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2012-03-07, 01:59 PM | [Ignore Me] #1 | ||
Brigadier General
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Plus K: D ratio is such a ubiquitous tracking stat that it is now as common as ammo. It's a standard feature at this point. I do like the idea of tracking other stats as well and letting the community give more weight to those other stats.
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2012-03-07, 02:03 PM | [Ignore Me] #3 | |||
Contributor PlanetSide 2
Game Designer |
MMORPGs used to have long xp grinds and people expected this. They even had xp loss on death. Modern MMORPGs have evolved and moved away from these things. This is no different. Just because they've done it and it is expected does not mean it is a good feature. |
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2012-03-07, 02:17 PM | [Ignore Me] #4 | |||
Brigadier General
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Using XP loss on death as an example is not a fair comparison because people hated that stuff except for the most hardcore of players. The reason K: D is so common is because soooo many people actually do like it. |
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2012-03-07, 02:25 PM | [Ignore Me] #6 | ||||
Contributor PlanetSide 2
Game Designer |
What about all the added enjoyment of everyone else in the game becuase it doesn't degenerate into deathmatch?
I'm not saying provide no measurement - I'm saying change it. Change it to something universal that takes many different factors into consideration, not just who can minimize deaths and maximize kills. PS2 is free to play. I could make a VS character and go off into some remote part of a continent spawn him over and over again, and kill him with my NC character. I could pad the hell out of my K stat and appear all over a leaderboard. With dominations, kill streaks, etc. If I'm smart about and don't over-do it, nobody would be the wiser. Can't do that with score because diminishing returns is an obvious solution. |
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2012-03-07, 02:31 PM | [Ignore Me] #7 | |||
Brigadier General
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Also, I think it is pretty ridiculous to infer that Planetside will degenerate into a deathmatch just because k/d is tracked. You know better than that, Malorn. |
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2012-03-07, 02:37 PM | [Ignore Me] #8 | |||
Contributor PlanetSide 2
Game Designer |
I say again, just because games did it in the past does not mean it is right for THIS game to do it. This game is very different from other modern shooters. Its time to recognize that and challenge assumptions. I claim that removal of death stat tracking and promoting score as a stat that can take almost anything into consideration will significantly improve the game by encouraging different and more team-oriented player behaviors and give the developers the power to encourage / discourage specific behaviors and shape the game. I believe this to be an incredibly good thing for the game both long term and short-term. Do you disagree with that? |
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2012-03-07, 02:46 PM | [Ignore Me] #9 | ||||
Brigadier General
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As to your main point, I do totally 100% agree with you that other stats are much more important to Planetside and should be promoted, and the ideas you have put forward are great ones. However, we can do that without throwing out the K/D stat that nearly every gamer out there comes to expect. Let's not get too elitist now and remember the desires of the proletariat. |
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2012-07-22, 06:50 PM | [Ignore Me] #10 | |||
First Lieutenant
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Provide more then just the K/D like healing, repair, revivals, vehicle kills (tracked by individual vehicles), vehicle losses. PS1 included a break down on pretty much everything you did and put it into a merit system that allowed you to wear your merits with pride even if it was damn near impossible to tell who had what merits on their shoulders at first glance. Their mistake was that they started tying in-game rewards like certain vehicle variants and -cough- vehicles -cough- to earning merits. That was what the certification system was for, and should never have been stepped over. Going for those merits was actually fun, even if the majority of them involved killing an enemy. The streaks were challenging most of the time and pride was reward enough. |
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