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2012-07-16, 05:29 AM | [Ignore Me] #1 | ||
Master Sergeant
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i agree with the OP X10000 (over 9000.!)
anything that lets me have separate driver and gunners im all in for also make the mag have a rotating turret (like the OP mentions) - i dont see why it was even changed in the first place we finally agree on something Last edited by fod; 2012-07-16 at 05:38 AM. |
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2012-07-16, 06:22 AM | [Ignore Me] #3 | |||
Master Sergeant
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TR fire fastest NC hit hardest VS agility and maneuverability |
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2012-07-16, 06:50 AM | [Ignore Me] #4 | |||
Sergeant Major
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Besides, strafeing is not all that useful as it sounds |
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2012-07-16, 07:31 AM | [Ignore Me] #5 | |||
Lieutenant General
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Strafing definitely is a benefit, but for the Magrider it's mostly compensation for not having a turret and therefore being easy to flank as the deadzones of the tank are ginormous and you have to turn your hull and therefore lose a lot of potential directional movement while aiming "sideways". Where other tanks can fire sideways at high forward speeds, a Magrider would become a completely stationary rotating turret without strafing. With strafing it gets to circle strafe at close range though. |
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2012-07-16, 12:58 PM | [Ignore Me] #6 | ||
Sergeant Major
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My thoughts:
1. Asymmetric Balance is fine. While it might be a disappointment to some VS players, I don't think the Magrider NEEDS the option, and I could see it causing balance problems to implement on top of the extra animation/modeling effort. While balance could be resolved, it isn't necessary to go through those steps in my opinion. (Side note: I currently intend to play VS, so I'm not just saying this to limit a faction I don't like.) 2. One way of helping balance the Cert is to potentially reduce the resource cost (counter-intuitive though this suggestion is) of spawning the vehicle slightly. In this case, Manpower would be additional limiting factor to make up for that cost decrease and make it an attractive option. For example, a 15-20% cost decrease. EDIT: That may be too much of a discount of course, I fully expect it would be played with, and in the long term it's not perhaps needed, but it's the best way to make it a more attractive option in the short term. 3. I agree that the stats of the vehicle should not be changed from 2-3 crew variants. Last edited by Flaropri; 2012-07-16 at 01:40 PM. |
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2012-07-16, 09:09 PM | [Ignore Me] #7 | ||
Lieutenant General
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Manpower is THE most limited and scarce resource on Auraxis. Wasting it like you are all suggesting with this setup makes the option completely uninteresting as it is completely underpowered.
Loss of 33% firepower and 50%-66% endurance for 10%-20% better maneuvrability is completely unacceptable. Hey Ratstomper, if Manpower doesn't matter as you claim, why do we even bother balancing units against each other both for individuals and groups of players? It is at the very basis of game design. @Flapropi: You never heard the sarcasm jokes about the TR design philosophy? If you say it was no problem in PS1, then you really missed how it was felt and perceived by its users. TR hated always requiring more men to fill a whole unit. Even if it was to add functionality, even if Prowler doesn't need the dual 15mm to out-dps a Vanguard. They hated that both Van and Mag could fire at the sky while they could not, while spending equal manpower. It is an issue. A HUGE issue even. Don't dismiss or ever underestimate manpower requirement balance or you will design the next Raider. |
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2012-07-17, 02:17 AM | [Ignore Me] #8 | |||
Sergeant Major
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And I really don't think this would give the Magrider any advantage. The Magrider can already maneuver and fire at a target while keeping it's strongest armor pointed at the enemy. If you give the gunner a 360° turret for the main gun, it's still better for the Magrider to face in the direction of the enemy anyway. If anything, this would give the Prowler and Vanguard an advantage, since it will allow the driver to maneuver effectively while the gunner fires, instead of being forced to aim the main gun while trying to maneuver around terrain. Hell, the VS in me almost wants to be against this awesome change just because it will level the playing field so much where the Magrider had a mobility advantage. |
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2012-07-17, 10:09 AM | [Ignore Me] #9 | ||||||||
Lieutenant General
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But considering it's a downright bad execution of what people actually want but don't expect out of SOE anymore because SOE's design philosophy pretty much precluded it, it's not worth it no.
Oh and please don't call infils snipers. It pains me enough that these two completely opposite roles (melee distance and long distance) have been put in the same suit.
