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View Poll Results: Continental Benefits and Base Benmefits should be: | |||
Discounts | 1 | 14.29% | |
Tangible (Slight, but notable power bonuses) | 4 | 57.14% | |
Mixed | 2 | 28.57% | |
Other (See below) | 0 | 0% | |
Viewed on as different matters | 0 | 0% | |
Voters: 7. You may not vote on this poll |
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2013-07-30, 06:15 PM | [Ignore Me] #1 | ||
As it stands right now, the benefits are:
Indar - 10% Reduction of cost for items purchased with Infantry resources. Esamir - 10% Reduction of cost for vehicles purchased with Mechanized resources. Amerish - 10% Reduction of cost for aircraft purchased with Aerospace resources. After Malorn has given us a verbal glimpse at the upcoming resource system, one thing caught my attention. He mentioned that his idea for benefits is most likely resource discounts. What I would like to point out is: while it's all good and meaningful in theory, it does not provide enough incentive for a typical shoot-shit-jack. From a psychological standpoint, discounts are viewed as "defensive benefit". What I mean is discounts allow for owner to withstand higher attrition. But that is a "defensive benifit", since it provides players' with "more of the same tool" as opposed "more tools". Let's just remember how ^this^ game did it: Ishundar - Vehicle Shield Recharge in the proximity of all bases (AMP Station Benefit) Cyssor - 5% Vehicle Armor Buff Searhus - Reduced Spawn Timer Oshur - Vehicle Repairs on all Rearm Stations Esamir+Amerish > Ceryshen+Forseral > Access to enemy Vehicles based on which pair you've locked Hossin+Solsar > As you can see benefits here (which are really all base benefits, minus Cyssor), feel less ephemeral, since they provide visible and, more importantly, - tangible bonuses. To a degree where it's even tactile, like the Oshur benefit. I want to make one thing clear, right away, both discounts and "tangible benfits" provide the same level of advantage, BUT, since the game must always be viewed as a game, overwhelming majority of players in which are zerg, one should not forget what zerg sees in these benefits. The implications are - if you give 50% vehicle discount for Tech Plant ownership, it will not feel as vital as the same Tech Plant giving access to MBTs. To simplify: -- Discounts are a bad idea for benefits, because micromanagement is zerg's weakpoint. You give a player a sweet, and he's gonna take this sweet, even if you say that he can have two the day after tomorrow. And Discounts are sweets, not cars, since the value of a tool is rather low already, and it will be especially low if you can pull two of it in a row (the new system's feature). -- Instead, there should be some benfit that provides "extra tools", rather than increases the attrition. Benefits like:
Last edited by NewSith; 2013-07-30 at 06:25 PM. |
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