trail


Originally Posted by ArcIyte View Post
The sniper kids here would have you believe that they serve as some great scout for their "outfit" or that they only take out key elements like vanguard drivers (lol).

In reality, they did none of these, and spent all their time shooting afkers, noobs, and generally irritating people who were actually playing the game.

Snipers are fine in realistic or sim games like Arma and Red Orchestra, because there are realistic downsides to using a scoped rifle. Modern arcade-style "sniper rifles" take those downsides away and we're left with a bunch of pussies with railguns. And just for laughs the OP wants to be virtually undetectable by removing tracers from sniper rounds. What a joke.
Don't know what you're on but I've seen and done those very things you said people didn't do.As well infiltrators should be hard to detect whether they are sniping/recon or infiltrating a base. If anything you should be able to customize your gun to where you loose the tracer ,but have a heavyer gun or such.
__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players.
YT: http://www.youtube.com/user/rainbowwarriorguy

Last edited by RodenyC; 2012-06-06 at 11:14 AM.
RodenyC is offline  
Reply With Quote
Old 2012-06-06, 11:29 AM   [Ignore Me] #10
Hypevosa
Sergeant
 
Hypevosa's Avatar
 
Re: Sniper rifle trail


If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.

I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with.
Hypevosa is offline  
Reply With Quote
Old 2012-06-06, 11:32 AM   [Ignore Me] #11
ArcIyte
Sergeant
 
ArcIyte's Avatar
 
Re: Sniper rifle trail


Originally Posted by Hypevosa View Post
If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.

I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with.
No thanks, that runs the risk of giving them a fun sniper duel. I'll give them the same gift they give infantry by farming them in my mosquito.
__________________


WWW.ENCLAVEOILRIG.COM
ArcIyte is offline  
Reply With Quote
Old 2012-06-06, 11:42 AM   [Ignore Me] #12
Cuross
Master Sergeant
 
Cuross's Avatar
 
Re: Sniper rifle trail


Originally Posted by ArcIyte View Post
No thanks, that runs the risk of giving them a fun sniper duel. I'll give them the same gift they give infantry by farming them in my mosquito.
lol and us snipers respect that. But now I'm just wondering, if everything is supposed to be fair, then when you happen to sneak up behind an enemy, do you tap them on the shoulder and ask for a proper firefight? Lord knows he's just waiting to be farmed if you got behind him, haha.

-----------------------
Back on topic:
I think the real issue is if the tracer round is going to go away, finding a different sacrifice is necessary. As a sniper, we still want the range and damage, but I think I can speak for the rest of us when we say we'd happily sacrifice time instead. Give us back the targeting reticule or put in a mechanic where we have to take the time to set up a steady shot, without us being able to move even the crosshairs too much. That makes it so that we can't easily involve ourselves in a normal firefight from such great distance and we'd pretty much have to focus on finding a stationary target.

Would there be a way to make it so that the tracer started halfway through the shot instead of going all the way to the sniper rifle? Or three quarters the way, that way people will still know the direction of the sniper, just not the actual area.
Cuross is offline  
Reply With Quote
Old 2012-06-06, 11:36 AM   [Ignore Me] #13
CutterJohn
Colonel
 
Re: Sniper rifle trail


Originally Posted by Hypevosa View Post
If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.

I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with.
I don't hate snipers. I do think the tracer is fine as is, though, and serves as a fine balance for their great range advantage.

If you're worried about giving your position away to air and cloakers, and don't like repositioning, I might recommend making friends with an AA max and an engineer with cloak detection. If you just want to be lone wolf sniper from the same spot constantly, I'm not sure what to tell you.

Last edited by CutterJohn; 2012-06-06 at 11:38 AM.
CutterJohn is offline  
Reply With Quote
Old 2012-06-06, 11:42 AM   [Ignore Me] #14
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Sniper rifle trail


Originally Posted by Hypevosa View Post
If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.

I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with.
No. No no no no no.

I am very much in favor of snipers. In the first Planetsides prime, snipers were often a valuable part of tower and bridge fights, and occasionally even base fights.

But Snipers should never be primarily about counter sniping. That should be one of their roles, but if it's their primary role, the concept is broken. This isn't a reality simulator, this is a game. You don't put something into the game to counter itself. That's just stupid.

2 snipers per squad? So let's see, we've got 2 engi's, 2 medics, 2 snipers... That leaves 4 players to divide between MAXes, Heavy Assault, Light Assault (gotta have at least one LA if they have the ammo boxes), and non sniping infiltrators.

Get real. A squad should maybe have 1 sniper maximum if their squad isn't focused on ranged combat, if even that many.

Snipers are not a waste, certainly not in a free form game like Planetside, but snipers who only focus on shooting other snipers are useless even in Planetside.

Last edited by Xyntech; 2012-06-06 at 11:44 AM.
Xyntech is offline  
Reply With Quote
Old 2012-06-06, 11:37 AM   [Ignore Me] #15
EVILoHOMER
Major
 
Re: Sniper rifle trail


It's good, they need to keep it.
EVILoHOMER is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:21 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.