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PSU: This Quote Cost Me $100
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2014-08-05, 06:52 AM | [Ignore Me] #1 | ||||
First Sergeant
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I cant buy, equip and wear a room.
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2014-08-07, 02:16 AM | [Ignore Me] #2 | ||||
Sergeant Major
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The only difference between getting killed by a sniper and getting killed by a heavy assault is that sniping takes more skill. - - - - - The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever. I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour. Last edited by BlaxicanX; 2014-08-07 at 03:09 AM. |
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2014-08-07, 07:35 AM | [Ignore Me] #3 | |||
Major General
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Last edited by Crator; 2014-08-07 at 08:25 AM. |
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2014-08-10, 02:58 PM | [Ignore Me] #4 | |||
Lieutenant General
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Resources sounds nice at first, until you realise that you can't really campaign for resources and whatever empire is "lucky" to have more resources and thus expansion power, gets "more lucky". It's a bit of a domino-stacking effect. Something from the previous page: Making changes to say Lightning speed won't stop traffic jams, since the tanks are played solo. Thus they're nothing more than mobile turrets. A mobile turret causes a traffic jam when it stops to fire. It's as simple as that. It stands still. A lot. Give a vehicle a dedicated driver and that driver will keep it moving because it got little else to do, unless it's camping. In which case you should make sure that a large stationary target is not only easily hit, it should suffer from attrition. So you shouldn't give its occupants super-fast, infinite repair... |
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