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2004-08-21, 01:37 AM | [Ignore Me] #76 | |||
General
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2004-08-21, 03:19 AM | [Ignore Me] #77 | ||
Captain
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LoneHunter is a pretty good cloaker, man. He's in my outfit, so i oughta know.
AND WHAT IS ALL THIS ABOUT CLOAKERS ONLY DOING WHAT INFANTRY DO??? I'm sorry bro but you are DEAD wrong. I'd like to see you TRY to sneak into a zerged vs base in yer rexo or agile armor, and drop the gens THREE TIMES. Tell ya what...you can't. I can. Done it before, will do it again. dropped 27 generators in 2 hours. A personal best i plan on beating very soon. If you can drop 27 generators in OCCUPIED bases that fast in rexo... i'll give you a cookie, because that's damn good. Can an agile have a tower from RIGHT behind an enemy max? no. couldn't even get into the room w/o being spotted. Can a rexo sneak into an enemy courtyard, kill a loading ANT, hack a GAL and escape without anyone seeing him? only if the base was completely empty.... Can ANY grunt sneak into a warp bubble and hack an ams from under 30 ppl's noses? no. Once again, sorry mate, but the Cloaker fills more roles than a grunt ever could. Why do people play cloaker support? because they can help their buddies while under fire and the enemy not be the wiser. Because they can sit in the basement and wait for those counter gen droppers to all leave, then revive his buddies and have them do it again. Because he can wreck havoc behind the enemy and distract them long enough for his grunt pals to make some progress. BOO-FUCKING-YA! (and before you make the post 'well if a cloaker can do all that, then why does dlv need a nerf' post, think about this: You don't want the cloaker class to become the 'reavers of the infantry', but as of right now, Dark Light users are just that. You don't want a bunch of skill-less people running around w/ boomers, but Dark Light users are the equivilant of the skilless with the implant that gives them the opportunity to hunt down an entire pop of this game with near impunity) ONCE AGAIN: BOO-FUCKING-YA! |
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2004-08-21, 03:55 AM | [Ignore Me] #78 | |||
Lieutenant General
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Thank you CB
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2004-08-21, 09:08 AM | [Ignore Me] #79 | ||||
First Sergeant
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2004-08-21, 09:14 AM | [Ignore Me] #80 | |||
First Sergeant
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Can i join liquid force? I want to be in an outfit that doesnt call you a "***" Everytime you screw up. I also want to be in an outfit with other cloakers. |
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2004-08-21, 08:42 PM | [Ignore Me] #81 | ||
First Sergeant
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We should all just put warborn on ignore. He seems to be unable to grasp the points made in this thread and has added virtually nothing construcive...ever.
While informing us that there are people opposing us he also showed us what type of willfull ignoreance we are up against. BTW I still hold that making DL be tunnel visioned and adding a 10 stamina to activate. Oh and one more add, make Sensorshield and DL have the same activation time. They are both classes defense against the other why not have the same activation timer... |
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2004-08-22, 01:20 AM | [Ignore Me] #83 | |||||||
I can never resist numerous provocational posts directed at me. Oh, Internet, you are a cruel mistress.
2) Gens go down a lot. Then they go back up a minute later. If you can't hold the gen, you're not doing a hell of a lot. And as I said, what the hell kind of enemy allows their generator to go down so often? Who the hell are you people fighting to get these kinds of results which, in over a year of PS, I've never seen once (aside from hilariously effective boomer runs)? These stories you guys are writing here are really pretty hard to believe, and do nothing to help support the case for weaker darklight.
