Auraxian Inquirer: Issue 5 - PlanetSide Universe
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Old 2013-08-15, 12:12 PM   [Ignore Me] #1
GeoGnome
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Auraxian Inquirer: Issue 5


Link to PDF

TLDR and Links
1.) Site with map of searhus: Hosted by Shaql
2.) Picture of Searhus on monitor
3.) Skies of Auraxis thread with Day/Night cycle information
4.) BWC playing with a purpose
5.) The Auraxis Day
6.) 7.) Legend of the Cow Website
8.) Iron Pulse website
9.) John Smedley Quote on optimization
10.) Mittani Tech article
11.) The Bastards website
12.) Dropping Purple Smoke wesbite
13.) Hossin KOTH Match
14.) 15.) Marauder Nerf
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Old 2013-08-15, 07:36 PM   [Ignore Me] #2
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Re: Auraxian Inquirer: Issue 5


ha, never knew Seahorse (Searhus) was uncovered... and i thought all info was found here on PSU.... thanks! great as always.
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Old 2013-08-16, 04:38 PM   [Ignore Me] #3
GeoGnome
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Re: Auraxian Inquirer: Issue 5


Originally Posted by camycamera View Post
ha, never knew Seahorse (Searhus) was uncovered... and i thought all info was found here on PSU.... thanks! great as always.
The first hint of Searhus that I could find, was on Shaql's PS2 map. It showed files from like... April, having maps of Searhus layout. There might have been someone who found it before then, but I didn't recall.

Thank you though
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Old 2013-08-16, 06:05 PM   [Ignore Me] #4
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Re: Auraxian Inquirer: Issue 5


Excellent compilation. A couple of issues with the visuals though:
  • I kinda liked the more informal style of writing when it was on the forums. AI:5 has a tad too much of a "news-papery" writing style which felt too pretentious and serious for a game about having fun.

    An example would be referring to Smed with his full name "John Smedly CEO of SOE" rather than just smed, smedly, or the smedster.

    Responding this week to a reddit post, John Smedley, CEO of SOE...
    Other Examples:
    Higby did respond in a statement soon thereafter, stating that:
    Planetside 2. The long awaited optimization update (That is being seen as a possible solution to many of the optimization issues players of PS2 face) was indeed confirmed for being worked on, and slated to be released in 2-4 months (9). The release of Multi-threading being close to the release time of the PS4 is no coincidence, as the PS4's AMD based chipset all but requires said feature be ready before PS2 can be released there-on.

    -- Simplify
    I guess ultimately it just felt like there were too many attempts at filler "professional-sounding" words for something that should have been more brief.

  • Font had a drop-shadow that made it a little hard to read

  • Too many walls of text, spice it up a bit more with pictures and formatting! (Don't have any examples on hand... look into magazines)

  • It didn't seem like it was print-friendly. Not sure what can be done about that with the PDF tho. Maybe look to see if there's something that can be done to give it a white background and black text when printing?

  • Also, the PDF doesn't copy/paste very easy!

I must say though that I'm really enjoying the Axis Inquirer as a means to make sure I'm up to speed on the latest on PS2's development. Can't wait for AI:6

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Old 2013-08-17, 09:46 AM   [Ignore Me] #5
GeoGnome
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Re: Auraxian Inquirer: Issue 5


Originally Posted by Edfishy View Post
Excellent compilation. A couple of issues with the visuals though:
  • I kinda liked the more informal style of writing when it was on the forums. AI:5 has a tad too much of a "news-papery" writing style which felt too pretentious and serious for a game about having fun.

    An example would be referring to Smed with his full name "John Smedly CEO of SOE" rather than just smed, smedly, or the smedster.
  • This is something I kind of messed with, but if people don't like it, I'll go with something slightly more informal.

    Originally Posted by Edfishy View Post
    I guess ultimately it just felt like there were too many attempts at filler "professional-sounding" words for something that should have been more brief.
    Admittedly... That's just how I write. I have a couple people working with me now, who are going to try and reign that in in the future.

    Originally Posted by Edfishy View Post
  • Font had a drop-shadow that made it a little hard to read
  • This was an attempt at matching the font from IG... doesn't translate as well to print. This will be changed next week

    Originally Posted by Edfishy View Post
  • Too many walls of text, spice it up a bit more with pictures and formatting! (Don't have any examples on hand... look into magazines)
  • Good point, will look into it.

    Originally Posted by Edfishy View Post
  • It didn't seem like it was print-friendly. Not sure what can be done about that with the PDF tho. Maybe look to see if there's something that can be done to give it a white background and black text when printing?

  • Also, the PDF doesn't copy/paste very easy!
Originally Posted by Edfishy View Post
I must say though that I'm really enjoying the Axis Inquirer as a means to make sure I'm up to speed on the latest on PS2's development. Can't wait for AI:6

Thank you very much for the feedback. I appreciate people critiquing what I have done, because frankly it's the only way the AI will improve.
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