Hooray for two one man tanks completely outmaneuvring a teamvehicle with fixed forward gun.
So that advantage isn't really a big advantage and pretty moot as long as the whole vehicle isn't balanced for three crew members instead of one or two.
Last edited by Figment; 2012-07-17 at 10:14 AM. |
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2012-07-17, 01:25 PM | [Ignore Me] #10 | |||||
Sergeant Major
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If you think it should be more powerful or that you lose half your firepower, you are half right. The two guns on MBTs are situational, for example if you don't have to fight an aircav and tank at the same time, you don't gain much by being able to use both turrets. More than that, if you consider how much more situational awareness the dedicated driver tank has, it balances out nicely. Yes, it would lose in a head on fight, if it only has one gunner, but it has a greater chance of outmanuvearing it's opponent so it won't get into those situations in the first place. At range and tricky terrain the dedicated driver has the obvious advantage. At any rate, this would be an option you can turn on and off when you spawn the MBT, there is no loss to overal game experience this way.
It is bad to come to conclusions based on only one situation. You don't cut away anything. It is their choice to use that setup. If it would be disadvantageous they wouldn't use it in the first place. So either it works and is overal better than drivergunner setup and many players will use it, or if it does not work good enough, only those who really want that kind of experience would use it. |
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2012-07-17, 05:23 PM | [Ignore Me] #11 | ||||||||
Lieutenant General
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Take a PS1 Lightning. Imagine you cut up the controls. You think a single enemy unit has more issues with two Lightnings or one? It can only engage one at a time. The other doesn't HAVE to move and can fire freely, but if you're both in the same unit with the same hitpoints, he only needs to chase down one and maybe he'll miss 20% of the shots needed, great. If you were with two, he'd still need 80% more shots to kill the second tank... Now if your tank also had 100% more hitpoints, you'd be getting somewhere in terms of balance and maneuvring advantage.
Now, I WANT separate roles, badly, but I can't accept giving up manpower, firepower nor endurance per player for it. The only acceptable solutions for a tank with the same role and built are when manpower, endurance/firepower (damage over time) for X* tanks are equal to the unit where X crew is a requirement. Because only THEN is maneuvrability an added advantage for your group of three. *Note, X should never rise above three, unless the unit design has exploitable, built-in flaws. Otherwise you create units that are played with less than intended players to maximise endurance per player. |
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2012-07-17, 05:51 PM | [Ignore Me] #12 | |||
Master Sergeant
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so im guessing you are against a separate driver and gunner? its hard following your posts and what you exactly mean are you against it because you think its weaker than a 1 man tank? and if you are then why? you can always go and get a single man tank yourself - you dont have to force us to do the same, if you think 2 man tanks are weaker then why argue? just use 1 man tanks yourself all the time then |
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2012-07-18, 01:54 PM | [Ignore Me] #13 | |||
Major
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Now, splitting up all the positions over a gunner=driver system is, in my opinion, giving an advantage to the 3-manned tank. I'm ok with that because 1) I'm not a nitpicky asshole 2) there's a slight tradeoff for the small fact you might get three kills instead of two if you kill it. Your crappy driver and gunner setup isn't even viable in PS2 and would only screw MBTs over. Not necessarily. Figment is usually incoherent and likes to talk out both sides of his face. It makes it difficult to understand what he's saying when he isn't blatantly insulting you for having a different veiwpoint. |
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2012-07-18, 03:24 PM | [Ignore Me] #14 | |||||||||
Lieutenant General
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Certainly not if they can bring three. Oh man, you're funny.
