MAX Issues - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I have a spawn tube in my bathroom
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-04-22, 05:18 AM   [Ignore Me] #1
MrVicchio
Contributor
Major General
 
MrVicchio's Avatar
 
MAX Issues


Whilst playing last night, I came to a few conclusions....


1. The TR MAX needs to have a QUICK plant instead of that long plant, granted, its a cool animation, you get that whole ED-209 feel going.... but really... it takes WAY too long to plant, and is only useful for putting up steel walls in CC.

2. A Planted TR AI MAX is deadly.. (even outside) But he is also cookies against VANU Max, taht jumping, which I give them, hey the VS need all the help they can get... is just a bit over powering yes? You get one to play leap at and around you, and you are cookies.

3. TR AA Max.. are near pointless agianst anything but air... I KNOW... thats the point... but shouldn't they get a bonus against a VS MAx whilst it is airborne??

4. An ANT should be more nimble so as to run away from a max more easily.... I lost out on a base cap 3k CEP down the drain last night, because I had a full up ANT and this max leaped the wall and chewed me up... that hurt my feelings.
__________________
Back from the internet!
MrVicchio is offline  
Reply With Quote
Old 2003-04-22, 06:19 AM   [Ignore Me] #2
Zatrais
Contributor
Lieutenant Colonel
 
Zatrais's Avatar
 
Re: MAX Issues


Originally posted by MrVicchio
Whilst playing last night, I came to a few conclusions....


1. The TR MAX needs to have a QUICK plant instead of that long plant, granted, its a cool animation, you get that whole ED-209 feel going.... but really... it takes WAY too long to plant, and is only useful for putting up steel walls in CC.

2. A Planted TR AI MAX is deadly.. (even outside) But he is also cookies against VANU Max, taht jumping, which I give them, hey the VS need all the help they can get... is just a bit over powering yes? You get one to play leap at and around you, and you are cookies.

3. TR AA Max.. are near pointless agianst anything but air... I KNOW... thats the point... but shouldn't they get a bonus against a VS MAx whilst it is airborne??

4. An ANT should be more nimble so as to run away from a max more easily.... I lost out on a base cap 3k CEP down the drain last night, because I had a full up ANT and this max leaped the wall and chewed me up... that hurt my feelings.
1.) I don't agree, the planting time is fine for the amount of raw power you gain when planted.

2.) Eh, so the VS MAX is overpowered because it can jump over a wall to get behind a clamped down TR MAX? TR MAX should have unclamped the minute it heard the boosters going off near it, Staying immoble near a highly mobile enemy = lose.

3.) Yup, why not hehe.

4.) I agree here, they need more speed and mobility.
Zatrais is offline  
Reply With Quote
Old 2003-04-22, 06:52 AM   [Ignore Me] #3
Gerico
Corporal
 


Do you realise how biast you sound?

Anyway, TR maxes are powerful with the clamp, theres no way they need improving there, i get ripped to shreds.

Yes, your AA needs some helps, and it should work against VS maxes in the air
__________________
"Turn the other cheek, means when someone hits you, you turn the other cheek and give them time to calm down"
"But, what if they hit you on that cheek?"
"Then you punch there lights out, you don't let anyone get away with that, it would be taking the piss."

Gerico is offline  
Reply With Quote
Old 2003-04-22, 06:53 AM   [Ignore Me] #4
zMessiahz
Sergeant
 


I dunno man. Seems to me that the MAX's are the one thing that is solidly balanced in an apples to apples comparison in this game. The rest of the stuff it seems one empire has an advantage over the others in each specific category. I'ld say reasonably well balanced on an entire Empire scale, but not in specific circumstances.

A Vanu MAX's element is outdoors, especially with walls an such around. Let that same MAX try to attack you while you defend the CC...

And the AA MAX's.... well they are all great air killers, but they all also suck horribly against anything else. The Vanu AA MAX takes 3-4 clips to kill an agile and too much to bother counting to kill a MAX. I wouldn't mind a boost to all 3 empire's AA MAX capabilities when it comes to anything but air. I think they should at least be marginal vehicle killers.
__________________
zMessiahz is offline  
Reply With Quote
Old 2003-04-22, 06:54 AM   [Ignore Me] #5
Led
Registered User
 
Led's Avatar
 


The idea behind antiair is not straight damage, but to screw over the flight control surfaces of an airframe so badly it cannot stay airborne.
Led is offline  
Reply With Quote
Old 2003-04-22, 06:57 AM   [Ignore Me] #6
Gerico
Corporal
 


Led, they don't have that implemented, so the purpose of an AA max is to do straight damage to the aircraft.
__________________
"Turn the other cheek, means when someone hits you, you turn the other cheek and give them time to calm down"
"But, what if they hit you on that cheek?"
"Then you punch there lights out, you don't let anyone get away with that, it would be taking the piss."

Gerico is offline  
Reply With Quote
Old 2003-04-22, 07:02 AM   [Ignore Me] #7
Led
Registered User
 
Led's Avatar
 


*sighs*

You completely missed the point.
Led is offline  
Reply With Quote
Old 2003-04-22, 07:08 AM   [Ignore Me] #8
BeerJedi
Sergeant
 


MrVicchio = Buster of TR?

My squad leader lost CP points last night trying to get an ANT to the base we were capturing.
__________________
"Strangers are what Friends are made of."
BeerJedi is offline  
Reply With Quote
Old 2003-04-22, 08:15 AM   [Ignore Me] #9
LesserShade
Contributor
Major
 


AA Max are so damn pointless. TR especially, with a team that already has the striker which is the best AA weapon in the game IMO, what purpose does the AA max serve?
LesserShade is offline  
Reply With Quote
Old 2003-04-22, 09:50 AM   [Ignore Me] #10
Lexington_Steele
Lieutenant Colonel
 
Lexington_Steele's Avatar
 


No way should the TR MAX clamp more quickly. If it did, it would own the NC MAXs in every situation.
__________________
If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced.
~ Vincent van Gogh

Sit Back, Relax, and Enjoy the Action.
Lexington_Steele is offline  
Reply With Quote
Old 2003-04-22, 12:07 PM   [Ignore Me] #11
Chanfan
Staff Sergeant
 
Chanfan's Avatar
 


Originally posted by Led
The idea behind antiair is not straight damage, but to screw over the flight control surfaces of an airframe so badly it cannot stay airborne.
I can understand that, but it does make taking an AA max� problematic. I hope it will be balanced a bit more due to beta feedback.

They do need to make the specialist types, well, specialized, but not go overboard.
Chanfan is offline  
Reply With Quote
Old 2003-04-22, 12:30 PM   [Ignore Me] #12
MrVicchio
Contributor
Major General
 
MrVicchio's Avatar
 


Originally posted by BeerJedi
MrVicchio = Buster of TR?

My squad leader lost CP points last night trying to get an ANT to the base we were capturing.

I LOST CEP last night cause my ant got blown up trying to do, and I hit a few ANTs on the otehr side as well
__________________
Back from the internet!
MrVicchio is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:44 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.