Re: ESF Update Plans via Kevmo
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The farther this thread goes, the more it seems to be that the folks here at PSU aren't really interested in adding new guns and the like to ESFs.
The focus seems mostly to be on countermeasures and the mechanics of flight.
I quite like the flight mechanics though I have to admit they aren't intuitive. I realize that while realism isn't always a good goal, it has some great benefits.
People coming from other games with aerial combat are going to be at a loss in PS2. I know I was super frustrated in the beta with ESFs. I understand basic dogfighting principals, but those basics don't apply to PS2. I had to relearn the hard way how to fly backwards and shoot, something that is a bit mind bending to new pilots and not at all intuitive when the average person thinks about a dogfight.
This is good and bad. It's good because ESF fights definitely have a unique flavor. It's bad because it's not intuitive.
I think the ESF flight mechanic should be something on the list of things SoE should examine and reevaluate over the long term. Their versatility is a boon for now but as the game ages and the developers want to add new vehicles or freshen-up some of the mechanics, having an aircraft that does it all can really get in the way.
It's for that reason that I really want to see them divide out the ESF's role in the combined arms effort.
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