AGN: Community Clash Recording TXR and MERC vs NNG and TGWW - PlanetSide Universe
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Old 2013-09-26, 02:06 PM   [Ignore Me] #11
TorinPS
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Re: Community Clash TXR and MERC vs NNG and TGWW


Originally Posted by snafus View Post
I wish to propose that we enact a new rule of only allowing one squad of air per team to be active. This is by no means an attempt at watering down the tactical options of the matches but actually giving more. By enacting this one squad of air only teams will have to implement the best squad make ups of LIB to ESF ratios. This will also encourage a more consistent air fight during the match as your platoon will be able to supply you with ESF for the entire match.
I see this as further disadvantaging the side with a lesser skilled air squad. If you are allowed 12 people in the air at any given time, and your 12 people cannot compete, you outright lose the air battle. You don't have the option of putting 24 people in the air to try to counter it, you just lose the air battle. And IMO, 12 people in the air is still more than plenty to handle 48 people on the ground. 1 Liberator is still ample to hold down a spawn when they don't have to worry about air threats. Basically this turns all air vs air battles into strictly a matter of skill and the 'right' air squad loadout. (lib/esf balance) Not that this is particularly bad, it just gives even fewer options to outfits with less experienced air squads.
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