Ideas for the "Rich get richer" problem - PlanetSide Universe
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Click here to go to the next VIP post in this thread.   Old 2012-04-25, 02:19 AM   [Ignore Me] #14
Malorn
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Re: Ideas for the "Rich get richer" problem


Originally Posted by The Kush View Post
In the end resources arent going to make you win, and i promise with three empires you will not be able to completely pin a faction.
World-lock occurred several times during PS1's first few years. All ten continents dominated by a single empire with few options for the other two. Continent locks happened all the time in PS1, and there were always three empires. They didn't fight each other evenly, and there were population and tactical considerations thrown into the mix. PS2 adds another dynamic - limited resources with which to wage war.

And resources will make you win if PS2 lives up to its promise that resources matter.

Even without resources it is absolutely possible to pin an empire down on a single continent (we know this from PS1 experience). Add in a resource swing and it tips the scales further.

Just because a foothold exists does not mean the populations on the continents will be even, nor does it mean resources will be even. If it can happen on one continent it can happen globally, just like it did in PS1.
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Last edited by Malorn; 2012-04-25 at 02:20 AM.
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