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Old 2014-12-19, 12:18 AM   [Ignore Me] #1
Buggsy
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Re: Wow. This place really died, eh?


If you understood the importance of CE/AMS for defense you would have asked for the CUD EMP blast and CUD Orbital Strike to be removed from the game 10 years ago.

You brats got exactly what you wanted so enjoy your rolling balls of zergs going from spawn camp to spawn camp with little to no resistance.
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Old 2014-12-19, 05:56 AM   [Ignore Me] #2
ringring
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Re: Wow. This place really died, eh?


Originally Posted by Buggsy View Post
If you understood the importance of CE/AMS for defense you would have asked for the CUD EMP blast and CUD Orbital Strike to be removed from the game 10 years ago.

You brats got exactly what you wanted so enjoy your rolling balls of zergs going from spawn camp to spawn camp with little to no resistance.
again I think he's got the wrong folks. Still, it's sunny outside so not everything is bad.
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Old 2014-12-20, 07:13 AM   [Ignore Me] #3
Figment
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Re: Wow. This place really died, eh?


Originally Posted by Buggsy View Post
If you understood the importance of CE/AMS for defense you would have asked for the CUD EMP blast and CUD Orbital Strike to be removed from the game 10 years ago.

You brats got exactly what you wanted so enjoy your rolling balls of zergs going from spawn camp to spawn camp with little to no resistance.
If you understood the importance of being able to counter zergs with swarms of CE you would have understood the importance of the existance of OSes and EMP blasts... Besides, an OS in the hands of a zerg is pretty useless since it only hastens what they will destroy anyway. A well placed OS in the hands of a handful of defenders can be absolutely crippling to zergs.


If you understood the importance of removing AMSes that are controlled by zergs engaging a handful of defenders, you would have understood the importance of OSes and EMPs.

You really don't see how you need a counter to zergs.


Shortsighted brats like you didn't get what you wanted in PS1, namely steamrolling zergs from base to base using CE and nigh invincible AMS positions.


If you gave PS2 classes far less limited CE, you would have created a complete monster Buggsy. Without an inventory system and certification system, massive CE, ESPECIALLY WITHOUT EMP BLASTS would simply be the ultimate steamroll zerg gift.

Last edited by Figment; 2014-12-20 at 07:18 AM.
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Old 2014-12-22, 04:52 AM   [Ignore Me] #4
p0intman
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Re: Wow. This place really died, eh?


Originally Posted by Figment View Post
But to players hope to have it developed in a very specific direction isn't why you would want to play a game you don't quite enjoy for years.

In fact, it kinda pains you to see the potential and not getting the obvious. When I played it with another PS1 vet, we would get constantly annoyed by the detail designs that were impacting in some way as a rather annoying side-effect that you either could or couldn't do, but were forced to camp or give up or not be able to use attrition as a weapon in fighting a group of people too large to kill all medics at once for instance (we could tackle such a group in PS1 by taking their supplies (destroying terms and AMS) and then removing the med juice from the medics over time). We would constantly rant "why didn't they do this this way? Oh wait that would be like some other game we once played, what was it called again?"

It is a constant source of minor aggravations to play the game and all taken together it just isn't fun anymore. And no, can't switch that off. Tried for half a year.
I look at this game, and all I manage to see are so many obvious fuckups that I'm left wondering why they chose what they did, and what they had hoped would come of it. I see base design and overall level design that just... is so obviously wrong that it hurts my head any time I see someone try to defend it.

I see people wanting to love this game as I once did, and I admire that, but its frustrating to see them say that the game is -fun- because... to someone like me, or figment... its not. Its ... just... not. I can explain, in detail, how it worked and why it worked if someone has PLAYED the game... but I'm left wordless to someone that hasn't. I'd have to draw diagrams or show screenshots of it to explain it. Shrug. I kinda gave up on explaining it. Its one of those games that you'll never understand unless you go, load it up and actually look around, and look at the mechanics pretty close.

The cynic in me says to say 'fuck them' and that if they want their game to not suck, they can pay one of us that gets it for the privilege of overhauling it. But then they had that chance, and he left to go elsewhere, which is totally understandable.

Originally Posted by Buggsy View Post
If you understood the importance of CE/AMS for defense you would have asked for the CUD EMP blast and CUD Orbital Strike to be removed from the game 10 years ago.

You brats got exactly what you wanted so enjoy your rolling balls of zergs going from spawn camp to spawn camp with little to no resistance.
Fun fact: three or four times in my PS1 history, I petitioned SOE to demote me to CR4 because I got sick and tired of the bullshit that CR5s put up with. I didn't care about my OS and only rarely needed my EMP. It was a fucking burdensome mantle to carry at times, and was more like herding feral retarded cats than actual fun sometimes.

I think... you're mistakening us, because I and others most certainly did petition for orbitals to be removed many years ago, and I petitioned SOE to not put orbitals into PS2... ever.

As far as the WW2 game, I won't bother with it... they'll just fuck it up like PS1, PS2 and SWG.

MLG failed because SOE used it as forced marketing first.
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Last edited by p0intman; 2014-12-22 at 05:33 AM.
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