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Old 2014-08-05, 06:52 AM   [Ignore Me] #1
Mietz
First Sergeant
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
I don't see how flak armor mitigating explosives is all that relevant. With that same logic, you shouldn't be bothered by snipers since merely staying indoors or not standing around when outdoors will almost completely nullify a sniper's ability to one-shot you.
Thats not even in the same ballpark as the "same logic", its not even an analogy.
I cant buy, equip and wear a room.

Sure, but why is the "OSK" part of it significant?
If that is not "significant" i would ask you why not every gun in PS2 is OHK as apparently its not significant
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Old 2014-08-07, 02:16 AM   [Ignore Me] #2
BlaxicanX
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by Mietz View Post
Thats not even in the same ballpark as the "same logic", its not even an analogy.
I cant buy, equip and wear a room.
That's good, because you shouldn't be allowed to buy your way out of being punished for your mistakes. Even the best sniper will have a hell of a time head-shotting you if you don't stand around out in the open... and that's free.

If that is not "significant" i would ask you why not every gun in PS2 is OHK as apparently its not significant
They pretty much are. You're starting to get it now.

The only difference between getting killed by a sniper and getting killed by a heavy assault is that sniping takes more skill.

- - - - -

The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever.

I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour.

Last edited by BlaxicanX; 2014-08-07 at 03:09 AM.
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Old 2014-08-07, 07:35 AM   [Ignore Me] #3
Crator
Major General
 
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever.

I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour.
I know right. I feel a resource nerf coming... Either they up the cost of things that use resources, they reduce the amount of resources you get, and/or they increase the tick-rate (amount of time) you get resources.
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Last edited by Crator; 2014-08-07 at 08:25 AM.
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Old 2014-08-10, 02:58 PM   [Ignore Me] #4
Figment
Lieutenant General
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by Crator View Post
I know right. I feel a resource nerf coming... Either they up the cost of things that use resources, they reduce the amount of resources you get, and/or they increase the tick-rate (amount of time) you get resources.
I still maintain what I said in Alpha that a timer and forcing the use of team-vehicles by not having many solo units be very powerful is more than enough.

Resources sounds nice at first, until you realise that you can't really campaign for resources and whatever empire is "lucky" to have more resources and thus expansion power, gets "more lucky". It's a bit of a domino-stacking effect.



Something from the previous page: Making changes to say Lightning speed won't stop traffic jams, since the tanks are played solo. Thus they're nothing more than mobile turrets. A mobile turret causes a traffic jam when it stops to fire.

It's as simple as that. It stands still. A lot.

Give a vehicle a dedicated driver and that driver will keep it moving because it got little else to do, unless it's camping. In which case you should make sure that a large stationary target is not only easily hit, it should suffer from attrition. So you shouldn't give its occupants super-fast, infinite repair...
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Old 2014-08-11, 09:36 AM   [Ignore Me] #5
Crator
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by Figment View Post
Resources sounds nice at first, until you realise that you can't really campaign for resources and whatever empire is "lucky" to have more resources and thus expansion power, gets "more lucky". It's a bit of a domino-stacking effect.
No doubt, and I agree... But SOE has this free-to-play system they must maintain...
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