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2013-03-12, 05:33 PM | [Ignore Me] #31 | ||
Captain
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Look at top killers on leaderboards to understand whats OP. And their "Farm" Potential.
NC - SCAT MAX TR - HE PROWLERS VS - Nothing.
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Last edited by Pella; 2013-03-12 at 05:34 PM. |
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2013-03-12, 05:35 PM | [Ignore Me] #32 | ||
Major
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Have to agree with the close range deadliness of NC maxs... rounded a corner at Vanu Archives last night and found an NC max waiting for me. Oh crap, died. Didnt even have time to try and dodge.
Another one drop-podded on to roof over the spawn room at Crossroad Watchtower. Heard the pod land looked up... dead. No time to react. Dems deadly dudes. |
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2013-03-12, 06:07 PM | [Ignore Me] #33 | ||
Contributor First Sergeant
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I definitely agree with the OP that the community needs a lot more access to basic stats about what kills what, at least to put an end to the pointless balancing arguments we see all the time on the main forums (the subject of this thread isn't one of them, by the way ).
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2013-03-12, 06:30 PM | [Ignore Me] #34 | |||
First Lieutenant
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However, when comparing ES LMGs at various ranges there is still a wide range of opinions and the minor differences in ability can usually be overcome easily by player skill. But I don't think there's any doubt in anyone's mind that the NC shotgun MAXes are flat-out superior to the TR/VS MAXes in CQC. Plus, there are these other factors to consider:
I think it's pretty clear that NC shotgun MAXes as they currently stand are broken. Hopefully the MAX balance pass will straighten this out. |
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2013-03-12, 10:02 PM | [Ignore Me] #35 | |||
Major
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Yea that isn't a farming weapon, but it's still a perk. I play both VS and TR so agree with you though. VS is lacking after the magrider hit. Last edited by Dragonskin; 2013-03-12 at 10:04 PM. |
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2013-03-12, 10:15 PM | [Ignore Me] #36 | ||
Private
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I honestly wish HE rounds and shotguns didn't exist in the game at all. With that said, I'm not crazy about the idea of giving all faction MAXes access to shotgun weaponry. I'd rather have the NC MAX shotgun pellet damage and/or quantity reduced per shot but increase magazine capacity or something along those lines. That way the burst damage is nerfed but the total magazine damage is buffed to compensate. The burst damage is essentially the source of the issue after all.
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2013-03-12, 10:58 PM | [Ignore Me] #37 | ||
Major
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Now that the VR room is FINALLY coming out I can (try) to put to rest some of the OP/UP myths people have about infantry weapons without needing to rely on the schedules of many others.
Also for any who hasn't seen this video yet of TR and NC MAX testing Id suggest doing so. And no, it's not the one from Beta. This one was posted 1/12/13 and still has merit. |
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2013-03-12, 11:32 PM | [Ignore Me] #38 | ||||
Sergeant Major
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Although what I wanna see is vs small ARM kills vs maxes. When in my Nc or tr max. Vs weapons kill me much faster then other factions. Perhaps its a bug to do with the laser projectiles since vs generally do same dmg per shot as tr. Though maxes need more armor in general.1700 certs for 5% small arms resistance is pathetic.
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2013-03-12, 11:50 PM | [Ignore Me] #39 | |||
Sergeant Major
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2013-03-13, 12:13 AM | [Ignore Me] #40 | |||
Corporal
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So with 2000 HP and 80%reduction a gun that deals 100dmg does 20dmg and thus takes 100 Shots to kill your MAX. With Kinetic Armor 5 you only take 15dmg instead of the 20dmg and thus the gun needs 133.33 shots to kill you. One thing to remember is that Rocket Launcher direct hits arent affected by Flak Armor or Kinetic Armor... so a HA with a Rocket Launcher will allways hurt. Edit: Also note that Kinetic Armor has no effect on the OHK Scat/Hax-MAX. You still die in one magazine... Last edited by Tenhi; 2013-03-13 at 12:15 AM. |
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2013-03-13, 12:20 AM | [Ignore Me] #41 | ||
Private
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Lets not get entirely side tracked here.
The purpose of this thread is to get awareness of the fact that we want the statistics to be released so we do not have these "hand waving" arguments. If the Devs would kindly oblige (I know it takes a bit of time to data mine and all), I think the discussions would be better informed. And if we can largely agree, across empires, and as a group, that this is something the PS2 community desires I think they would spend a little time getting this data to us. So lets focus on getting the data first, and save the flame wars until after. |
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2013-03-13, 01:50 AM | [Ignore Me] #44 | ||
Private
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Or you know they could give MAXs' the same weapons as their infantry counter parts...NC MAXs' can dual wield pistons. I mean, you can't even mix weapons on a max without gimping yourself.
Last edited by Goldymires; 2013-03-13 at 02:01 AM. |
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2013-03-13, 02:43 AM | [Ignore Me] #45 | ||
Sergeant Major
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Absolutely agree with this. I really think the data would shed some light on this issue and show everyone that this is a problem that needs to be resolved. And yes there are imbalances on every faction, but we can't use that as an excuse to not try and fix them to improve the overall balance of the game.
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