As has been said, people don't usually turn on darklight unless there is a suspicion of an infiltrator nearby. The changes that have been proposed to Darklight in this thread will only make infiltrators better at killing grunts. As you've demonstrated yourself, it's easy for a cloaker to get down to kill a generator. As Boomer said earlier, it's very possible to take out a generator and then hack a CC during the confusion. The only thing I see wanting in this thread is for more cloaker success during combat. Stuff that makes darklight less useful, and thus cloakers in combat more successful. You do not want something to help you take out a gen, because it's clearly doable already (in my own experience as well as from cloaker testimonials in this thread). That said though, I absolutely do agree that a cloaker is probably the most skill-demanding occupation in the game, and it's also the most frustrating while at the same time being probably the most exciting. I loved being an infiltrator, but I never felt like an infiltrator, because there really weren't that many things to do with myself as a cloaker apart from try to make a run on the gen or CC or spawn room, or just kill some doods. I've always felt that the solution is to add more stuff for infiltrators to do aside from attack the most critical areas of a base, not to make darklight worse. If you put stuff in that a couple stealthy individual could get to and hack or destroy to help further the fight somehow, and if these areas were apart from the normal routes taken by grunts in a base, things would probably improve. But what you guys are asking is either to be able to take out the most important sites on a base easier, which I don't agree with (you're one guy; Planetside is not about Rambo-like individuals), or being able to run around killing people with more ease, which again I don't agree with because I never imagined that being why you'd want to get into a suit with no armor and crap inventory/holsters. Despite all the mean and nasty things you guys have directed toward me, the reality is that I'm just basing what I'm saying off of my old cloaker experience in Beta. This is how I felt. I never wanted to see DL change, because even grunts can randomly die from reaver spam or tank shells or sniper fire or other stuff that comes out of nowhere and gives me a free trip back to a spawn point. But I do think infiltrators should be able to impact fights in a way that is easier to impliment without making them better at taking out gens or infantry. Maybe that's not how you see cloakers, but that's how I see them.
Last edited by Warborn; 2004-08-22 at 01:21 AM. |
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2004-08-22, 04:34 AM | [Ignore Me] #84 | ||
General
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Tactics, the right weapon, and an intelligent person is what you need to be a cloaker. Just grab a pistol, get outside, stay out of DL range, and beat your enemies down. And don't say the pistols suck or that they're not good enough to kill anyone that isn't already hurt, because they are, and with the new DD stats they're even better.
If you want to sneak inside of a base, you're going to need a few implants and the right arsenal to do it. Implants I would suggest would be Sensor Shield, Surge, and Meele Booster/Dark Light. A good arsenal would be dependent on the situation. If there are a lot of Motion Sensors, then a pistol/grenades would be your best bet. If there aren't, then anything would work really, pistol, grenades, the CE thingy. Also, a REK is the most important tool for sneaking into a base and staying there, so if you plan to harrass the enemy, get one. Advanced Hacking is by far the most useful cert for an infiltrator that wants to get inside a base, it allows one to replenish their stock of harassment tools Tactics also vary depending on the situation. I personally like hacking an enemy Equipment Terminal, getting the CE thingy, and planting mines outside of doors where unsuspecting enemies will trod right over them. If you're in a zerg and you want to infiltrat, use a pistol and rape guys on the walls/inside the entrances. And if you do get inside, find the AMS and hack/target/destroy it. Last edited by Rayder; 2004-08-22 at 04:42 AM. |
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2004-08-22, 11:52 AM | [Ignore Me] #85 | |||||
Lieutenant Colonel
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So your cloaker experience is in Beta then? Allow me to fix you a nice warm glass of shut the fuck up. Seriously. You haven't played infil since beta, you know jack shit about infil. Your viewpoint is beyond invalid. You're trying to protect your grunt ass because you keep getting knifed and it's frustrating. Beta. As if nothing in the game has changed since then, as if people's playstyles haven't adapted. Moron. No wonder people say mean and nasty things about you, you're an uneducated troll trying to pretend he knows what he's talking about. |
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2004-08-22, 12:17 PM | [Ignore Me] #87 | |||
Contributor Major
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It is a common technique because it works and everybody knows it. The problem that I dont think is sinking in with folks on this thread is that there is so much Infil kill-whoring precisely because of the Darklight problem. Why bother spending 30 min actually infiltrating just to get nailed by a random DL sweep? So Madcow, myself and others have adapted our playstyles accordingly. I take the extremely agressive kill-whoring Infil role and hack terminals and vehicles when the opportunity presents itself, not the other way around. You have Darklight to thank for that Finally, I am always amused when a cloaker gets a hate tell from a player in Rexo/HA/DL acting like they are leet because they killed the cloaker. Its just ridiculous. Also for the above poster having no luck when being discovered by said grunt: You might want to look into the Spiker. I can defeat Rexo/HA/DL grunts about 50% or more of the time in a straight fight. PS: The Lasher is by FAR the most annoying and hardest to deal with enemy weapon in my experience. |
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2004-08-22, 02:57 PM | [Ignore Me] #89 | ||
Captain
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WarBorn: congrates on ignoring all my other points.
AND: it was not the same base, it was spread over three continents. I SERIOUSLY doubt they were all guarded by the stupid brigade, because four of the bases I attacked were guarded by C22 tags....you wanna call C22 stupid, then i guess you need to play more. (PS: gonna break my record next Saturday. Look me up about 8am PST[11am est], boomer, if you'd like to join me) |
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