2. A slight trade-off
You do realise that in a perfect TTK, two single crew tanks fighting one tank with two gunners have the equivalent firing live of three tanks due to numerical leverage, right? Meaning that in a perfect two crew TTK on the other units, the other two would already have to perform at 66% efficiency each AND NOT MAKE USE OF ANY POSITIONING AND FLANKING advantages that multiple crews have? Meaning that if the two crew misses some shots or the gunner of the two crew loses tracks, the other two tanks would have to have a an efficiency each of below 40% in order to lose? Oh wait, you don't have any argumentation to support your stance, you just have "wet finger in the air to see where wind is blowing" first impression opinions. RIIIGHT. You're just interested in solo power so you can personally abuse it and kill two or three at once. Admit it. Stop being selfish. And if you're not, then you're just acting a hypocrite, possibly on purpose. And if not that, you're just being stubborn because you hate me enough to not let me "win" a debate from you. One thing is for sure, you don't have an educated opinion. Pick one. Come on. But you were saying that my design philosophy screws over team-vehicle players? Let me get back to laughing. You do realise you are saying that EVERY PS1 unit that requires more gunners is SCREWED OVER as like in MY version of driver + gunner they equal the power of the equal amount of solist users and then have a slight teamwork advantage in maneuvring over said units. Instead, you have the "compromise version" YOU MIGHT SUPPORT, where they are LESS than the equal of the equal amount of solist users and are thus substantially WEAKER than in my variant. And then you have YOUR version, where they don't really need to exist at all! RIIIIIIGHT. I am the one screwing teamwork over! Clearly! Stop making up stupid arguments, it makes you look utterly stupid. And this isn't an insult, it's fact. For the record, the design philosophy I propose was applied extremely succesfully on balancing the fast majority of PS1 multi-crew combat units. Even if it took some buffs and nerfs (particularly to buggies, which had to be made substantially more powerful to compete with multiple solo air units in particular). Plus, it's funny in light of PS1 balance between units: Examples of vehicles in PS1 that are balanced in the way the compromise here suggests: Prowler (token second gunner), Harasser (way too weak), Raider (outperformed by Deliverer, Aurora and Thunderer as they require less crew for virtually same power), Marauder (only Mortar interesting, 12 mm is rather worthless most the time), but also: Bassilisk (too weak compared to infantry (!) to be attractive). Examples of vehicles in PS1 that are balanced in the way you suggest: Mosquito, Reaver. There'd be no balanced team vehicles as everyhing would be a solo vehicle first by far. At most there'd be a few with unrecommended, optional crew second. If there were, they'd be akin to the above units. All PS2 vehicles aside from the Sunderer, Liberator and Galaxy fall under this, only the Liberator could be seen as a combat unit at this point, while the others are discardable units. Examples of vehicles in PS1 that are balanced like I suggest: Skyguard, Enforcer, Tresher, Vanguard, Thunderer, Deliverer, Lightning (post-buff since it was far too weak compared to team-vehicles to be near competitive, but two still can't take on a single MBT without working together really, really hard for it), Magrider (because the driver has a much weaker gun than the gunner and a second Magrider-driver can't out-"damage-over-time" a Magrider gunner even with the added endurance - which is not true for PS2 solo MBTs because they got equal capacity guns!), Liberator. Note also that, if you couldn't switch seats, the PS2 Liberator falls under this. So.... I'm screwing over multi-crews? Riiiight. I doubt you will comprehend what I'm saying though and even if you would, you'd never admit it.
That's the irony because it means they're just incapable of understanding the argument made. They can't even see which context or argument is being made. You saying I'm incoherent is just typical of your side. You're either not capable or willing to think complex enough to have a thought-out argument. You're uncapable of placing yourself in the position of other players that are unlike yourself, are uncapable of admitting your solo-prefered side has been catered wealthily too and want a 100% solo-side game with some token team units that you can just ignore unless you find yourself alone against them. Which shouldn't happen much unless you're a dumb, anti-social player that's incapable and unwilling to work with other players. Hmm... Incapable of finding gunners and wanting each unit to be usable on your own... Not insinuating anything, but...
You know how often I've had to re-explain something to you by showing the consequences to YOUR side of the argument, then going back to how I'd do it. So yes you're ignorant. That's not an insult, that's a fact. A frustrating one. So yes, I'll ridicule your ignorance till you do better. You're worse though, you're just dismissive of things you don't comprehend because you can't admit you might not be smart enough to follow it, OR simply ask for clarification: you just assume I must be wrong without understanding why, or even what I'm saying. For you still don't, even if you pretend you do. I'd even say you're probably unwilling to understand it because you don't like me personally. I take the time to carefully layout what's what. That's all the courtesy you will get from me when you act dumb and tbh, it's more than you deserve most the time. Last edited by Figment; 2012-07-18 at 03:35 PM. |
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2012-07-18, 05:49 PM | [Ignore Me] #15 | ||||
Major
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I'm not reading the rest of your BS wall of text. Learn to keep up with the discussion and then maybe I'll take you seriously. |
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certification, dedicated, driver, mbt |
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