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Old 2012-06-19, 10:39 PM   [Ignore Me] #1
Daavy
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Gameplay differences between factions


Hello,

I am completely new to the PS series. TBH I had no idea it existed until I heard PS2 announced at E3 and I am getting pretty stoked for it.

While I wait for the game id love to know more about it, specifically in the difference between factions. There is a lot of cool stuff on this site about the history and backstory but I am looking for gameplay differences.

Does one faction favor smaller vehicles? or more heavy hitting artillery?
Does one faction use more hitscanor explosive style? do they all have bullet drop?
who uses rapid fire guns etc.

I want to know as many specifics as possible, but If you just want to leave a general comment, I would appreciate that too



ps. I realise that some of these thing are more dependant on on class and cert
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Old 2012-06-19, 10:55 PM   [Ignore Me] #2
SKYeXile
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Re: Gameplay differences between factions


cbfed with long reply, this may help.

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Old 2012-06-20, 03:29 AM   [Ignore Me] #3
xnorb
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Re: Gameplay differences between factions


That's a nice chart.
I hope this doesn't apply to PS2 tho.

TR: High RoF and low damage should have no/low initial kick
NC's description sounds just like what i expect projectile weapons to be
like when operated by trained soldiers.
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Old 2012-06-20, 03:38 AM   [Ignore Me] #4
SKYeXile
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Re: Gameplay differences between factions


Originally Posted by xnorb View Post
That's a nice chart.
I hope this doesn't apply to PS2 tho.

TR: High RoF and low damage should have no/low initial kick
NC's description sounds just like what i expect projectile weapons to be
like when operated by trained soldiers.
eh ethers some theory of those arnt adding up right, like if you assign the high med and low 3, 2 and 1 points respectively, you would think they should be even, they're not.
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Old 2012-06-20, 02:39 PM   [Ignore Me] #5
Wahooo
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Re: Gameplay differences between factions


TR = Spray and Pray
VS = LAZZORES!!!
NC = EZ mode
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Old 2012-06-20, 02:51 PM   [Ignore Me] #6
Hosp
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Re: Gameplay differences between factions


Because that chart will probably be removed (unless PSU got permission to have it on here), here's the analysis.



Edit: I guess you'll have to goto photobucket to read it. :/

Edit2: This analysis only applies to guns and cannons. not shotguns, indirect fire, missiles etc.

Edit3: If you need the analysis retyped, I'll retype it if there's enough interest.

Last edited by Hosp; 2012-06-20 at 03:02 PM.
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Old 2012-06-21, 04:49 PM   [Ignore Me] #7
cybercrafted
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Post old data?


Originally Posted by WildVS View Post
That chart is exactly was presented in PCGamer article pertaining to PS2 a while back. And yeah good point about copyrights or whatever.
The SOE team and its affiliates assure, assure, and reassure that things are always changing. could the chart have shifted or changed since then?
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Old 2012-06-22, 12:30 AM   [Ignore Me] #8
Evahn
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Re: Gameplay differences between factions


I don't think things are going to be the same at all as they were in PS1 as far as mechanical differences between empires. Case in point: in PS1, TR vehicles were the most heavily armored, but also the slowest, but at least as far as aircraft are concerned, in PS2 it's the NC who have the slow, heavy vehicle with lots of arms and armor.
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Old 2012-06-22, 03:30 AM   [Ignore Me] #9
GreatMazinkaise
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Re: Gameplay differences between factions


Originally Posted by Evahn View Post
I don't think things are going to be the same at all as they were in PS1 as far as mechanical differences between empires. Case in point: in PS1, TR vehicles were the most heavily armored, but also the slowest, but at least as far as aircraft are concerned, in PS2 it's the NC who have the slow, heavy vehicle with lots of arms and armor.
Actually... most TR vehicles had middling armor. The Vanny had a bigger gun, more armor, and a lower profile (not sure about top speed comparison). The Prowler just had higher DPS overall...

The old designations are still seem true:

TR, More Dakka
NC, Hittier overall
VS, Versatility
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