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PSU: Push to test... Release to detonate
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2011-08-03, 01:11 AM | [Ignore Me] #1 | ||
People need to be taught to avoid friendly damage almost as much as people need to learn not to shoot through their mates.
I mean, gawd sake... i want it to punish players that zig-zag in front of you, or into friendly crossfires or run down the centre of a hallway in a base or into an nme CY and get hit by the friendly Flail that has been bombarding the same spot for 20mins! Oh, well. |
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2011-08-03, 11:08 AM | [Ignore Me] #2 | |||
Contributor PlanetSide 2
Game Designer |
It also has the potential for abuse. If for example I got my entire platoon to kill someone once the platoon would get very little grief, but the player we killed would get more. In fact, we could drive someone to weaponslock that way. While running someone over in a vehicle it's a lot harder to organize things that way. So the vehicle grief works but infantry grief...not so much. I would like to see some way for that accountability to stick though, but it just has so much abuse potential. There's ways to curb it but its hard. |
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