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2012-06-06, 10:08 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Snipers need to have a gameplay mechanic that keeps them on the move and makes them target only the more important targets that are on the battlefield. This will turn them into more of a recon/assassin role rather than just an infantry killer.
Right now in modern FPSs, snipers can dominate infantry fights. I don't want that to happen here. The trail of the tracer will make sure that snipers don't stay stationary for to long and it will make them pick their targets a bit more wisely. A good balance. I don't want every other solider on the battlefield to be carrying a scoped rifle. That would just be no fun. |
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2012-06-06, 10:11 AM | [Ignore Me] #2 | |||
Staff Sergeant
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For one you have to stay covered from potential air strikes, MAXes are hardly vulnerable to sniper fire, medics can revive teammates potentially nullifying your kill, and even the more squishy targets more than often don't drop from 1 headshot. |
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2012-06-06, 10:31 AM | [Ignore Me] #4 | |||
Sergeant
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In PS1 it took a few shots to drop and you need to use the lower right dot of the rectangle to hit. But you are simply saying "Dueling tanks is not fun for anyone but the tankers" so remove the tanks.. Are snipers strong? Yes they are.. but they can also be taken out with ease. That is the trade. |
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2012-06-06, 10:44 AM | [Ignore Me] #5 | |||
Lieutenant Colonel
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I like snipers in games, I do not like, nor think it makes for good game play when there are to many. Like i said, this is an area where would like Planetside to stay arcade-y. |
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2012-06-06, 10:53 AM | [Ignore Me] #6 | ||
First Sergeant
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You guys seem to be forgetting this is not BF/CoD. There are hundreds of other people fighting alongside you. Hopefully you're not all using the same noob method of farming kills. So there should be snipers on your team, air, tanks, infantry, maxes, INFILTRATORS, medics, and engies.
There are tons of methods availble and different ROUTES to move around and flank. The sniper class is called infiltrator for a reason. In PS1, you can cloak and be invisible, sneak behind enemy lines and blow up/stab/shoot the camping snipers, that is another counter to the sniper. Just because they are given a sniper rifle doesnt mean that their only capable of sniping. So far I have yet to see any gameplay of actual infiltrators being infiltrators which is quite sad. |
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2012-06-06, 10:58 AM | [Ignore Me] #7 | ||
Sergeant
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The sniper kids here would have you believe that they serve as some great scout for their "outfit" or that they only take out key elements like vanguard drivers (lol).
In reality, they did none of these, and spent all their time shooting afkers, noobs, and generally irritating people who were actually playing the game. Snipers are fine in realistic or sim games like Arma and Red Orchestra, because there are realistic downsides to using a scoped rifle. Modern arcade-style "sniper rifles" take those downsides away and we're left with a bunch of pussies with railguns. And just for laughs the OP wants to be virtually undetectable by removing tracers from sniper rounds. What a joke. Last edited by ArcIyte; 2012-06-06 at 11:02 AM. |
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2012-06-06, 11:11 AM | [Ignore Me] #8 | ||
Major
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I was pointing out that sniping is far from useless, but please do tell us what you spent your time doing that was so much more worthwhile? because honestly, unless you were the infil sticking the router pad in the gen of the red alert interlink, then you were just as worthless as everyone else.
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2012-06-06, 11:12 AM | [Ignore Me] #9 | |||
Master Sergeant
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy Last edited by RodenyC; 2012-06-06 at 11:14 AM. |
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2012-06-06, 11:29 AM | [Ignore Me] #10 | ||
Sergeant
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If you really hate snipers so much then take up the mantle of the countersniper and stop whining and start getting revenge. Every effective squad should have 2 snipers for counter sniping purposes and for scouting, softening enemy defenses before entry. If you can depend on your counter sniper to have your back you should be fine.
I'm a sniper, but I only snipe normal infantry when there aren't other snipers around that I can go toe to toe with. |
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2012-06-06, 11:32 AM | [Ignore Me] #11 | |||
Sergeant
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2012-06-06, 11:42 AM | [Ignore Me] #12 | |||
Master Sergeant
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----------------------- Back on topic: I think the real issue is if the tracer round is going to go away, finding a different sacrifice is necessary. As a sniper, we still want the range and damage, but I think I can speak for the rest of us when we say we'd happily sacrifice time instead. Give us back the targeting reticule or put in a mechanic where we have to take the time to set up a steady shot, without us being able to move even the crosshairs too much. That makes it so that we can't easily involve ourselves in a normal firefight from such great distance and we'd pretty much have to focus on finding a stationary target. Would there be a way to make it so that the tracer started halfway through the shot instead of going all the way to the sniper rifle? Or three quarters the way, that way people will still know the direction of the sniper, just not the actual area. |
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2012-06-06, 11:36 AM | [Ignore Me] #13 | |||
Colonel
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If you're worried about giving your position away to air and cloakers, and don't like repositioning, I might recommend making friends with an AA max and an engineer with cloak detection. If you just want to be lone wolf sniper from the same spot constantly, I'm not sure what to tell you. Last edited by CutterJohn; 2012-06-06 at 11:38 AM. |
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2012-06-06, 11:42 AM | [Ignore Me] #14 | |||
Brigadier General
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I am very much in favor of snipers. In the first Planetsides prime, snipers were often a valuable part of tower and bridge fights, and occasionally even base fights. But Snipers should never be primarily about counter sniping. That should be one of their roles, but if it's their primary role, the concept is broken. This isn't a reality simulator, this is a game. You don't put something into the game to counter itself. That's just stupid. 2 snipers per squad? So let's see, we've got 2 engi's, 2 medics, 2 snipers... That leaves 4 players to divide between MAXes, Heavy Assault, Light Assault (gotta have at least one LA if they have the ammo boxes), and non sniping infiltrators. Get real. A squad should maybe have 1 sniper maximum if their squad isn't focused on ranged combat, if even that many. Snipers are not a waste, certainly not in a free form game like Planetside, but snipers who only focus on shooting other snipers are useless even in Planetside. Last edited by Xyntech; 2012-06-06 at 11:44 AM. |
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