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2014-06-08, 11:47 AM | [Ignore Me] #1 | |||
Master Sergeant
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In which we get the option to deploy a minefield and deny area. In a way mines are missing their actual purpose massively. It shouldn't be about sneaky traps on a vehicle pad or getting one in position. It's supposed to be about shutting down a section of road until clear. It's like most static defences : missing the point. |
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2014-06-08, 05:14 PM | [Ignore Me] #2 | ||||
Major
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As for Anti-infantry minefield, it has to be an AI mine sidegrade, that doesn't encroach on other grenade/C4 abilities, or else it becomes a grenade/c4 upgrade instead of a sidegrade. Imagine players thrwoing/dropping this in a cluster of players.
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2014-06-09, 10:31 AM | [Ignore Me] #3 | |||
Major
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2014-06-10, 01:59 PM | [Ignore Me] #4 | |||
Contributor Major
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Now we have good smallarms and vehicles... but I wonder if we (or the game) are better off.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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