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2012-06-11, 10:52 PM | [Ignore Me] #31 | ||
Master Sergeant
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I hate to be the wet blanket, but this seems like too much data to transmit.
While the idea is cool, you have to think about how big that's going to be for just one instance of it, and then multiply it by a few hundred. Not the mention all of the people reciving the feed (still image). I don't care how broad your broad-band is, that's gonna choke the servers - even with the highest compression gif format you could find (which would degrade the images to the point of being useless). I know it looks like the Forgelight engine can do wonders, but let's not expect the world. |
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2012-06-12, 06:54 AM | [Ignore Me] #32 | |||
Captain
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You're right, of course. Last edited by Dagron; 2012-06-12 at 06:56 AM. |
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2012-06-12, 11:03 AM | [Ignore Me] #34 | |||
Master Sergeant
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The problem comes in when you want the planetside servers to handle all of that video (or even still images) across their data streams and server on top of all of the other actual game data that's being passed around. Now, in theory, you could set something like this up in your outfit where everyone has a second monitor that is tuned to a twitch.tv channel watching your infiltrator feed. The trick is getting all that set up and how much of a delay is going to be put on the stream. Some might call that cheating. |
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2012-06-12, 02:35 PM | [Ignore Me] #35 | ||
Private
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Haven't read all three pages, but here's my two cents.
One of the Infiltrators's gadgets is a range finder. When used, it can give the precise range of a certain object or area (Variable zoom yay) or they can start lazeing targets. They can mark enemies (Shows as a small red square), Vehicles, Bases, Turrets, Explosives, etc. They can also free mark with the push of a button. Free marking will show a green square that when hovered over, can give you note, such as range. |
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2012-06-12, 06:42 PM | [Ignore Me] #37 | ||
Private
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I'm not sure how well this would work for the kind of Intel aspect most of the people posting in this thread are wanting and by all means rip the idea to pieces if you want.
But how about rather than having the spot function lock onto a target and show the exact location of the player, you instead use it as a static short term area marker on the mini map and maybe on your main view if the marker is close enough to you, with this you can spot a persons general location rather than the actual person, combine this with the VOIP and you can tell your squad that the marker you just placed is an enemy location, and anyone who isn't listening to your VOIP (Not in your squad etc.) will see the marker and get an idea that there might be someone in that general direction. this marker would of course not be permanent, lets say it lasts 5-10 seconds, just enough time for people to get the general idea someone might be in that location, but not so long as to have hundreds of them all over the map when they are no longer needed |
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2012-06-12, 07:03 PM | [Ignore Me] #38 | ||
Private
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I'm kinda new to the forums and Planetside, but this thread got me interested since I'm also thinking about playing infiltrator mostly.
From what I saw in the E3 streams, the current spotting mechanism might indeed be a little bit 'cheating' and giving away too much info. Next to being abusable (randomly spamming the spot button in the dark of night). Also, like The Degenatron said, video feeds would probably just clog up the server(s). As well as probably being unrecognisable. Though I don't really know a better system in that aspect, my personal vision of a good, usable spotting system is as follows, but this is mostly for strategical spotting, not battle spotting (so to plan attacks or prepare defences, not in the heat of battle):
I think this could also maybe just happen client-side, if not requested by the squad leader. So someone can just make a screenshot/spotting and have their own pc/client upload it to the main server for a set amount of time for everyone to check out on their tablet/phone app, or another server (e.g. your own website), for your own outfit exclusively, for example. This is all just my two cents and contributing to the brainstorm. I'd like to hear what you guys think. Last edited by NiDeCo; 2012-06-12 at 07:07 PM. |
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2012-06-12, 09:08 PM | [Ignore Me] #39 | |||
Major
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2012-06-13, 02:44 AM | [Ignore Me] #40 | |||
Private
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The idea was, that instead of the entire squad/outfit getting flooded with spottings, only the squad/outfit leader would get the spotting from the spotter he/she designated directly on his/her screen, in-game. How it would work:
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2012-06-13, 12:19 PM | [Ignore Me] #41 | |||
Major
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2012-06-17, 08:15 AM | [Ignore Me] #42 | ||
Corporal
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This all seems overly complicated.
I believe the simplest and most balanced system would be one similar to Tribes ascends current one (as they have made the spot require greater accuracy in a recent patch) except that the marker placed should not follow the target. This would provide a non cluttered UI solution which simply displayed a last seen point for a number of seconds. This info would be incredibly useful to focused outfits and squads but useless to disorganised fools. |
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2012-06-17, 07:40 PM | [Ignore Me] #43 | ||
Private
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I must agree that that seems like a good alternative to the current battle spotting mechanic. (The one you want to use when in the middle of a fight)
I was more interested in a way for strategical spotting to help squads/outfits(/empires) to prepare attacks/defence BEFORE an actual fight occurs. |
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2012-06-18, 01:14 AM | [Ignore Me] #45 | ||
Master Sergeant
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I have a couple of alternative ideas:
First, "Tagging". This idea is a straight rip-off from Natural Selection. Infiltrators could hit an enemy with a transponder which gives away the enemies position to the squad. The enemy could remove the tag by using a healing station. In NS, the target got a hud pop-up saying they'd been tagged. I always thought this defeated the purpose and would recommend that a target not get notice that they were tagged. Of course this would require certification and a device that takes up an inventory slot. Upgrades could make the tagger shoot farther and the tags last longer before the ran out of power. Second would be "Ping". This would be an cert with a device or it could be an implant. It would do what it sounds like - it would send out a circular ping around the spy and breifly light up all of the enemy around them (2~4 seconds tops). The ping might make a quiet noise that could give away the infiltrator if someone was too close. Upgrades could include a larger ping radius and faser cool-downs between pings. "But wait D-Gen! That's WAY too OP, and there's no counter!", you say, but there is a counter. You give the counter meassure to the light assault. Light assaults can cert up to be able to see the ping signature on their minimaps when it eminates from the infiltrator. They have to be watching for it, or they'll miss it. And even if they see it, it wouldn't stay long enough to lead them to the infiltrator. They'll have to wait for the next ping to see how close they are getting and if the infiltrator has moved. This could make quite an intresting cat-and-mouse game for these two classes. To me, this is a much more plausable set out spotting options to the "everyone can spam their spots" or the "live stream" options. Also, Immigrant, you have a point about "why would they boast about that?". I don't know unless they are talking about building into the UI a streamer (instead of using a 3rd party). But even then, I'd bet they are talking an out-bound stream, and not in-bound to the server. Last edited by The Degenatron; 2012-06-18 at 01:24 AM. |
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