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Old 2012-06-04, 03:36 PM   [Ignore Me] #1
maradine
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Re: [Merged] Planetside 2 & TrackIR


Screw head tracking, I want drink tracking.
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Old 2012-06-04, 04:08 PM   [Ignore Me] #2
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Re: [Merged] Planetside 2 & TrackIR


Freelook is absolutely necessary! Being able to keep track of air contacts while simultaneously maneuvering your aircraft is the single most important aspect of air combat. You must know how your opponent is maneuvering in order to counter him and countering maneuvers is rarely accomplished by pointing at your opponent. In PS1, it was really not an issue because the physics were practically non-existent and the flight model was extremely simplistic. Not the case in PS2
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Old 2012-06-14, 02:27 AM   [Ignore Me] #3
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by Conq View Post
I feel the same, as long as it doesn't provide too much of an advantage I don't care.

I have to say though, I don't know who spends thousands on this stuff, I felt retarded just spending a hundred bucks on a gaming mouse and keyboard. You flight simmers should spend that money on training for a pilot's license and rent a Cessna on the weekends.


Funny you should say that becasue after I got my track IR, I was so immersed with flight that I did just that! I got my Privates Pilot license and ENjoy recreational flying when I can afford it.

But being as I know your post was meant as an insult, Ill tell you this. One hour of flying a real cessna is 2x more expensive than buying a TrackIR 5 and the Track clip pro that will last YEARS. I will also say real flying 5x more fun than flying a sim. But I am not rich, I am barely middle class. What I am is a fan of immersive technologies and even more so a fan of companies that forward the technology of immersion.

The fact that TRACKIR is but ONE of many head tracking solutions, many of them FREE, should be a huge hint that the want is out there, and given the opportunity many will try and LOVE what it offers.

It doenst offer any advantage as long as mouse look is also in the game. You are simply using a different "Button".

BTW I dont have a gaming mouse or keyboard and don't plan on buying one. SO i do not think that SOE should support gaming mice or keyboards. Its just unfair............... Now just imagine if that was the case.
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Old 2012-07-20, 03:34 AM   [Ignore Me] #4
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Re: [Merged] Planetside 2 & TrackIR


SO GREAT NEWS!!!! SOE now has the SDK from Natural Point!! So it looks like its going to get implemented in some sort. Good Job SOE!! This a great move on your part!!
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Click here to go to the next VIP post in this thread.   Old 2012-07-20, 03:46 AM   [Ignore Me] #5
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by HoovesMcG View Post
SO GREAT NEWS!!!! SOE now has the SDK from Natural Point!! So it looks like its going to get implemented in some sort. Good Job SOE!! This a great move on your part!!
Creepy, I had just been looking at this thread and tweeted Higby asking if there were any updates, and then a few minutes later you post this.

I'm excited about this, but what is your source?
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Old 2012-07-20, 08:58 PM   [Ignore Me] #6
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by Malorn View Post
Creepy, I had just been looking at this thread and tweeted Higby asking if there were any updates, and then a few minutes later you post this.

I'm excited about this, but what is your source?

Ah sorry it took so long to get back to you but here is the source!

http://forum.naturalpoint.com/forum/...2224#Post52224

DUDE read what Seth from Natural Point says about SOE. Man I love these guys!!
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Old 2012-07-20, 04:06 AM   [Ignore Me] #7
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Re: [Merged] Planetside 2 & TrackIR


Guess I better stash another 150€ to the side for a TrackIR then...

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Last edited by Coreldan; 2012-07-20 at 04:10 AM.
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Old 2012-07-20, 05:20 AM   [Ignore Me] #8
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Re: [Merged] Planetside 2 & TrackIR


ive seen in a vid at some point that that you have a free view in the cockpit of aircrafts, so if thats possible i think track IR can be configured to do at least rudimentary tasks like that, even fi its not for infantry or anything else, but its very useful for flyovers etc
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Old 2012-07-20, 07:20 AM   [Ignore Me] #9
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Re: [Merged] Planetside 2 & TrackIR


it's just another input device...
since SOE already have cockpit viewing in game, they just have to allow a device axis to control it (which surely it already must)...then Natural Point have to add PS2 into their list of supported games (so that it detects and loads a profile automatically) and hey presto..

there is allways a trackir on my headset, so I'll for sure be happy to be able to use for cockpit view..

..not interested in an infantry separate head rotate though (ala arma)...guess I'm too used to mouse/keyboard for that..

*edit* the "free view" in the cockpit implies the cockpit is a full 3d object (with depth etc) and not just a flat plane with a crafty texture projected on it..

Some games support trak-ir but don't have 3d cockpits, in which case the supported Axis are just the rotational axis (x and y)

..if however there is a full 3d cockpit, then it could support full 6 degrees of freedom (rotate down/up, rotate left/right, rotate left/right, track left right, track up/down, track in/out)..

..a full 3d cockpit is a large increase in art resource though (if you look at the DCS series for example), as the artists need to build the 3d cockpit objec(s), unwrap and texture them..as opposed to just projecting a cool animated txture onto a single poly..

NFI if sony have built full 3d / 6dof capable cockpits or not, but even just 2 dof will still be good...

Last edited by Nemises; 2012-07-20 at 07:26 AM.
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Old 2012-07-20, 09:23 AM   [Ignore Me] #10
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Re: [Merged] Planetside 2 & TrackIR


There is no ability to move the head seperate from the body in Planetside 2. It would be cool to have that + 3 monitors but it's not necessary at all.
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Old 2012-07-20, 09:11 PM   [Ignore Me] #11
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Re: [Merged] Planetside 2 & TrackIR


sounds like buying this might give me neck problems
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Old 2012-07-20, 09:19 PM   [Ignore Me] #12
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Re: [Merged] Planetside 2 & TrackIR


I wouldn't care if they added this after release, but don't waste time before and during beta. This is such a nitche thing don't count on it. Personally I think its a waste of time but if you want it petition for it, but I ask the devs to wait till after release.
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Old 2012-07-20, 10:26 PM   [Ignore Me] #13
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Re: [Merged] Planetside 2 & TrackIR


It's really not that hard for them to add from what I've read. Either way, I think it is def something they should add by the time the game is ready for final release.
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Old 2012-07-20, 10:55 PM   [Ignore Me] #14
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Re: [Merged] Planetside 2 & TrackIR


Even if it doesn't make it in until release or after this specifically makes me very happy (bought trackir for arma and it really helps out with flying, don't use it overly much on foot except in DayZ were it's saved my skin a number of times) but also happy in general to know that the devs do listen to users looking for extra features rather than the folks crying that it cannot or should not be done due to any perceived increase in the development cycle...which they are not privy to.

Brave- All the settings including head track speed are fully adjustable and different profile settings are just an alt tab away while playing. You barely have to move your head at all..unless you set it up so that you do have to move your head a lot.
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Old 2012-07-20, 11:12 PM   [Ignore Me] #15
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by Mauser101 View Post
Even if it doesn't make it in until release or after this specifically makes me very happy (bought trackir for arma and it really helps out with flying, don't use it overly much on foot except in DayZ were it's saved my skin a number of times) but also happy in general to know that the devs do listen to users looking for extra features rather than the folks crying that it cannot or should not be done due to any perceived increase in the development cycle...which they are not privy to.

Brave- All the settings including head track speed are fully adjustable and different profile settings are just an alt tab away while playing. You barely have to move your head at all..unless you set it up so that you do have to move your head a lot.
Yes, yes, thank you for pointing that out.

Though I have a funny feeling all those that are being "debbie downers" about this and other ideas/additons to PS2 will chill out once they get into beta. Well, that is if they even do.
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