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Old 2012-06-29, 09:52 PM   [Ignore Me] #46
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Re: Day Z: An ArmA II Zombie simulation mod


It's right on the front page. Don't expect me to be on much if at all tonight. I'm at work till midnight. iPad ftw. I'll be on tomorrow tho.
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Old 2012-06-29, 09:57 PM   [Ignore Me] #47
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I see the image showing the TS status but not address etc. I know it's around somewhere though, had it some time ago.

Cheers,

GG


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Old 2012-06-30, 11:21 AM   [Ignore Me] #48
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Re: Day Z: An ArmA II Zombie simulation mod


Ok, just woke up, gotta run some errands and ill be back. Hope to see y'all soon.
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Old 2012-07-01, 02:05 AM   [Ignore Me] #49
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Re: Day Z: An ArmA II Zombie simulation mod


Uhg so im pretty sure our morphine / blood bag supply got deleted -_- stupid tents. Everything is organized tho. Ammo in one tent, consumables in another, primaries in a third and pistols in a 4th
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Old 2012-07-01, 08:36 AM   [Ignore Me] #50
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Re: Day Z: An ArmA II Zombie simulation mod


I am mighty warrior!
I log on, I slay and cook a mighty cow. Then I went forth to seek supplies, I come across glorious treasure in the form of a downed chopper and discover an FN FAL. I head into Berezino and help myself to the morphine in the hospital and an alice pack in the market. I head back to the tents and then promptly delete 2 of the morphine I carried back! (tents are full btw )

Also on the way back I heard a far off gun shot just as I was getting back to the tents. Hopefully he wont have stumbled upon them.

Last edited by Vash02; 2012-07-01 at 09:30 AM.
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Old 2012-07-01, 01:45 PM   [Ignore Me] #51
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Re: Day Z: An ArmA II Zombie simulation mod


Ugh five minutes in first hit by a zed broke my leg
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Old 2012-07-01, 04:57 PM   [Ignore Me] #52
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Re: Day Z: An ArmA II Zombie simulation mod


My buddy and I are playing, he shoots cow, gets shot by sniper, I run, eventually die defending his newly respawned body from zombies. Anyway, so we get gear back, everything, been looking for tents, I get attacked in Dubrovka, leg gets broken. So we check the area, no morphine, so he runs to Berezino. Checks hospital, all deerstands, residential areas, and nothing. So, he's running back south about to go into Cherno for me (his love is eternal) when I crawl into a house he already checked (and got ammo from,) and behold, Morphine had spawned! I rejoice, using it to fix my broken leg. Than I hear expletives on TS3, turns out his guy glitched and fell off a deerstand, and has a broken leg. Oh Day Z...
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Old 2012-07-01, 09:48 PM   [Ignore Me] #53
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Re: Day Z: An ArmA II Zombie simulation mod


I found someones camp.

It's got an AK70SU somethingorother some random ammo, epi-pens and some food. I took his morphine and am putting it in our camp, (not that we really need it ) So dont be surprised if he's moved it since then.

Searching for one bloody car, not a whiff of a vehicle since the bucking ATV. I just know someones got them all stashed in the woods somewhere.

Last edited by Vash02; 2012-07-01 at 09:50 PM.
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Old 2012-07-01, 11:06 PM   [Ignore Me] #54
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Re: Day Z: An ArmA II Zombie simulation mod


Originally Posted by Vash02 View Post
I found someones camp.

It's got an AK70SU somethingorother some random ammo, epi-pens and some food. I took his morphine and am putting it in our camp, (not that we really need it ) So dont be surprised if he's moved it since then.

Searching for one bloody car, not a whiff of a vehicle since the bucking ATV. I just know someones got them all stashed in the woods somewhere.
Morphine, that's something that you should keep a million of. Because my leg got broken a second time today by a zombie. =\ Luckily they're fixing the leg damage in the update tomorrow.
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Old 2012-07-02, 02:07 PM   [Ignore Me] #55
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Re: Day Z: An ArmA II Zombie simulation mod


Vash, seriously man ur my best friend haha keeP ur eyes open for more tents! I won't have time to play till tomorrow night see ya then tho
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Old 2012-07-02, 06:35 PM   [Ignore Me] #56
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Re: Day Z: An ArmA II Zombie simulation mod


Originally Posted by duomaxwl View Post
Morphine, that's something that you should keep a million of. Because my leg got broken a second time today by a zombie. =\ Luckily they're fixing the leg damage in the update tomorrow.
Me and peace raided the Berezino hospital and we have something around 23-24 morphine in our camp. That alone will last us a few weeks or so.

Originally Posted by Peacemaker View Post
Vash, seriously man ur my best friend haha keeP ur eyes open for more tents! I won't have time to play till tomorrow night see ya then tho
I was thinking of just emptying them out and taking the tents and the most valuable stuff to our Berezino camp.
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Old 2012-07-02, 11:35 PM   [Ignore Me] #57
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Re: Day Z: An ArmA II Zombie simulation mod


I don't think u can pack up someone else's tents, and seeing as we died after putting them there technically they aren't ours. The only one I own right now is the berizno tent
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Old 2012-07-05, 11:38 AM   [Ignore Me] #58
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Re: Day Z: An ArmA II Zombie simulation mod


So, I got my foot cut open last night so im going to be playing quite a bit lol
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Old 2012-07-05, 01:49 PM   [Ignore Me] #59
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Re: Day Z: An ArmA II Zombie simulation mod


Originally Posted by Peacemaker View Post
So, I got my foot cut open last night so im going to be playing quite a bit lol
OW! .... awww yeah DayZ time!

I got my job next week 9-5 so I'll only be able to play around 6-11pm GMT+1 from now on.

I also haven't been able to get on to the server, they haven't updated to the recent beta update. Been running around on other servers and managed to find myself some camo clothing.

edit: oh wait, I can get in through the six launcher but not through arma2 itself. That could also be the reason for the TS troubles, my overlay isnt working with a six launcher game.

Last edited by Vash02; 2012-07-05 at 02:03 PM.
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Old 2012-07-05, 04:41 PM   [Ignore Me] #60
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It is very fun, Toxin jas been keeping busy with dayz along with other games
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