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2012-05-03, 05:01 PM | [Ignore Me] #1 | ||
Sergeant Major
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we all know the players who this is targeted at. the ones which no matter how they die blame someone or something else (like game mechanics, hacking or lag) and send tells to the people who killed them calling them all sorts of offensive words like F**. i would like an automatic system in place where if a player gets a set amount or reports on them that they are muted for everyone in the game on all sides for a set amount of time due to the number of offences, a day for the first time a week the second a month for the third and a perma mute for the last. a mechanic like this would make the game atmosphere a little nicer for everyone. while still allowing SOE to make money off the players.
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2012-05-03, 05:12 PM | [Ignore Me] #2 | ||
Brigadier General
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Too easy to abuse. A large outfit could grief someone they don't like by having all of their members report them.
What could work is a variation on that. Have a language filter built into the game, which automatically blocks or censors certain words. In addition, have a report feature similar to what you described, where if a player gets reported for being offensive enough times, it automatically blocks them, but only for everyone who has the language filter turned on. That way, players who don't care about what words someone uses are free to hear (or personally block) what everyone has to say. Also, the mute feature should never apply to squad/platoon/outfit chat. It should be those groups responsibility to kick or mute someone if they don't like what's being said. This should only apply to things like local chat and tells. |
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2012-05-03, 06:49 PM | [Ignore Me] #7 | |||
Brigadier General
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Maybe that could be another chat option though, blocking all tells from enemy empires. I'm all for having options. |
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2012-05-03, 07:06 PM | [Ignore Me] #8 | |||
Private
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Listening to noobs raging was never fun for me, might have to do with me playing mostly infiltrator though. Now that you mention it I had some good chats about fights but they were far and few and I wouldn't miss them. Giving an option would be great, I agree. |
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2012-05-03, 06:54 PM | [Ignore Me] #9 | |||
Major General
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examples: |
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2012-05-03, 08:45 PM | [Ignore Me] #11 | |||
Colonel
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If people are bothering you, there will always be an /ignore feature. I would even agree with a blanket toggle to ignore tells from other factions. Completely optional of course. |
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2012-05-03, 06:09 PM | [Ignore Me] #12 | ||
First Lieutenant
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I like the idea but that would only stop english speaking game denizens from swearing. Germans are usually polite, French simply sound silly but we Slavs from ex-communists countries are horrible - it's usually better that you don't understand what we can say. Even the most horrible english curses I've ever heard sound like nursery rhymes compared to some of the ordinary curse phrases we tend to use frequently. It makes me feel very ashamed.
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2012-05-08, 02:17 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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2012-05-03, 06:42 PM | [Ignore Me] #14 | ||
Master Sergeant
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Are you talking about voice chat or just regular text?
If it's text the problem is already solved as most online games with a chat function today have language filters. (Which are quite funny to test on the QA side of things) And for Voice chat, I don't see why any offended party couldn't just simply choose to /ignore that player and never hear them again. If there are a large number of /ignore's on that player then a message could show for said player saying they aren't very reputable and they may want to tone it down. Another option would be to have community player ratings, but implementing something more complex when something simple can be used takes away from developing the good stuff that we all want to see in the game. I'm assuming PS2 is aiming for a T rating, otherwise I don't see why this would matter. |
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2012-05-08, 02:06 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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The idea then is that if an individual is so dedicated to maintaining a steady stream of vitriol that significant portions of the people they converse with have to ignore them, why not just set the problem child in question to ignore by default so that your average player doesn't have to experience them in the first place, unless they choose to do so? |
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